To edit variables, some are tied to admin #commands that will refresh the variable cache (noted on description below), otherwise you must restart world and zone to have them take full effect.
|String||hotfix_name||This is used as a temporary cache for #hotfix. It is recommended to not touch this unless advised by a developer.|
|Integer||loglevel||7||Related to Commands, Merchants, Trades, Loot. Used for setting verbosity of log level for above events. Special rule for >9, not recommended to use unless advised by a developer.|
|String||MOTD||Message of the Day to display on login. Use #motd to set this while in game.|
|Boolean||new_faction_conversion||true||Script ran against quests folder to convert new faction values|
|Integer||DisableNoRent||0||when set to 1, shared memory will ignore no rent flag when loading items|
|Integer||DisableNoDrop||0||when set to 1, shared memory will ignore no drop flag when loading items|
|Integer||DisableLore||0||when set to 1, shared memory will ignore lore flag when loading items|
|Integer||DisableNoTransfer||0||when set to 1, shared memory will ignore no transfer flag when loading items|
|String||GuildCreation||Creates a 30 minute founder guild creation system. Appears a delimited list of numbers needed. This is unsupported.|
|Integer||HonorLSWorldAdmin||0||when set to 1, CheckAuth() will honor login server world admin. This is unlikely to be used in majority of cases.|
if variable ServerType is set to 1, and variable PVPReward is set to 3,
and this value is >0 and < 200000, then..
if PVPItem is set > 1, value is an itemid that will be created on corpse.
If set to 1, then one item can be looted (unconfirmed)
If set to 2, player can loot all items from corpse.
If set to 3, PVPItem logic is in effect
|String||Rules||If rules exists as a record, the value is sent to player as white text, freezing player until they accept rules. #serverrules and #acceptrules need to be set to a level allowed by a player to enforce this system|
|String||RuleSet||Sets active ruleset. By default not needed|
|Integer||ServerType||0||Legacy system. If you set to 1, can enable PVP system|