Lua [NPC]
Info
Also see Spire Quest API Explorer for latest definitions and Quest examples
Last generated 2023.01.15
EVENT_AGGRO_SAY¶
function EVENT_AGGRO_SAY(e) {
eq.debug("other " .. e.other);
eq.debug("message " .. e.message);
eq.debug("language " .. e.language);
}
EVENT_CAST¶
function EVENT_CAST(e) {
eq.debug("spell " .. e.spell);
}
EVENT_CAST_BEGIN¶
function EVENT_CAST_BEGIN(e) {
eq.debug("spell " .. e.spell);
}
EVENT_CAST_ON¶
function EVENT_CAST_ON(e) {
eq.debug("spell " .. e.spell);
}
EVENT_COMBAT¶
function EVENT_COMBAT(e) {
eq.debug("other " .. e.other);
eq.debug("joined " .. e.joined);
}
EVENT_DEATH¶
function EVENT_DEATH(e) {
eq.debug("other " .. e.other);
eq.debug("killer_id " .. e.killer_id);
eq.debug("damage " .. e.damage);
eq.debug("spell " .. e.spell);
eq.debug("skill_id " .. e.skill_id);
eq.debug("corpse " .. e.corpse);
eq.debug("killed " .. e.killed);
}
EVENT_DEATH_COMPLETE¶
function EVENT_DEATH_COMPLETE(e) {
eq.debug("other " .. e.other);
eq.debug("killer_id " .. e.killer_id);
eq.debug("damage " .. e.damage);
eq.debug("spell " .. e.spell);
eq.debug("skill_id " .. e.skill_id);
eq.debug("corpse " .. e.corpse);
eq.debug("killed " .. e.killed);
}
EVENT_DEATH_ZONE¶
function EVENT_DEATH_ZONE(e) {
eq.debug("other " .. e.other);
eq.debug("killer_id " .. e.killer_id);
eq.debug("damage " .. e.damage);
eq.debug("spell " .. e.spell);
eq.debug("skill_id " .. e.skill_id);
eq.debug("corpse " .. e.corpse);
eq.debug("killed " .. e.killed);
}
EVENT_DESPAWN¶
function EVENT_DESPAWN(e) {
}
EVENT_DESPAWN_ZONE¶
function EVENT_DESPAWN_ZONE(e) {
eq.debug("other " .. e.other);
}
EVENT_ENTER¶
function EVENT_ENTER(e) {
eq.debug("other " .. e.other);
}
EVENT_ENTER_AREA¶
function EVENT_ENTER_AREA(e) {
eq.debug("area_id " .. e.area_id);
eq.debug("area_type " .. e.area_type);
}
EVENT_EXIT¶
function EVENT_EXIT(e) {
eq.debug("other " .. e.other);
}
EVENT_FEIGN_DEATH¶
function EVENT_FEIGN_DEATH(e) {
eq.debug("other " .. e.other);
}
EVENT_HATE_LIST¶
function EVENT_HATE_LIST(e) {
eq.debug("other " .. e.other);
eq.debug("joined " .. e.joined);
}
EVENT_HP¶
function EVENT_HP(e) {
eq.debug("hp_event " .. e.hp_event);
eq.debug("inc_hp_event " .. e.inc_hp_event);
}
EVENT_KILLED_MERIT¶
function EVENT_KILLED_MERIT(e) {
eq.debug("other " .. e.other);
}
EVENT_LEAVE_AREA¶
function EVENT_LEAVE_AREA(e) {
eq.debug("area_id " .. e.area_id);
eq.debug("area_type " .. e.area_type);
}
EVENT_LOOT_ZONE¶
function EVENT_LOOT_ZONE(e) {
eq.debug("other " .. e.other);
eq.debug("item " .. e.item);
eq.debug("corpse " .. e.corpse);
}
EVENT_PAYLOAD¶
function EVENT_PAYLOAD(e) {
eq.debug("payload_id " .. e.payload_id);
eq.debug("payload_value " .. e.payload_value);
}
EVENT_POPUP_RESPONSE¶
function EVENT_POPUP_RESPONSE(e) {
eq.debug("other " .. e.other);
eq.debug("popup_id " .. e.popup_id);
}
EVENT_PROXIMITY_SAY¶
function EVENT_PROXIMITY_SAY(e) {
eq.debug("other " .. e.other);
eq.debug("message " .. e.message);
eq.debug("language " .. e.language);
}
EVENT_SAY¶
function EVENT_SAY(e) {
eq.debug("other " .. e.other);
eq.debug("message " .. e.message);
eq.debug("language " .. e.language);
}
EVENT_SIGNAL¶
function EVENT_SIGNAL(e) {
eq.debug("signal " .. e.signal);
}
EVENT_SLAY¶
function EVENT_SLAY(e) {
eq.debug("other " .. e.other);
}
EVENT_SPAWN¶
function EVENT_SPAWN(e) {
}
EVENT_SPAWN_ZONE¶
function EVENT_SPAWN_ZONE(e) {
eq.debug("other " .. e.other);
}
EVENT_TARGET_CHANGE¶
function EVENT_TARGET_CHANGE(e) {
eq.debug("other " .. e.other);
}
EVENT_TASK_ACCEPTED¶
function EVENT_TASK_ACCEPTED(e) {
eq.debug("other " .. e.other);
eq.debug("task_id " .. e.task_id);
}
EVENT_TICK¶
function EVENT_TICK(e) {
}
EVENT_TIMER¶
function EVENT_TIMER(e) {
eq.debug("timer " .. e.timer);
}
EVENT_TRADE¶
function EVENT_TRADE(e) {
eq.debug("other " .. e.other);
eq.debug("platinum " .. e.platinum);
eq.debug("gold " .. e.gold);
eq.debug("silver " .. e.silver);
eq.debug("copper " .. e.copper);
eq.debug("trade " .. e.trade);
}
EVENT_WAYPOINT_ARRIVE¶
function EVENT_WAYPOINT_ARRIVE(e) {
eq.debug("other " .. e.other);
eq.debug("wp " .. e.wp);
}
EVENT_WAYPOINT_DEPART¶
function EVENT_WAYPOINT_DEPART(e) {
eq.debug("other " .. e.other);
eq.debug("wp " .. e.wp);
}