StatBonuses

Info

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Last generated 2022.05.11

statbonuses:AC();
statbonuses:AGI();
statbonuses:AGICapMod();
statbonuses:AStacker(int idx);
statbonuses:ATK();
statbonuses:AbsorbMagicAtt(int idx);
statbonuses:Accuracy(int idx);
statbonuses:AggroRange();
statbonuses:AlterNPCLevel();
statbonuses:Ambidexterity();
statbonuses:Amplification();
statbonuses:AntiGate();
statbonuses:ArcheryDamageModifier();
statbonuses:Assassinate(int idx);
statbonuses:AssassinateLevel(int idx);
statbonuses:AssistRange();
statbonuses:AvoidMeleeChance();
statbonuses:AvoidMeleeChanceEffect();
statbonuses:BStacker(int idx);
statbonuses:BaseMovementSpeed();
statbonuses:BerserkSPA();
statbonuses:BindWound();
statbonuses:BlockBehind();
statbonuses:BlockNextSpell();
statbonuses:BuffSlotIncrease();
statbonuses:CHA();
statbonuses:CHACapMod();
statbonuses:CR();
statbonuses:CRCapMod();
statbonuses:CStacker(int idx);
statbonuses:ChannelChanceItems();
statbonuses:ChannelChanceSpells();
statbonuses:CharmBreakChance();
statbonuses:Clairvoyance();
statbonuses:CombatStability();
statbonuses:ConsumeProjectile();
statbonuses:Corrup();
statbonuses:CorrupCapMod();
statbonuses:CrippBlowChance();
statbonuses:CritDmgMod(int idx);
statbonuses:CriticalDoTChance();
statbonuses:CriticalDotDecay();
statbonuses:CriticalHealChance();
statbonuses:CriticalHealDecay();
statbonuses:CriticalHealOverTime();
statbonuses:CriticalHitChance(int idx);
statbonuses:CriticalMend();
statbonuses:CriticalRegenDecay();
statbonuses:CriticalSpellChance();
statbonuses:DEX();
statbonuses:DEXCapMod();
statbonuses:DR();
statbonuses:DRCapMod();
statbonuses:DSMitigation();
statbonuses:DSMitigationOffHand();
statbonuses:DStacker(int idx);
statbonuses:DamageModifier(int idx);
statbonuses:DamageModifier2(int idx);
statbonuses:DamageShield();
statbonuses:DamageShieldSpellID();
statbonuses:DamageShieldType();
statbonuses:DeathSave(int idx);
statbonuses:DelayDeath();
statbonuses:DistanceRemoval();
statbonuses:DivineAura();
statbonuses:DivineSaveChance(int idx);
statbonuses:DoTShielding();
statbonuses:DodgeChance();
statbonuses:DotCritDmgIncrease();
statbonuses:DoubleAttackChance();
statbonuses:DoubleRangedAttack();
statbonuses:DoubleRiposte();
statbonuses:DoubleSpecialAttack();
statbonuses:DualWieldChance();
statbonuses:EndPercCap(idx);
statbonuses:Endurance();
statbonuses:EnduranceReduction();
statbonuses:EnduranceRegen();
statbonuses:ExtraAttackChance();
statbonuses:FR();
statbonuses:FRCapMod();
statbonuses:FactionModPct();
statbonuses:Fearless();
statbonuses:FeignedCastOnChance();
statbonuses:FinishingBlow(int idx);
statbonuses:FinishingBlowLvl(int idx);
statbonuses:FlurryChance();
statbonuses:FocusEffects(int idx);
statbonuses:FocusEffectsWorn(int idx);
statbonuses:ForageAdditionalItems();
statbonuses:FrenziedDevastation();
statbonuses:FrontalBackstabChance();
statbonuses:FrontalBackstabMinDmg();
statbonuses:FrontalStunResist();
statbonuses:GetXPRateMod();
statbonuses:GiveDoubleAttack();
statbonuses:GiveDoubleRiposte(int idx);
statbonuses:GivePetGroupTarget();
statbonuses:GravityEffect();
statbonuses:HP();
statbonuses:HPPercCap(idx);
statbonuses:HPRegen();
statbonuses:HPToManaConvert();
statbonuses:HSLevel(int idx);
statbonuses:HeadShot(int idx);
statbonuses:HealAmt();
statbonuses:HealRate();
statbonuses:HeroicAGI();
statbonuses:HeroicCHA();
statbonuses:HeroicCR();
statbonuses:HeroicCorrup();
statbonuses:HeroicDEX();
statbonuses:HeroicDR();
statbonuses:HeroicFR();
statbonuses:HeroicINT();
statbonuses:HeroicMR();
statbonuses:HeroicPR();
statbonuses:HeroicSTA();
statbonuses:HeroicSTR();
statbonuses:HeroicWIS();
statbonuses:HitChance();
statbonuses:HitChanceEffect(int idx);
statbonuses:HundredHands();
statbonuses:INT();
statbonuses:INTCapMod();
statbonuses:IllusionPersistence();
statbonuses:ImmuneToFlee();
statbonuses:ImprovedReclaimEnergy();
statbonuses:ImprovedTaunt(int idx);
statbonuses:IncreaseBlockChance();
statbonuses:IncreaseChanceMemwipe();
statbonuses:IncreaseRunSpeedCap();
statbonuses:IsBlind();
statbonuses:IsFeared();
statbonuses:ItemATKCap();
statbonuses:ItemHPRegenCap();
statbonuses:ItemManaRegenCap();
statbonuses:LimitToSkill(int idx);
statbonuses:MR();
statbonuses:MRCapMod();
statbonuses:MagicWeapon();
statbonuses:Mana();
statbonuses:ManaAbsorbPercentDamage(int idx);
statbonuses:ManaPercCap(idx);
statbonuses:ManaRegen();
statbonuses:MasteryofPast();
statbonuses:MaxBindWound();
statbonuses:MaxHP();
statbonuses:MaxHPChange();
statbonuses:MeleeLifetap();
statbonuses:MeleeMitigation();
statbonuses:MeleeMitigationEffect();
statbonuses:MeleeRune(int idx);
statbonuses:MeleeSkillCheck();
statbonuses:MeleeSkillCheckSkill();
statbonuses:MeleeThresholdGuard(int idx);
statbonuses:Metabolism();
statbonuses:MinDamageModifier(int idx);
statbonuses:MitigateDotRune(int idx);
statbonuses:MitigateMeleeRune(int idx);
statbonuses:MitigateSpellRune(int idx);
statbonuses:NegateAttacks(int idx);
statbonuses:NegateEffects();
statbonuses:NegateIfCombat();
statbonuses:NoBreakAESneak();
statbonuses:OffhandRiposteFail();
statbonuses:PC_Pet_Flurry();
statbonuses:PC_Pet_Rampage(int idx);
statbonuses:PR();
statbonuses:PRCapMod();
statbonuses:Packrat();
statbonuses:ParryChance();
statbonuses:PersistantCasting();
statbonuses:PetAvoidance();
statbonuses:PetCriticalHit();
statbonuses:PetFlurry();
statbonuses:PetMaxHP();
statbonuses:PetMeleeMitigation();
statbonuses:ProcChance();
statbonuses:ProcChanceSPA();
statbonuses:RaiseSkillCap(int idx);
statbonuses:ReduceFallDamage();
statbonuses:ReduceTradeskillFail(int idx);
statbonuses:ResistFearChance();
statbonuses:ResistSpellChance();
statbonuses:ReverseDamageShield();
statbonuses:ReverseDamageShieldSpellID();
statbonuses:ReverseDamageShieldType();
statbonuses:RiposteChance();
statbonuses:Root(int idx);
statbonuses:RootBreakChance();
statbonuses:SEResist(int idx);
statbonuses:STA();
statbonuses:STACapMod();
statbonuses:STR();
statbonuses:STRCapMod();
statbonuses:SalvageChance();
statbonuses:Sanctuary();
statbonuses:Screech();
statbonuses:SecondaryDmgInc();
statbonuses:SeeInvis();
statbonuses:ShieldBlock();
statbonuses:ShieldEquipDmgMod();
statbonuses:ShroudofStealth();
statbonuses:SkillAttackProc(int idx);
statbonuses:SkillDamageAmount(int idx);
statbonuses:SkillDamageAmount2(int idx);
statbonuses:SkillDmgTaken(int idx);
statbonuses:SkillProc(int idx);
statbonuses:SkillProcSuccess(int idx);
statbonuses:SkillReuseTime(int idx);
statbonuses:SlayUndead(int idx);
statbonuses:SongRange();
statbonuses:SpellCritDmgIncNoStack();
statbonuses:SpellCritDmgIncrease();
statbonuses:SpellDamageShield();
statbonuses:SpellDmg();
statbonuses:SpellOnDeath(int idx);
statbonuses:SpellOnKill(int idx);
statbonuses:SpellProcChance();
statbonuses:SpellShield();
statbonuses:SpellThresholdGuard(int idx);
statbonuses:SpellTriggers(int idx);
statbonuses:StrikeThrough();
statbonuses:StunBashChance();
statbonuses:StunResist();
statbonuses:TradeSkillMastery();
statbonuses:TriggerMeleeThreshold();
statbonuses:TriggerOnValueAmount();
statbonuses:TriggerSpellThreshold();
statbonuses:TripleAttackChance();
statbonuses:TripleBackstab();
statbonuses:TwoHandBluntBlock();
statbonuses:UnfailingDivinity();
statbonuses:Vampirism();
statbonuses:VoiceGraft();
statbonuses:WIS();
statbonuses:WISCapMod();
statbonuses:adjusted_casting_skill();
statbonuses:brassMod();
statbonuses:effective_casting_level();
statbonuses:extra_xtargets();
statbonuses:haste();
statbonuses:hastetype2();
statbonuses:hastetype3();
statbonuses:hatemod();
statbonuses:inhibitmelee();
statbonuses:movementspeed();
statbonuses:percussionMod();
statbonuses:reflect_chance();
statbonuses:singingMod();
statbonuses:skillmod(int idx);
statbonuses:skillmodmax(int idx);
statbonuses:songModCap();
statbonuses:stringedMod();
statbonuses:windMod();
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