Expedition

Info

Also see Spire Quest API Explorer for latest definitions and Quest examples

Last generated 2022.05.11

$expedition->AddLockout(string event_name, uint32 seconds);
$expedition->AddLockout(string event_name, int seconds, [bool members_only = true]);
$expedition->AddReplayLockout(uint32 seconds);
$expedition->AddReplayLockoutDuration(int seconds, [bool members_only = true]);
$expedition->GetDynamicZoneID();
$expedition->GetID();
$expedition->GetInstanceID();
$expedition->GetLeaderName();
$expedition->GetLockouts();
$expedition->GetLootEventByNPCTypeID(uint32 npc_type_id);
$expedition->GetLootEventBySpawnID(uint32 spawn_id);
$expedition->GetMemberCount();
$expedition->GetMembers();
$expedition->GetName();
$expedition->GetSecondsRemaining();
$expedition->GetUUID();
$expedition->GetZoneID();
$expedition->GetZoneName();
$expedition->GetZoneVersion();
$expedition->HasLockout(string event_name);
$expedition->HasReplayLockout();
$expedition->IsLocked();
$expedition->RemoveCompass();
$expedition->RemoveLockout(string event_name);
$expedition->SetCompass(uint32 zone_id | string zone_name, float x, float y, float z);
$expedition->SetLocked(bool locked, [int lock_msg = 0], [uint32 color = 15]);
$expedition->SetLootEventByNPCTypeID(uint32 npc_type_id, string event_name);
$expedition->SetLootEventBySpawnID(uint32 spawn_id, string event_name);
$expedition->SetReplayLockoutOnMemberJoin(bool enable);
$expedition->SetSafeReturn(uint32 zone_id | string zone_name, float x, float y, float z, float heading);
$expedition->SetSecondsRemaining(uint32 seconds_remaining);
$expedition->SetZoneInLocation(float x, float y, float z, float heading);
$expedition->UpdateLockoutDuration(string event_name, uint32 seconds, [bool members_only = true]);

Info

Also see Spire Quest API Explorer for latest definitions and Quest examples

Last generated 2022.05.11

expedition:AddLockout(string event_name, uint32_t seconds);
expedition:AddLockoutDuration(string event_name, int seconds);
expedition:AddLockoutDuration(string event_name, int seconds, bool members_only);
expedition:AddReplayLockout(uint32_t seconds);
expedition:AddReplayLockoutDuration(int seconds);
expedition:AddReplayLockoutDuration(int seconds, bool members_only);
expedition:GetDynamicZoneID();
expedition:GetID();
expedition:GetInstanceID();
expedition:GetLeaderName();
expedition:GetLootEventByNPCTypeID(uint32_t npc_type_id);
expedition:GetLootEventBySpawnID(uint32_t spawn_id);
expedition:GetMemberCount();
expedition:GetName();
expedition:GetSecondsRemaining();
expedition:GetUUID();
expedition:GetZoneID();
expedition:GetZoneName();
expedition:GetZoneVersion();
expedition:HasLockout(string event_name);
expedition:HasReplayLockout();
expedition:IsLocked();
expedition:RemoveCompass();
expedition:RemoveLockout(string event_name);
expedition:SetCompass(uint32_t zone_id, float x, float y, float z);
expedition:SetCompass(string zone_name, float x, float y, float z);
expedition:SetLocked(bool lock_expedition);
expedition:SetLocked(bool lock_expedition, int lock_msg);
expedition:SetLocked(bool lock_expedition, int lock_msg, uint32_t msg_color);
expedition:SetLootEventByNPCTypeID(uint32_t npc_type_id, string event_name);
expedition:SetLootEventBySpawnID(uint32_t spawn_id, string event_name);
expedition:SetReplayLockoutOnMemberJoin(bool enable);
expedition:SetSafeReturn(uint32_t zone_id, float x, float y, float z, float heading);
expedition:SetSafeReturn(string zone_name, float x, float y, float z, float heading);
expedition:SetSecondsRemaining(uint32_t seconds_remaining);
expedition:SetZoneInLocation(float x, float y, float z, float heading);
expedition:UpdateLockoutDuration(string event_name, uint32_t duration);
expedition:UpdateLockoutDuration(string event_name, uint32_t duration, bool members_only);
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