Bot

Info

Also see Spire Quest API Explorer for latest definitions and Quest examples

$bot->AddBotItem(uint16 slot_id, uint32 item_id, uint16 charges, bool attuned, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5);
$bot->AddBotItem(uint16 slot_id, uint32 item_id, uint16 charges);
$bot->AddBotItem(uint16 slot_id, uint32 item_id, uint16 charges, bool attuned, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6);
$bot->AddBotItem(uint16 slot_id, uint32 item_id, uint16 charges, bool attuned);
$bot->AddBotItem(uint16 slot_id, uint32 item_id, uint16 charges, bool attuned, uint32 aug1);
$bot->AddBotItem(uint16 slot_id, uint32 item_id, uint16 charges, bool attuned, uint32 aug1, uint32 aug2);
$bot->AddBotItem(uint16 slot_id, uint32 item_id, uint16 charges, bool attuned, uint32 aug1, uint32 aug2, uint32 aug3);
$bot->AddBotItem(uint16 slot_id, uint32 item_id, uint16 charges, bool attuned, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4);
$bot->AddBotItem(uint16 slot_id, uint32 item_id);
$bot->AddItem(reference table_ref);
$bot->ApplySpell(int spell_id);
$bot->ApplySpell(int spell_id, int duration);
$bot->ApplySpell(int spell_id, int duration, int level);
$bot->ApplySpell(int spell_id, int duration, int level, bool allow_pets);
$bot->ApplySpellGroup(int spell_id, int duration, int level, bool allow_pets);
$bot->ApplySpellGroup(int spell_id);
$bot->ApplySpellGroup(int spell_id, int duration);
$bot->ApplySpellGroup(int spell_id, int duration, int level);
$bot->ApplySpellRaid(int spell_id, int duration, int level);
$bot->ApplySpellRaid(int spell_id, int duration);
$bot->ApplySpellRaid(int spell_id, int duration, int level, bool allow_pets);
$bot->ApplySpellRaid(int spell_id, int duration, int level, bool allow_pets, bool is_raid_group_only);
$bot->ApplySpellRaid(int spell_id);
$bot->Camp(bool save_to_database);
$bot->Camp();
$bot->ClearDisciplineReuseTimer();
$bot->ClearDisciplineReuseTimer(uint16 spell_id);
$bot->ClearItemReuseTimer();
$bot->ClearItemReuseTimer(uint32 item_id);
$bot->ClearSpellRecastTimer();
$bot->ClearSpellRecastTimer(uint16 spell_id);
$bot->CountAugmentEquippedByID(uint32 item_id);
$bot->CountBotItem(item_id);
$bot->CountItemEquippedByID(uint32 item_id);
$bot->Escape();
$bot->Fling(float target_x, float target_y, float target_z);
$bot->Fling(float value, float target_x, float target_y, float target_z, bool ignore_los, bool clip_through_walls);
$bot->Fling(float value, float target_x, float target_y, float target_z, bool ignore_los);
$bot->Fling(float value, float target_x, float target_y, float target_z);
$bot->Fling(float target_x, float target_y, float target_z, bool ignore_los, bool clip_through_walls);
$bot->Fling(float target_x, float target_y, float target_z, bool ignore_los);
$bot->GetAugmentAt(int16 slot_id, uint8 augment_index);
$bot->GetAugmentIDAt(int16 slot_id, uint8 aug_slot);
$bot->GetAugmentIDsBySlotID(int16 slot_id);
$bot->GetBaseAGI();
$bot->GetBaseCHA();
$bot->GetBaseDEX();
$bot->GetBaseINT();
$bot->GetBaseSTA();
$bot->GetBaseSTR();
$bot->GetBaseWIS();
$bot->GetBotID();
$bot->GetBotItem(uint16 slot_id);
$bot->GetBotItemIDBySlot(uint16 slot_id);
$bot->GetClassAbbreviation();
$bot->GetDisciplineReuseTimer();
$bot->GetDisciplineReuseTimer(uint16 spell_id);
$bot->GetExpansionBitmask();
$bot->GetGroup();
$bot->GetHealAmount();
$bot->GetInstrumentMod(uint16 spell_id);
$bot->GetItemAt(int16 slot_id);
$bot->GetItemIDAt(int16 slot_id);
$bot->GetItemReuseTimer();
$bot->GetItemReuseTimer(item_id);
$bot->GetOwner();
$bot->GetRaceAbbreviation();
$bot->GetRawItemAC();
$bot->GetSpellDamage();
$bot->GetSpellRecastTimer();
$bot->GetSpellRecastTimer(uint16 spell_id);
$bot->HasAugmentEquippedByID(uint32 item_id);
$bot->HasBotItem(uint32 item_id);
$bot->HasBotSpellEntry(uint16 spellid);
$bot->IsGrouped();
$bot->IsSitting();
$bot->IsStanding();
$bot->OwnerMessage(string message);
$bot->ReloadBotDataBuckets();
$bot->ReloadBotOwnerDataBuckets();
$bot->ReloadBotSpellSettings();
$bot->ReloadBotSpells();
$bot->RemoveBotItem(uint32 item_id);
$bot->SendPayload(int payload_id, string payload_value);
$bot->SendPayload(int payload_id);
$bot->SendSpellAnim(uint16 target_id, uint16 spell_id);
$bot->SetDisciplineReuseTimer(uint16 spell_id, uint32 recast_delay);
$bot->SetDisciplineReuseTimer(uint16 spell_id);
$bot->SetExpansionBitmask(int expansion_bitmask, bool save);
$bot->SetExpansionBitmask(int expansion_bitmask);
$bot->SetItemReuseTimer(uint32 item_id, uint32 reuse_timer);
$bot->SetItemReuseTimer(uint32 item_id);
$bot->SetSpellDuration(int spell_id, int duration, int level, bool allow_pets);
$bot->SetSpellDuration(int spell_id);
$bot->SetSpellDuration(int spell_id, int duration);
$bot->SetSpellDuration(int spell_id, int duration, int level);
$bot->SetSpellDurationGroup(int spell_id);
$bot->SetSpellDurationGroup(int spell_id, int duration, int level, bool allow_pets);
$bot->SetSpellDurationGroup(int spell_id, int duration);
$bot->SetSpellDurationGroup(int spell_id, int duration, int level);
$bot->SetSpellDurationRaid(int spell_id, int duration, int level);
$bot->SetSpellDurationRaid(int spell_id, int duration, int level, bool allow_pets, bool is_raid_group_only);
$bot->SetSpellDurationRaid(int spell_id, int duration, int level, bool allow_pets);
$bot->SetSpellDurationRaid(int spell_id);
$bot->SetSpellDurationRaid(int spell_id, int duration);
$bot->SetSpellRecastTimer(uint16 spell_id, uint32 recast_delay);
$bot->SetSpellRecastTimer(uint16 spell_id);
$bot->Signal(int signal_id);
$bot->Sit();
$bot->Stand();

Info

Also see Spire Quest API Explorer for latest definitions and Quest examples

bot:AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four, uint32 augment_five, uint32 augment_six);
bot:AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned);
bot:AddBotItem(uint16 slot_id, uint32 item_id);
bot:AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one);
bot:AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two);
bot:AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three);
bot:AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four);
bot:AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four, uint32 augment_five);
bot:AddBotItem(uint16 slot_id, uint32 item_id, int16 charges);
bot:AddItem(const object& item_table);
bot:ApplySpell(int spell_id, int duration, int level);
bot:ApplySpell(int spell_id, int duration, int level, bool allow_pets);
bot:ApplySpell(int spell_id, int duration);
bot:ApplySpell(int spell_id);
bot:ApplySpellGroup(int spell_id, int duration);
bot:ApplySpellGroup(int spell_id);
bot:ApplySpellGroup(int spell_id, int duration, int level, bool allow_pets);
bot:ApplySpellGroup(int spell_id, int duration, int level);
bot:ApplySpellRaid(int spell_id, int duration, int level, bool allow_pets);
bot:ApplySpellRaid(int spell_id);
bot:ApplySpellRaid(int spell_id, int duration);
bot:ApplySpellRaid(int spell_id, int duration, int level);
bot:ApplySpellRaid(int spell_id, int duration, int level, bool allow_pets, bool is_raid_group_only);
bot:Camp();
bot:Camp(bool save_to_database);
bot:ClearDisciplineReuseTimer(uint16 spell_id);
bot:ClearDisciplineReuseTimer();
bot:ClearItemReuseTimer();
bot:ClearItemReuseTimer(uint32 item_id);
bot:ClearSpellRecastTimer();
bot:ClearSpellRecastTimer(uint16 spell_id);
bot:CountAugmentEquippedByID(uint32 item_id);
bot:CountBotItem(item_id);
bot:CountItemEquippedByID(uint32 item_id);
bot:DeleteBucket(string bucket_name);
bot:Escape();
bot:Fling(float target_x, float target_y, float target_z, bool ignore_los);
bot:Fling(float value, float target_x, float target_y, float target_z, bool ignore_los, bool clip_through_walls);
bot:Fling(float value, float target_x, float target_y, float target_z, bool ignore_los);
bot:Fling(float value, float target_x, float target_y, float target_z);
bot:Fling(float target_x, float target_y, float target_z, bool ignore_los, bool clip_through_walls);
bot:Fling(float target_x, float target_y, float target_z);
bot:GetAugmentAt(int16 slot_id, uint8 augment_index);
bot:GetAugmentIDAt(int16 slot_id, uint8 augment_index);
bot:GetAugmentIDsBySlotID(int16 slot_id);
bot:GetBaseAGI();
bot:GetBaseCHA();
bot:GetBaseDEX();
bot:GetBaseINT();
bot:GetBaseSTA();
bot:GetBaseSTR();
bot:GetBaseWIS();
bot:GetBotID();
bot:GetBotItem(uint16 slot_id);
bot:GetBotItemIDBySlot(uint16 slot_id);
bot:GetBucket(bucket_name);
bot:GetBucketExpires(bucket_name);
bot:GetBucketRemaining(bucket_name);
bot:GetClassAbbreviation();
bot:GetDisciplineReuseTimer();
bot:GetDisciplineReuseTimer(uint16 spell_id);
bot:GetExpansionBitmask();
bot:GetGroup();
bot:GetHealAmount();
bot:GetInstrumentMod(spell_id);
bot:GetItemAt(int16 slot_id // @categories Inventory and Items);
bot:GetItemIDAt(int16 slot_id);
bot:GetItemReuseTimer(item_id);
bot:GetItemReuseTimer();
bot:GetOwner();
bot:GetRaceAbbreviation();
bot:GetRawItemAC();
bot:GetSpellDamage();
bot:GetSpellRecastTimer(uint16 spell_id);
bot:GetSpellRecastTimer();
bot:HasAugmentEquippedByID(uint32 item_id);
bot:HasBotItem(uint32 item_id);
bot:HasBotSpellEntry(uint16 spellid);
bot:HasItemEquippedByID(uint32 item_id);
bot:IsGrouped();
bot:IsSitting();
bot:IsStanding();
bot:OwnerMessage(string message);
bot:ReloadBotDataBuckets();
bot:ReloadBotOwnerDataBuckets();
bot:ReloadBotSpellSettings();
bot:ReloadBotSpells();
bot:RemoveBotItem(uint32 item_id);
bot:SendPayload(int payload_id);
bot:SendPayload(int payload_id, string payload_value);
bot:SendSpellAnim(uint16 target_id, uint16 spell_id);
bot:SetBucket(string bucket_name, string bucket_value, string expiration);
bot:SetBucket(string bucket_name, string bucket_value);
bot:SetDisciplineReuseTimer(uint16 spell_id);
bot:SetDisciplineReuseTimer(uint16 spell_id, uint32 reuse_timer);
bot:SetExpansionBitmask(int expansion_bitmask);
bot:SetExpansionBitmask(int expansion_bitmask, bool save);
bot:SetItemReuseTimer(uint32 item_id, uint32 reuse_timer);
bot:SetItemReuseTimer(uint32 item_id);
bot:SetSpellDuration(int spell_id);
bot:SetSpellDuration(int spell_id, int duration);
bot:SetSpellDuration(int spell_id, int duration, int level);
bot:SetSpellDuration(int spell_id, int duration, int level, bool allow_pets);
bot:SetSpellDurationGroup(int spell_id);
bot:SetSpellDurationGroup(int spell_id, int duration, int level);
bot:SetSpellDurationGroup(int spell_id, int duration, int level, bool allow_pets);
bot:SetSpellDurationGroup(int spell_id, int duration);
bot:SetSpellDurationRaid(int spell_id, int duration, int level, bool allow_pets);
bot:SetSpellDurationRaid(int spell_id, int duration);
bot:SetSpellDurationRaid(int spell_id, int duration, int level);
bot:SetSpellDurationRaid(int spell_id);
bot:SetSpellDurationRaid(int spell_id, int duration, int level, bool allow_pets, bool is_raid_group_only);
bot:SetSpellRecastTimer(uint16 spell_id, uint32 recast_delay);
bot:SetSpellRecastTimer(uint16 spell_id);
bot:Signal(int signal_id);
bot:Sit();
bot:Stand();