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Spell Attack Speed

  • SE_AttackSpeed
  • Standard Haste and Slows
    • Baseline attack speed is set at a value of 100.
    • This spell effect modifies that value.
    • Haste
      • Haste spells will have a value greater than 100.
      • Haste amount is calculated at (Value - 100).
      • Example: Swift like the Wind (Value = 160)
      • 160 - 100 = 60% Haste
      • Haste Caps
      • Lv 60+ = (100)
      • Lv 51 - 59 = (85)
      • Lv < 50 = (level + 25)
    • Slow
      • Slow spells will have a value less than 100
      • Slow amount is calculated at (100 - Value)
      • Example: Sha's Legacy (Value = 35)
      • 100 - 35 = 65% Slow
      • Stacking: Slow will always overwrite haste in the same spell slot.
    • Slow Mitigation
      • Set in npc_types table 'slow_mitigation'
      • Decreases the potency of a slow effect by a percent as defined in the table
Range Client Message when cast on an NPC with slow mitigation
0 - 25 % "Your spell was mostly successful"
26 - 74 % "Your spell was partially successful"
74 - 100% "Your spell was slightly successful"
  • SE_AttackSpeed2 (98)
  • Stackable Haste (w/ SE_AttackSpeed) that does not go over the haste cap
  • SE_AttackSpeed3 (119)
  • Stackable Haste (w/ SE_AttackSpeed + SE_AttackSpeed2) that can go over the haste cap
    • The direct spell effect value is added to the haste derived from SE_AttackSpeed and SE_AttackSpeed2 and will exceed the haste cap.
    • Example (IF CAP AT 100): Swift like the Wind (60%) + Composition of Ervaj (10%) + Item Haste (30%) = 100% + Ancient Power (10%) = 110% Haste
    • Can also be used as a stackable slow effect as seen in Taking Root
    • Overhaste Caps
    • Lv 51+ = **(25) **
    • Lv 1 - 50 = (10)
  • SE_AttackSpeed4
  • Stackable slow effect (w/ SE_AttackSpeed)
    • When slowed by SE_AttackSpeed: This effect decreases the remaining portion of your attack speed value NOT lowered by standard slow
    • Example: (SE_AttackSpeed) Sha's Legacy 65% slow + (SE_AttackSpeed4) Lassitude 25% slow
    • Sha's Legacy is calculated as 100 - 35 = 65% slow, therefore the remaining attack speed is (35)
    • Lassitude will now decrease the remaining value (35) by 25% = 16.5%
    • The total slowed value on the target would be 65% + 16.5% = 81.25% slow
    • When NOT slowed by SE_AttackSpeed: This effect acts as a regular slow, decreasing attack speed by the full amount.
    • Note: The base value should always be set as a positive. There are a few examples of spells with negative values, however all of their descriptions indicate it as a slow effect (It is likely developer error)