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Special Attacks

Summon (1)

Info

Summon, denoted by special attack 1 or "S" (old code), allows you to teleport the player to the NPC, or the NPC to the player.

Settings Defaults
Level 1 Summon Target to NPC 0
Level 2 Summon NPC to Target 0
Parameter 0 Cooldown in ms 6000
Parameter 1 HP ratio required to summon 97

Example:

1,1,2,10000,90
1 Special Attack "Summon"
1 Special Attack "Summon" enabled
2 Summon npc to target enabled
10000 10 second cooldown
90 Requires 90 percent or less HP

Enrage (2)

Info

Enrage, denoted by special attack 2 or "E" (old code), allows the NPC to riposte incoming melee attacks.

Settings Defaults
Parameter 0 HP percent required to enrage Rule: NPC:StartEnrageValue
Parameter 1 Duration of Special Attack in ms 10000
Parameter 2 Cooldown of Special Attack in ms 360000

Example:

2,1,25,8000,60000
2 Special Attack "Enrage"
1 Special Attack "Enrage" enabled
25 Begin Special Attack when HP reaches 25 percent
8000 Special Attack will last 8 seconds
60000 Special Attack will cooldown in 1 minute

Rampage (3)

Info

Rampage, denoted by special attack 3 or "R" (old code), allows the NPC to attack additional players.

Settings Defaults
Parameter 0 Percent chance of Special Attack Proc 20 percent
Parameter 1 Special Attack Target Count Rule: Combat:MaxRampageTargets
Parameter 2 Percent of a normal attack damage to deal 100
Parameter 3 Flat damage bonus to add to the Special Attack 0
Parameter 4 Percent of AC ignored for the Special Attack 0
Parameter 5 Flat amount of AC ignored for the Special Attack 0
Parameter 6 Percent of natural crit used by this Special Attack 100
Parameter 7 Flat crit bonus to add to base crit for the Special Attack 0

Example:

3,1,15,1,75
3 Special Attack "Rampage"
1 Special Attack "Rampage" enabled
15 15 percent chance to proc
1 1 target
75 75 percent of normal damage

Area Rampage (4)

Info

Area Rampage, denoted by special attack 4 or "r" (old code), allows the NPC to attack additional players.

Settings Defaults
Parameter 0 Percent chance of Special Attack Proc 20 percent
Parameter 1 Special Attack Target Count -1 (all in range)
Parameter 2 Percent of a normal attack damage to deal 100
Parameter 3 Flat damage bonus to add to the Special Attack 0
Parameter 4 Percent of AC ignored for the Special Attack 0
Parameter 5 Flat amount of AC ignored for the Special Attack 0
Parameter 6 Percent of natural crit used by this Special Attack 100
Parameter 7 Flat crit bonus to add to base crit for the Special Attack 0

Example:

4,1,15,-1,75
4 Special Attack "Area Rampage"
1 Special Attack "Area Rampage" enabled
15 15 percent chance to proc
-1 All targets within range
75 75 percent of normal damage

Flurry (5)

Info

Flurry, denoted by special attack 5 or "F" (old code), allows the NPC to have additional melee attacks against a player.

Settings Defaults
Parameter 0 Percent chance of Special Attack Proc Rule: Combat:NPCFlurryChance
Parameter 1 Special Attack count Rule: Combat:MaxFlurryHits
Parameter 2 Percent of a normal attack damage to deal 100
Parameter 3 Flat damage bonus to add to the Special Attack 0
Parameter 4 Percent of AC ignored for the Special Attack 0
Parameter 5 Flat amount of AC ignored for the Special Attack 0
Parameter 6 Percent of natural crit used by this Special Attack 100
Parameter 7 Flat crit bonus to add to base crit for the Special Attack 0

Example:

5,1,25,5,50
5 Special Attack "Flurry"
1 Special Attack "Flurry" enabled
25 25 percent chance to proc
5 5 added attacks
50 50 percent of normal damage

Triple Attack (6)

Info

Triple Attack, denoted by special attack 6 or "T" (old code), allows the NPC to have three melee attacks against a player.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

6,1
6 Special Attack "Triple Attack"
1 Special Attack "Triple Attack" enabled

Quad Attack (7)

Info

Quad Attack, denoted by special attack 7 or "Q" (old code), allows the NPC to have four melee attacks against a player.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

7,1
7 Special Attack "Quad Attack"
1 Special Attack "Quad Attack" enabled

Dual Wield (8)

Info

Dual Wield, denoted by special attack 8 or "L" (old code), allows the NPC to utilize two weapons.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

8,1
8 Special Attack "Dual Wield"
1 Special Attack "Dual Wield" enabled

Bane Attack (9)

Info

Bane Attack, denoted by special attack 9 or "b" (old code), gives the NPC the ability to hit NPCs that require bane weapons to damage.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

9,1
9 Special Attack "Bane Attack"
1 Special Attack "Bane Attack" enabled

Magical Attack (10)

Info

Magical Attack, denoted by special attack 10 or "m" (old code), gives the NPC the ability to hit NPCs that require magical weapons to damage.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

10,1
10 Special Attack "Magical Attack"
1 Special Attack "Magical Attack" enabled

Ranged Attack (11)

Info

Ranged Attack, denoted by special attack 11 or "Y" (old code), gives the NPC the ability to perform ranged attacks if their target is out of melee range.

Settings Defaults
Parameter 0 Minimum ranged distance 25
Parameter 1 Maximum ranged distance 250
Parameter 2 Percent hit chance modifier 0
Parameter 3 Percent damage modifier 0

Example:

11,1,50
11 Special Attack "Ranged Attack"
1 Special Attack "Ranged Attack" enabled
50 Minimum distance 50 units

Unslowable (12)

Info

Unslowable, denoted by special attack 12 or "U" (old code), makes the NPC immune to slow effects.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

12,1
12 Special Attack "Unslowable"
1 Special Attack "Unslowable" enabled

Unmezable (13)

Info

Unmezable, denoted by special attack 13 or "M" (old code), makes the NPC immune to mesmerization effects.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

13,1
13 Special Attack "Unmezable"
1 Special Attack "Unmezable" enabled

Uncharmable (14)

Info

Uncharmable, denoted by special attack 14 or "C" (old code), makes the NPC immune to charm effects.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

14,1
14 Special Attack "Uncharmable"
1 Special Attack "Uncharmable" enabled

Unstunable (15)

Info

Unstunable, denoted by special attack 15 or "N" (old code), makes the NPC immune to stun effects.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

15,1
15 Special Attack "Unstunable"
1 Special Attack "Unstunable" enabled

Unsnareable (16)

Info

Unsnareable, denoted by special attack 16 or "I" (old code), makes the NPC immune to snare effects.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

16,1
16 Special Attack "Unsnareable"
1 Special Attack "Unsnareable" enabled

Unfearable (17)

Info

Unfearable, denoted by special attack 17 or "D" (old code), makes the NPC immune to fear effects.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

17,1
17 Special Attack "Unfearable"
1 Special Attack "Unfearable" enabled

Immune to Dispell (18)

Info

Immune to Dispell, denoted by special attack 18 or "K" (old code), makes the NPC immune to dispelling spells.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

18,1
18 Special Attack "Immune to Dispell"
1 Special Attack "Immune to Dispell" enabled

Immune to Melee (19)

Info

Immune to Melee, denoted by special attack 19 or "A" (old code), makes the NPC immune to all melee damage.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

19,1
19 Special Attack "Immune to Melee"
1 Special Attack "Immune to Melee" enabled

Immune to Magic (20)

Info

Immune to Magic, denoted by special attack 20 or "B" (old code), makes the NPC immune to all magic spells.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

20,1
20 Special Attack "Immune to Magic"
1 Special Attack "Immune to Magic" enabled

Immune to Fleeing (21)

Info

Immune to Fleeing, denoted by special attack 21 or "f" (old code), prevents the NPC from fleeing under any circumstances.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

21,1
21 Special Attack "Immune to Fleeing"
1 Special Attack "Immune to Fleeing" enabled

Immune to Non-Bane Damage (22)

Info

Immune to Non-Bane Damage, denoted by special attack 22 or "O" (old code), prevents the NPC from being damaged by weapons that don't have the bane type matching its bodytype.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

22,1
22 Special Attack "Immune to Non-Bane Damage"
1 Special Attack "Immune to Non-Bane Damage" enabled

Immune to Non-Magical Damage (23)

Info

Immune to Non-Magical Damage, denoted by special attack 23 or "W" (old code), prevents the NPC from being damaged by weapons that are not magical.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

23,1
23 Special Attack "Immune to Non-Bane Damage"
1 Special Attack "Immune to Non-Bane Damage" enabled

Will Not Aggro (24)

Info

Will Not Aggro, denoted by special attack 24 or "H" (old code), prevents a player from getting on an NPC's hate list.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

24,1
24 Special Attack "Will Not Aggro"
1 Special Attack "Will Not Aggro" enabled

Immune to Aggro (25)

Info

Immune to Aggro, denoted by special attack 25 or "G" (old code), prevents the NPC from getting on an NPC's hate list.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

25,1
25 Special Attack "Immune to Aggro"
1 Special Attack "Immune to Aggro" enabled

Resist Ranged Spells (26)

Info

Resist Ranged Spells, denoted by special attack 26 or "g" (old code), prevents the NPC from being damaged from spells cast outside of melee range ("belly caster" mob).

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

26,1
26 Special Attack "Resist Ranged Spells"
1 Special Attack "Resist Ranged Spells" enabled

See through Feign Death (27)

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

27,1
27 Special Attack "See through Feign Death"
1 Special Attack "See through Feign Death" enabled

Immune to Taunt (28)

Info

Immune to Taunt, denoted by special attack 28 or "i" (old code), prevents the NPC from taunted by players.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

28,1
28 Special Attack "Immune to Taunt"
1 Special Attack "Immune to Taunt" enabled

Tunnel Vision (29)

Info

Tunnel Vision, denoted by special attack 29 or "t" (old code), makes anyone not on the top of the hate list generate a different amount of hate.

Settings Defaults
Parameter 0 aggro modifier Rule: Aggro:TunnelVisionAggroMod

Example:

29,1,0
29 Special Attack "Tunnel Vision"
1 Special Attack "Tunnel Vision" enabled
0 aggro modifier 0

Does NOT buff/heal friends (30)

Info

Does NOT buff/heal friends, denoted by special attack 30 or "n" (old code), makes the NPC NOT buff or heal members of the same faction.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

30,1
30 Special Attack "Does NOT buff/heal friends"
1 Special Attack "Does NOT buff/heal friends" enabled

Unpacifiable (31)

Info

Unpacifiable, denoted by special attack 31 or "p" (old code), makes the NPC immune to lull effects.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

31,1
31 Special Attack "Unpacifiable"
1 Special Attack "Unpacifiable" enabled

Leashed (32)

Info

Leashed, denoted by special attack 32 or "J" (old code), makes the NPC return to their aggro point, fully heal, and wipes their hate list if the NPC is pulled out of a particular range.

Settings Defaults
Parameter 0 range aggro range * aggro range

Example:

32,1,150
32 Special Attack "Leashed"
1 Special Attack "Leashed" enabled
150 Leash at 150 units

Tethered (33)

Info

Tethered, denoted by special attack 33 or "j" (old code), is used to leashe the mob to their aggro range.

Settings Defaults
Parameter 0 range aggro range * aggro range

Example:

33,1,100
33 Special Attack "Tethered"
1 Special Attack "Tethered" enabled
100 Leash at 100 units

Destructible Object (34)

Info

Destructible Object, denoted by special attack 34 or "o" (old code), is used on destructing NPCs. (Deprecated?)

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

34,1
34 Special Attack "Destructible Object"
1 Special Attack "Destructible Object" enabled

No Harm from Players (35)

Info

No Harm from Players, denoted by special attack 35 or "Z" (old code), prevents players from being able to harm the NPC in any way.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

35,1
35 Special Attack "No Harm from Players"
1 Special Attack "No Harm from Players" enabled

Always Flee (36)

Info

Always Flee, denoted by special attack 36, makes the NPC flee at low health even if faction allies are near.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

36,1
36 Special Attack "Always Flee"
1 Special Attack "Always Flee" enabled

Flee Percentage (37)

Info

Flee Percentage, denoted by special attack 37, makes the NPC flee at low health even if faction allies are near, at a given percent.

Settings Defaults
Level 1 Percent NPC will flee at
Parameter 0 Percent chance to flee

Example:

37,10
37 Special Attack "Flee Percentage"
10 Flee when health reaches 10 percent

Allow Beneficial (38)

Info

Allow Beneficial, denoted by special attack 38, allows players to cast beneficial spells on the NPC.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

38,1
38 Special Attack "Allow Beneficial"
1 Special Attack "Allow Beneficial" enabled

Disable Melee (39)

Info

Disable Melee, denoted by special attack 39, makes the NPC unable to melee, but does allow the NPC to aggro.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

39,1
39 Special Attack "Disable Melee"
1 Special Attack "Disable Melee" enabled

Chase Distance (40)

Info

Chase Distance, denoted by special attack 40, establishes the minimum and maximum distances between the NPC and an aggro player.

Settings Defaults
Parameter 0 Maximum chase distance
Parameter 1 Minimum chase distance
Parameter 2 Ignore line of sight

Example:

40,1,200,20
40 Special Attack "Chase Distance"
1 Special Attack "Chase Distance" enabled
200 NPC will chase you if you're greater than 200 units away
20 NPC will chase you if you're less than 20 units away

Allow Tank (41)

Info

Allow Tank, denoted by special attack 41, sets the NPC to allow other NPCs to take aggro from players.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

41,1
41 Special Attack "Allow Tank"
1 Special Attack "Allow Tank" enabled

Ignore Root Aggro (42)

Info

Ignore Root Aggro, denoted by special attack 42, sets the NPC to ignore the rules of root aggro--the NPC will not attack the closest player, but rather the player on top of the hate list.

Settings Defaults
Bool 1 = on, 0 = off 0

Example:

42,1
42 Special Attack "Ignore Root Aggro"
1 Special Attack "Ignore Root Aggro" enabled

Casting Resist Diff (43)

Info

Casting Resist Diff, denoted by special attack 43, makes the NPC's spells cast at a different resist level.

Settings Defaults
Parameter 0 Flat modifier to the resist diff of the spell 0

Example:

43,1,-200
43 Special Attack "Casting Resist Diff"
1 Special Attack "Casting Resist Diff" enabled
-200 Add -200 to the resist modifier for the spell cast

Counter Avoid Damage (44)

Info

Counter Avoid Damage, denoted by special attack 44, makes the NPC more likely to hit a player, decreasing their chance for at avoiding melee through dodge/parry/riposte/etc.

Settings Defaults
Parameter 0 Flat negative percent modifier to ALL avoidance skills 0
Parameter 1 Flat negative percent modifier to Riposte skill 0
Parameter 2 Flat negative percent modifier to Block skill 0
Parameter 3 Flat negative percent modifier to Parry skill 0
Parameter 4 Flat negative percent modifier to Dodge skill 0

Examples:

44,1,50
44 Special Attack "Counter Avoid Damage"
1 Special Attack "Counter Avoid Damage" enabled
50 50 percent reduction to ALL avoidance skills
44,1,0,0,0,0,50
44 Special Attack "Counter Avoid Damage"
1 Special Attack "Counter Avoid Damage" enabled
0 0 percent reduction to ALL avoidance skills
0 0 percent reduction to Riposte skill
0 0 percent reduction to Block skill
0 0 percent reduction to Parry skill
50 50 percent reduction to Dodge skill

Proximity Aggro (45)

Info

Proximity Aggro, denoted by special attack 45, allows the NPC to engage new clients while in combat if the client is within their proximity.

Example:

45,1
45 Special Attack "Proximity Aggro"
1 Special Attack "Proximity Aggro" enabled

Immune Ranged Attacks (46)

Info

Immune Ranged Attacks, denoted by special attack 46, makes the NPC immune to ranged attacks.

Example:

46,1
46 Special Attack "Immune Ranged Attacks"
1 Special Attack "Immune Ranged Attacks" enabled

Immune Client Damage (47)

Info

Immune Client Damage, denoted by special attack 47, makes the NPC immune to damage by clients.

Example:

47,1
47 Special Attack "Immune Client Damage"
1 Special Attack "Immune Client Damage" enabled

Immune NPC Damage (48)

Info

Immune NPC Damage, denoted by special attack 48, makes the NPC immune to damage by NPCs.

Example:

48,1
48 Special Attack "Immune NPC Damage"
1 Special Attack "Immune NPC Damage" enabled

Immune Client Aggro (49)

Info

Immune Client Aggro, denoted by special attack 49, makes the NPC immune to aggro by clients.

Example:

49,1
49 Special Attack "Immune Client Aggro"
1 Special Attack "Immune Client Aggro" enabled

Immune NPC Aggro (50)

Info

Immune NPC Aggro, denoted by special attack 50, makes the NPC immune to aggro by NPCs.

Example:

50,1
50 Special Attack "Immune NPC Aggro"
1 Special Attack "Immune NPC Aggro" enabled

Modify Avoid Damage (51)

Info

Modify Avoid Damage, denoted by special attack 51, allows you to modify specific avoidances for an NPC.

Settings Defaults
Parameter 0 Flat percent modifier to ALL avoidance skills 0
Parameter 1 Flat percent modifier to Riposte skill 0
Parameter 2 Flat percent modifier to Block skill 0
Parameter 3 Flat percent modifier to Parry skill 0
Parameter 4 Flat percent modifier to Dodge skill 0

Examples:

51,1,50
51 Special Attack "Modify Avoid Damage"
1 Special Attack "Modify Avoid Damage" enabled
50 50 percent increase to ALL avoidance skills
51,1,0,0,0,0,50
51 Special Attack "Modify Avoid Damage"
1 Special Attack "Modify Avoid Damage" enabled
0 0 percent increase to ALL avoidance skills
0 0 percent increase to Riposte avoidance skill
0 0 percent increase to Block avoidance skill
0 0 percent increase to Parry avoidance skill
50 50 percent increase to Dodge avoidance skill

Immune Fading Memories (52)

Info

Immune Fading Memories, denoted by special attack 52, makes the NPC immune to memory fades.

Example:

52,1
52 Special Attack "Immune Fading Memories"
1 Special Attack "Immune Fading Memories" enabled

Immune to Open (53)

Info

Immune to Open, denoted by special attack 53, makes the NPC immune to /open.

Example:

53,1
53 Special Attack "Immune to Open"
1 Special Attack "Immune to Open" enabled

Immune to Assassinate (54)

Info

Immune to Assassinate, denoted by special attack 54, makes the NPC immune to being Assassinated.

Example:

54,1
54 Special Attack "Immune to Assassinate"
1 Special Attack "Immune to Assassinate" enabled

Immune to Headshot (55)

Info

Immune to Headshot, denoted by special attack 55, makes the NPC immune to being Headshotted.

Example:

55,1
55 Special Attack "Immune to Headshot"
1 Special Attack "Immune to Headshot" enabled