WCEmu v0.0.1¶
Changes from previous versions¶
- This is an initial release so no changes from previous
Header¶
Every file generated in wcemu format starts with the following header pattern:
// wcemu v0.0.1
// This file was created by <generator>
The most important line is the wcemu v#.#.#
pattern, this should be the first line of the file so parsers can identify if it is compatible or not.
WORLDEF¶
A world definition. This is a collection of properties that defines a world. These are typically found in .spk or .wld files.
Referred to by: None
WLD opcodes impacted: 0x01 (WorldDef)
WORLDEF
NEWZONE 0
NEWWORLD 0
ENDWORLDDEF
GLOBALAMBIENTLIGHTDEF¶
A world definition. This being declared infers the wce file is a zone.
Referred to by: None
WLD opcodes impacted: None
GLOBALAMBIENTLIGHTDEF
RGBA 0 0 0 0
ENDGLOBALAMBIENTLIGHTDEF
- Tag: unique tag name for the global ambient light definition. Should keep it DEFAULT_AMBIENTLIGHT, it is a reserved word
INCLUDE¶
After the header are all includes. Includes are references to files relative to the current one that should be loaded the moment the include declaration is stated.
While it is possible to have includes inlined later in a file, at this time it is recommended to layout files with the expectation includes are after the header only.
INCLUDE "PREHE0002.MDF"
- Includes should be all uppercase as per the WLDCOM format directive, even if the file pointed to is all lowercase.
- TODO: Should we enforce a case sensitivity of files in an include? e.g. upper for INCLUDE param, and lower for file itself?
SIMPLESPRITEDEF¶
SIMPLESPRITEDEF "TAG:str"
VARIATION :int
SKIPFRAMES? :tuple[int, NULL]
ANIMATED? :tuple[int, NULL]
SLEEP? :tuple[int, NULL]
CURRENTFRAME? :tuple[int, NULL]
NUMFRAMES :int
FRAME "file:str" "tag:str"
FRAME¶
Each frame has 2 attributes: - the first is a quoted string with a file name, and optional frame metadata inside it - the second is a quoted string with a tag used for BMINFO creation
FRAME METADATA¶
A frame with prefix metadata uses this pattern: FRAME "%d, %d, %d, %s" "%s"
, e.g. FRAME "1, 5, 0, SNOW1B.DDS" "SNOW1B"
or, a more complete example from twilight.wld:
NUMFRAMES 8 FRAME "TWIBASE1C.DDS" "TWIBASE1C" FRAME "TWIBASE1CPAL.BMP" "TWIBASE1C" FRAME "1, 5, 2, GRASS2E.DDS" "TWIBASE1C" FRAME "2, 5, 3, GRASS2D.DDS" "TWIBASE1C" FRAME "3, 5, 1, SAND02A.DDS" "TWIBASE1C" FRAME "4, 5, 0, GRASS2E.DDS" "TWIBASE1C" FRAME "5, 5, 0, GRASS2D.DDS" "TWIBASE1C" FRAME "6, 5, 0, SAND02A.DDS" "TWIBASE1C"
With this example, - first frame is the texture applied to the mesh TWIBASE1C.DDS, and a tag name (TWIBASE1C) for bminfo - second first is a color palette (TWIBASE1CPAL.BMP), and a tag name (TWIBASE1C) for bminfo - third frame has 2 arguments - frame 3's first quoted argument - first metadata (1) refers to index to the color palette (typically second frame of a sprite def) - second metadata (5) is a scale factor - third metadata (2) is a mask for where the texture will show up - fourth metadata (GRASS2E.DDS) is the file applied with above metadata - Frame 3's second quoted argument is the tag name (TWIBASE1C) for bminfo
- SIMPLESPRITEDEF: start of definition
- ENDSIMPLESPRITEDEF: end of definition
MATERIALDEFINITION¶
A material definition. This describes how a sprite should be rendered, it's brightness and other shader-related settings, and also creates a simple sprite instance based on a referred SIMPLESPRITEDEF. These are typically found in .mdf files.
Referred to by: MATERIALPALETTE
WLD opcodes impacted: 0x31 (MaterialDef), 0x07 (Sprite2D)
MATERIALDEFINITION
TAG "FISHE0101_MDF"
RENDERMETHOD "USERDEFINED_2"
RGBPEN 178 178 178
BRIGHTNESS 0.0000000
SCALEDAMBIENT 0.7500000
SIMPLESPRITEINST
TAG "FISHE0101_SPRITE"
HEXFIFTYFLAG 0
ENDSIMPLESPRITEINST
PAIRS? 0 0.0
DOUBLESIDED 0
ENDMATERIALDEFINITION
Pairs if not NULL cause flag 0x02 to be flipped on MaterialDef
MATERIALPALETTE¶
A material palette. This is a collection of material definitions with a unique tag name. These are typically found in .spk or .wld files, and are the first entry in them.
Referred to by: DMSPRITEDEF2
WLD opcodes impacted: 0x30 (MaterialPalette)
MATERIALPALETTE
TAG "ALL_MP"
NUMMATERIALS 2
MATERIAL "ALLHE0103_MDF"
MATERIAL "ALLHE0102_MDF"
ENDMATERIALPALETTE
- MATERIALPALETTE: start of definition
- ENDMATERIALPALETTE: end of definition
POLYHEDRONDEF¶
A polyhedron definition. This is a collection of vertices, faces, and other properties that define a 3D object. These are typically found in .spk or .wld files.
Referred to by: DMSPRITEDEF2
WLD opcodes impacted: 0x17 (PolyhedronDef)
POLYHEDRONDEFINITION
TAG "prepe_POLYHDEF"
FLAGS 0 // we have no idea on these
BOUNDINGRADIUS 1.2431762e+002
SCALEFACTOR 1.0
NUMVERTICES 2
XYZ -5.9604645e-008 1.9073486e-005 -3.8146973e-006
XYZ -5.9604645e-008 5.0001717e-001 -2.4499998e+001
NUMFACES 2
VERTEXLIST 3 3 1 2
VERTEXLIST 3 4 1 3
ENDPOLYHEDRONDEFINITION
- POLYHEDRONDEFINITION: start of definition. This is a 0x17 (PolyhedronDef) opcode
- ENDPOLYHEDRONDEFINITION: end of definition
DMSPRITEINSTANCE (Never used)¶
A 3D sprite instance. This is a collection of properties that defines an instance of a 3D sprite. These are typically found in .spk or .wld files.
Referred to by: ??
WLD opcodes impacted: 0x2D (DmSprite)
DMSPRITEINSTANCE
TAG "PRE_DMSPRITEDEF"
DEFINITION "PRE_DMSPRITEDEF"
PARAM 0
ENDDMSPRITEINSTANCE
- DMSPRITEINSTANCE: start of instance
- ENDDMSPRITEINSTANCE: end of instance
DMSPRITEDEFINITION¶
A 3d sprite definition. This is a collection of properties that define a 3D sprite. These are typically found in .spk or .wld files.
Referred to by: ??
WLD opcodes impacted: 0x35 (DmSpriteDef)
DMSPRITEDEFINITION
TAG "PRE_DMSPRITEDEF"
FRAGMENT1 0
MATERIALPALETTE "PRE_MP"
FRAGMENT3 0
CENTER 0.0000000e+000 0.0000000e+000 0.0000000e+000
PARAMS1 0.0000000e+000 0.0000000e+000 0.0000000e+000
NUMVERTICES 1
XYZ 0.0000000e+000 0.0000000e+000 0.0000000e+000
NUMTEXCOORDS 1
UV 0.0000000e+000 0.0000000e+000
NUMNORMALS 1
XYZ 0.0000000e+000 0.0000000e+000 0.0000000e+000
NUMCOLORS 1
RGBA 255 255 255 255
SKINASSIGMENTGROUPS 3 0 1 2 3
DATA8 3 0 0 0
FACEMATERIALGROUPS 3 0 1 2 3
VERTEXMATERIALGROUPS 3 0 1 2 3
PARAMS2? 0.0000000e+000 0.0000000e+000 0.0000000e+000
PARAMS3? 0.0000000e+000 0.0000000e+000 0.0000000e+000 0.0000000e+000 0.0000000e+000 0.0000000e+000
ENDDMSPRITEDEFINITION
DMSPRITEDEF2¶
A 3d sprite definition. This is a collection of properties that define a 3D sprite. These are typically found in .spk or .wld files.
Referred to by: ??
WLD opcodes impacted: 0x36 (DmSpriteDef2), 0x18 (Polyhedron)
DMSPRITEDEF2
TAG "PREPE_DMSPRITEDEF"
CENTEROFFSET 6.9335580e-001 -1.2332956e+001 3.8766350e+001
NUMVERTICES 1
XYZ 0.0000000e+000 0.0000000e+000 0.0000000e+000
NUMUVS 1
UV 0.0000000e+000 0.0000000e+000
NUMVERTEXNORMALS 1
XYZ 0.0000000e+000 0.0000000e+000 0.0000000e+000
NUMVERTEXCOLORS 1
RGBA 255 255 255 255
SKINASSIGNMENTGROUPS 2 0 1 2 3
MATERIALPALETTE "PRE_MP"
DMTRACKINST "PRE_DMTRACK"
POLYHEDRON
DEFINITION "prepe_POLYHDEF"
ENDPOLYHEDRON
NUMFACE2S 2
DMFACE2 // 0
PASSABLE 0
TRIANGLE 0 1 2
ENDDMFACE2 // 0
DMFACE2 // 1
PASSABLE 0
TRIANGLE 0 2 3
ENDDMFACE2 // 1
NUMMESHOPS 3
MESHOP 0 1 0.0000000e+000 0 1
MESHOP 0 1 0.0000000e+000 0 1
MESHOP 0 1 0.0000000e+000 0 1
FACEMATERIALGROUPS 2 0 1 2 3
VERTEXMATERIALGROUPS 2 0 1 2 3
BOUNDINGBOXMIN 0.0000000e+000 0.0000000e+000 0.0000000e+000
BOUNDINGBOXMAX 0.0000000e+000 0.0000000e+000 0.0000000e+000
BOUNDINGRADIUS 1.2431886e+002
FPSCALE 7
HEXONEFLAG 0
HEXTWOFLAG 0
HEXFOURTOUSANDFLAG 0
HEXEIGHTTOUSANDFLAG 0
HEXTENTHOUSANDFLAG 0
HEXTWENTYTHOUSANDFLAG 0
ENDDMSPRITEDEF2
- DMSPRITEDEF2: start of definition. This is a 0x36 (DmSpriteDef2) opcode
- ENDDMSPRITEDEF2: end of definition
TRACKDEFINITION¶
A track definition. This is a collection of properties that defines animation tracks for a 3D sprite. These are typically found in .spk or .wld files.
Note that when a track definition is declared, it is immediately followed by a TRACKINSTANCE, so the ASCII file is TRACKDEFINITION, TRACKINSTANCE, TRACKDEFINITION, TRACKINSTANCE, etc.
Referred to by: ??
WLD opcodes impacted: 0x12 (TrackDef)
TRACKDEFINITION
TAG "PRE_TRACKDEF"
TAGINDEX 0
SPRITE "PRE_DMSPRITEDEF"
NUMFRAMES 1
FRAMETRANSFORM
XYZSCALE 1.0000000e+000
XYZ 1.0000000e+000 0.0000000e+000 0.0000000e+000
ROTSCALE? 0.0000000e+000
ROTABC? 0.0000000e+000 0.0000000e+000 0.0000000e+000
LEGACYROTATIONABCD? 0.0000000e+000 0.0000000e+000 0.0000000e+000 0.0000000e+000
ENDFRAMETRANSFORM
ENDTRACKDEFINITION
- TRACKDEFINITION: start of definition
- ENDMATERIALDEFINITION: end of definition
TRACKINSTANCE¶
A track instance. This is a collection of properties that defines an instance of an animation track for a 3D sprite. These are typically found in .spk or .wld files.
Referred to by: ??
WLD opcodes impacted: 0x13 (TrackInstance)
TRACKINSTANCE
TAG "PRE_TRACK"
TAGINDEX 0
SPRITE "PRE_DMSPRITEDEF"
DEFINITION "PRE_TRACKDEF"
DEFINITIONINDEX 0
INTERPOLATE 0 // deprecated
REVERSE 0 //deprecated
SLEEP? 0
ENDTRACKINSTANCE
- TRACKINSTANCE: start of instance
- ENDTRACKINSTANCE: end of instance
HIERARCHICALSPRITEDEFS¶
A hierarchical sprite definition. This is a collection of properties that defines a hierarchical sprite. These are typically found in .spk or .wld files.
Referred to by: ??
WLD opcodes impacted: 0x10 (HierarchicalSpriteDef)
HIERARCHICALSPRITEDEF
TAG "PRE_HS_DEF"
NUMDAGS 2
DAG // 0
TAG "PRE_DAG"
SPRITE ""
TRACK "PRE_TRACK"
SUBDAGLIST 1 2
ENDDAG // 0
DAG // 1
TAG "PREPE_DAG"
SPRITE "PREPE_DMSPRITEDEF"
TRACK "PREPE_TRACK"
SUBDAGLIST 9 3 29 33 37 41 45 49 52 55
ENDDAG // 1
NUMATTACHEDSKINS 1
ATTACHEDSKIN
DMSPRITE "PREPE_DMSPRITEDEF"
LINKSKINUPDATESTODAGINDEX 2
ENDATTACHEDSKIN
POLYHEDRON
DEFINITION "prepe_POLYHDEF" // refer to polyhedron tag, or NO_COLLISION = 0, SPECIAL_COLLISION = 4294967293
ENDPOLYHEDRON
CENTEROFFSET? 0.0 0.0 0.0
BOUNDINGRADIUS? 1.4611023e+002
HEXONEFLAG 0 // found in both mob, zones
HEXTWOFLAG 0 // found in both mob, zones
HEXFOURTHOUSANDFLAG 0 // found in mobs
HEXEIGHTTHOUSANDFLAG 0 // found in zones
HEXTENTHOUSANDFLAG 0 // found in mobs
HEXTWENTYTHOUSANDFLAG 0 // found in zones
ENDHIERARCHICALSPRITEDEF
- HIERARCHICALSPRITEDEF: start of definition
- ENDHIERARCHICALSPRITEDEF: end of definition
AMBIENTLIGHT¶
An ambient light definition. This is a collection of properties that defines an ambient light. These are typically found in .spk or .wld files.
Referred to by: ??
WLD opcodes impacted: 0x1B (AmbientLight)
AMBIENTLIGHT
TAG "DEFAULT_AMBIENTLIGHT"
LIGHT "DEFAULT_LIGHTDEF"
// LIGHTFLAGS 0
REGIONLIST 2 1 2
ENDAMBIENTLIGHT
- AMBIENTLIGHT: start of definition
- ENDAMBIENTLIGHT: end of definition
ACTORDEF¶
An actor definition. This is a collection of properties that defines an actor. These are typically found in .spk or .wld files.
Referred to by: ??
WLD opcodes impacted: 0x14 (ActorDef)
ACTORDEF
ACTORTAG "BIX_ACTORDEF"
CALLBACK "SPRITECALLBACK"
// BOUNDSREF 0
CURRENTACTION 0
LOCATION? 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
ACTIVEGEOMETRY? 0
NUMACTIONS 1
ACTION
// UNK1 0
NUMLEVELSOFDETAIL 1
LEVELOFDETAIL
SPRITE "BIX_2DSPRITE"
SPRITEINDEX 0
MINDISTANCE 0.000000
ENDLEVELOFDETAIL
ENDACTION
// UNK2 0
ENDACTORDEF
- ACTORDEF: start of definition
- ENDACTORDEF: end of definition
ACTORINST¶
An actor instance. This is a collection of properties that defines an instance of an actor. These are typically found in .spk or .wld files.
Referred to by: ??
WLD opcodes impacted: 0x15 (ActorInst)
ACTORINST ""
DEFINITION "PLAYER_ACTORDEF"
CURRENTACTION? 0
LOCATION? 0.000000 0.000000 9.000000 0.000000 0.000000 0.000000
BOUNDINGRADIUS? 0.5000000
SCALEFACTOR? 0.5000000
SOUND? "PLAYER_SOUND"
ACTIVE? 1
SPRITEVOLUMEONLY? 1
DMRGBTRACK? "PLAYER_RGBTRACK"
SPHERE ""
SPHERERADIUS 0.000000
HEXTWOHUNDREDFLAG 0
USERDATA "?:"
ENDACTORINST
- ACTORINST: start of instance
- ENDACTORINST: end of instance
ZONE¶
A zone. This is a collection of properties that defines a zone. These are typically found in .spk or .wld files.
Referred to by: ??
WLD opcodes impacted: 0x29 (Zone)
ZONE
TAG "TELEPORT_ZONE"
REGIONLIST 2 24 25
USERDATA "?"
ENDZONE
- ZONE: start of zone
- ENDZONE: end of zone
LIGHTDEFINITION¶
A light definition. This is a collection of properties that defines a light. These are typically found in .spk or .wld files.
Referred to by: PointLight
WLD opcodes impacted: 0x1C (LightDef)
LIGHTDEFINITION
TAG "L0_LDEF"
CURRENTFRAME 0
NUMFRAMES 1
LIGHTLEVELS 1.000000
SLEEP 200
SKIPFRAMES 1
COLOR 0.156863 0.156863 0.705882
ENDLIGHTDEFINITION
- LIGHTDEFINITION: start of definition
- ENDLIGHTDEFINITION: end of definition
POINTLIGHT¶
A point light definition. This is a collection of properties that defines a point light. These are typically found in .spk or .wld files.
Referred to by: ??
WLD opcodes impacted: 0x28 (PointLight)
POINTLIGHT
TAG "L0"
LIGHT "L0_LDEF"
STATIC 0
STATICINFLUENCE 0
HASREGIONS 0
XYZ -49.443108 -7.105704 5.820261
RADIUSOFINFLUENCE 40.000000
ENDPOINTLIGHT
- POINTLIGHT: start of definition
- ENDPOINTLIGHT: end of definition
3DSPRITEDEF¶
A 3D sprite definition. This is a collection of properties that defines a 3D sprite. These are typically found in .spk or .wld files.
Referred to by: ??
WLD opcodes impacted: 0x08 (Sprite3DDef)
3DSPRITEDEF
TAG "CAMERA_DUMMY"
CENTEROFFSET? 0.000000 0.000000 0.000000
BOUNDINGRADIUS? 0.000000
SPHERELIST ""
NUMVERTICES 4
XYZ 0.000000 -1.000000 1.000000
XYZ 0.000000 1.000000 1.000000
XYZ 0.000000 1.000000 -1.000000
XYZ 0.000000 -1.000000 -1.000000
NUMBSPNODES 1
BSPNODE
VERTEXLIST 4 1 2 3 4
RENDERMETHOD "TRANSPARENT"
RENDERINFO
PEN? 16
BRIGHTNESS? 0.000000
SCALEDAMBIENT? 0.750000
SPRITE? ""
UVORIGIN? 0.000000 0.000000 0.000000
UAXIS? 0.000000 0.000000 0.000000
VAXIS? 0.000000 0.000000 0.000000
UVCOUNT 1
UV 0.000000 0.000000
TWOSIDED 0
ENDRENDERINFO
FRONTTREE 0
BACKTREE 0
ENDBSPNODE
END3DSPRITEDEF
- 3DSPRITEDEF: start of definition
- END3DSPRITEDEF: end of definition
WORLDTREE¶
A world tree. This is a collection of properties that defines a world tree. These are typically found in .spk or .wld files.
Referred to by: ??
WLD opcodes impacted: 0x21 (WorldTree)
WORLDTREE
TAG "WORLD_TREE"
NUMWORLDNODES 2
WORLDNODE // 0
NORMALABCD -0.445420 -0.816603 -0.367097 -341.801483
WORLDREGIONTAG 0
FRONTTREE 2
BACKTREE 3
DISTANCE 0.000000
ENDWORLDNODE // 0
WORLDNODE // 1
NORMALABCD 0.000000 0.000000 1.000000 -237.000000
WORLDREGIONTAG 0
FRONTTREE 6
BACKTREE 4
DISTANCE 0.000000
ENDWORLDNODE // 1
ENDWORLDTREE
- WORLDTREE: start of definition
- ENDWORLDTREE: end of definition
REGION¶
A region. This is a collection of properties that defines a region. These are typically found in .spk or .wld files.
Referred to by: ??
WLD opcodes impacted: 0x22 (Region)
REGION
REGIONTAG "R000148"
REVERBVOLUME 0.000000
REVERBOFFSET 0.000000
REGIONFOG 0
GOURAUD2 0
ENCODEDVISIBILITY 0
VISLISTBYTES 0 // if 1, vislist must be even
NUMREGIONVERTEX 1
XYZ 0.000000 0.000000 0.000000
NUMRENDERVERTICES 1
XYZ 0.000000 0.000000 0.000000
NUMWALLS 1
WALL
NORMALABCD 0.000000 0.000000 0.000000 0.000000
NUMVERTICES 1
XYZ 0.000000 0.000000 0.000000
ENDWALL
NUMOBSTACLES 1
OBSTACLE // 0
NORMALABCD 0.000000 0.000000 0.000000 0.000000
NUMVERTICES 1
XYZ 0.000000 0.000000 0.000000
ENDOBSTACLE // 0
NUMCUTTINGOBSTACLES 1
CUTTINGOBSTACLE
NORMALABCD 0.000000 0.000000 0.000000 0.000000
NUMVERTICES 1
XYZ 0.000000 0.000000 0.000000
ENDCUTTINGOBSTACLE
VISTREE
NUMVISNODE 1
VISNODE
NORMALABCD 0.000000 0.000000 0.000000 0.000000
VISLISTINDEX 1
FRONTTREE 0
BACKTREE 0
ENDVISNODE
NUMVISLIST 1
VISLIST // 0
RANGE 4 37632 57350 1 17312
ENDVISLIST // 0
ENDVISTREE
SPHERE -515.000000 -7.000000 32.310989 0.000000
USERDATA "?:"
SPRITE "R000148_DMSPRITEDEF2"
ENDREGION
- REGION: start of definition
- ENDREGION: end of definition
RGBDEFORMATIONTRACKDEF¶
An RGB deformation track definition. This is a collection of properties that defines an RGB deformation track. These are typically found in .spk or .wld files.
Referred to by: ??
WLD opcodes impacted: 0x1D (RgbDeformationTrackDef)
RGBDEFORMATIONTRACKDEF
TAG "ENT1_DMT"
// NUMFRAMES 1 // if this isn't 1, let xack know
// DATA2 1 // if this isn't 1, let xack know
// NUMVERTICES 0 // if this isn't 0, let xack know
SLEEP 200
RGBDEFORMATIONFRAME
NUMRGBAS 2
RGBA 128 128 128 217
RGBA 255 255 255 255
ENDRGBDEFORMATIONFRAME
ENDRGBDEFORMATIONTRACKDEF
- RGBDEFORMATIONTRACKDEF: start of definition
- ENDRGBDEFORMATIONTRACKDEF: end of definition
PARTICLECLOUDDEF¶
A particle cloud definition. This is a collection of properties that defines a particle cloud. These are typically found in .spk or .wld files.
Referred to by: ??
WLD opcodes impacted: 0x0B (ParticleCloudDef)
PARTICLECLOUDDEF
TAG "I_L301_PCD"
BLITSPRITEDEF
BLITTAG "I_L301_SPB"
SPRITE "I_L301_SPRITE"
UNKNOWN 0
ENDBLITSPRITEDEF
SETTINGONE 0
SETTINGTWO 0
MOVEMENT "NONE" // SPHERE, PLANE, STREAM, NONE
HIGHOPACITY 0
FOLLOWITEM 0
SIMULTANEOUSPARTICLES 1
UNKSIX 0
UNKSEVEN 0
UNKEIGHT 0
UNKNINE 0
UNKTEN 0
SPAWN
RADIUS 1.00000000
ANGLE 0.00000000
LIFESPAN 1
VELOCITY 1.00000000
NORMALXYZ 0.00000000 0.00000000 0.00000000
RATE 1
SCALE 1.00000000
ENDSPAWN
COLOR 255 255 255 255
HEXEIGHTYFLAG 0
HEXONEHUNDREDFLAG 0
HEXFOURHUNDREDFLAG 0
HEXFOURTHOUSANDFLAG
HEXEIGHTTHOUSANDFLAG 0
HEXTENTHOUSANDFLAG 0
HEXTWENTYTHOUSANDFLAG 0
ENDPARTICLECLOUDDEF
DMTRACKDEF2¶
A DM track definition. This is a collection of properties that defines a DM track. These are typically found in .spk or .wld files.
Referred to by: ??
WLD opcodes impacted: 0x2A (DmTrackDef2)
DMTRACKDEF2 "OTTENT101_DMTRACKDEF"
SLEEP 100
PARAM2 0
FPSCALE 9
SIZE6 0
NUMFRAMES 2
NUMVERTICES 2
XYZ 5.25000000e+00 -1.58027344e+01 -3.47656250e-01
XYZ -6.47070312e+00 -1.58027344e+01 -3.47656250e-01
NUMVERTICES 2
XYZ 5.25000000e+00 -1.58027344e+01 -3.47656250e-01
XYZ -6.47070312e+00 -1.58027344e+01 -3.47656250e-01