These Wander Types are assigned to a Grid to cause the behavior listed below as the NPC wanders through Grid Waypoint Entries.
|ID||Wander Type Name||Wander Type Description|
|0||GridCircular||Circle the points in order (IE 1 through 10); start back at first.|
|1||GridRandom10||Pick 10 random points from the grid set and cycle through.|
|2||GridRandom||Random; every point is randomly selected from the entire grid set.|
|3||GridPatrol||Patrol; walk way points in order (i.e. 1 through 10) and then reverse order (i.e. 10 through 1).|
|4||GridOneWayRepop||Go to the end and depop with spawn timer; walk waypoints in order (i.e. 1 through 10), depop at final point, and repop at initial point after spawn timer.|
|5||GridRand5LoS||Pick random closest 5 and pick one that's in line of sight.|
|6||GridOneWayDepop||Go the end and depop without spawn timer; walk waypoints in order (i.e. 1 through 10) and then depop.|
|7||GridCenterPoint||Initial point as the center, fan out to each grid point creating a "star burst" like pattern (1 - 2 - 1 - 4 - 1 - 3 - 1 - 5, etc.).|
Initial point as the center, fan out to a random grid point.
Causes an NPC to alternate between a random waypoint in grid_entries and a random waypoint marked with the center point column set to true. If no waypoints are marked as a center point, this wander type will not work. There is no numbering requirement or limit for center points--you can have as many as you need.
|9||GridRandomPath||Randomly select a waypoint but follow path to it instead of walk directly to it ignoring walls.|