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sub  {
}

EVENT_AGGRO_SAY

sub EVENT_AGGRO_SAY {
    quest::debug("data " . $data);
    quest::debug("text " . $text);
    quest::debug("langid " . $langid);
}

EVENT_ATTACK

sub EVENT_ATTACK {
}

EVENT_CAST

sub EVENT_CAST {
    quest::debug("spell_id " . $spell_id);
    quest::debug("caster_id " . $caster_id);
    quest::debug("caster_level " . $caster_level);
    quest::debug("target_id " . $target_id);
    quest::debug("target " . $target);
    quest::debug("spell " . $spell);
}

EVENT_CAST_BEGIN

sub EVENT_CAST_BEGIN {
    quest::debug("spell_id " . $spell_id);
    quest::debug("caster_id " . $caster_id);
    quest::debug("caster_level " . $caster_level);
    quest::debug("target_id " . $target_id);
    quest::debug("target " . $target);
    quest::debug("spell " . $spell);
}

EVENT_CAST_ON

sub EVENT_CAST_ON {
    quest::debug("spell_id " . $spell_id);
    quest::debug("caster_id " . $caster_id);
    quest::debug("caster_level " . $caster_level);
    quest::debug("target_id " . $target_id);
    quest::debug("target " . $target);
    quest::debug("spell " . $spell);
}

EVENT_COMBAT

sub EVENT_COMBAT {
    quest::debug("combat_state " . $combat_state);
}

EVENT_DAMAGE_GIVEN

sub EVENT_DAMAGE_GIVEN {
    quest::debug("entity_id " . $entity_id);
    quest::debug("damage " . $damage);
    quest::debug("spell_id " . $spell_id);
    quest::debug("skill_id " . $skill_id);
    quest::debug("is_damage_shield " . $is_damage_shield);
    quest::debug("is_avoidable " . $is_avoidable);
    quest::debug("buff_slot " . $buff_slot);
    quest::debug("is_buff_tic " . $is_buff_tic);
    quest::debug("special_attack " . $special_attack);
    quest::debug("spell " . $spell);
}

EVENT_DAMAGE_TAKEN

sub EVENT_DAMAGE_TAKEN {
    quest::debug("entity_id " . $entity_id);
    quest::debug("damage " . $damage);
    quest::debug("spell_id " . $spell_id);
    quest::debug("skill_id " . $skill_id);
    quest::debug("is_damage_shield " . $is_damage_shield);
    quest::debug("is_avoidable " . $is_avoidable);
    quest::debug("buff_slot " . $buff_slot);
    quest::debug("is_buff_tic " . $is_buff_tic);
    quest::debug("special_attack " . $special_attack);
    quest::debug("spell " . $spell);
}

EVENT_DEATH

sub EVENT_DEATH {
    quest::debug("killer_id " . $killer_id);
    quest::debug("killer_damage " . $killer_damage);
    quest::debug("killer_spell " . $killer_spell);
    quest::debug("killer_skill " . $killer_skill);
    quest::debug("killed_entity_id " . $killed_entity_id);
    quest::debug("combat_start_time " . $combat_start_time);
    quest::debug("combat_end_time " . $combat_end_time);
    quest::debug("damage_received " . $damage_received);
    quest::debug("healing_received " . $healing_received);
    quest::debug("killed_corpse_id " . $killed_corpse_id);
    quest::debug("killed_npc_id " . $killed_npc_id);
    quest::debug("killed_x " . $killed_x);
    quest::debug("killed_y " . $killed_y);
    quest::debug("killed_z " . $killed_z);
    quest::debug("killed_h " . $killed_h);
}

EVENT_DEATH_COMPLETE

sub EVENT_DEATH_COMPLETE {
    quest::debug("killer_id " . $killer_id);
    quest::debug("killer_damage " . $killer_damage);
    quest::debug("killer_spell " . $killer_spell);
    quest::debug("killer_skill " . $killer_skill);
    quest::debug("killed_entity_id " . $killed_entity_id);
    quest::debug("combat_start_time " . $combat_start_time);
    quest::debug("combat_end_time " . $combat_end_time);
    quest::debug("damage_received " . $damage_received);
    quest::debug("healing_received " . $healing_received);
    quest::debug("killed_corpse_id " . $killed_corpse_id);
    quest::debug("killed_npc_id " . $killed_npc_id);
    quest::debug("killed_x " . $killed_x);
    quest::debug("killed_y " . $killed_y);
    quest::debug("killed_z " . $killed_z);
    quest::debug("killed_h " . $killed_h);
}

EVENT_DESPAWN

sub EVENT_DESPAWN {
    quest::debug("despawned_entity_id " . $despawned_entity_id);
    quest::debug("despawned_bot_id " . $despawned_bot_id);
    quest::debug("despawned_npc_id " . $despawned_npc_id);
}

EVENT_ENTITY_VARIABLE_DELETE

sub EVENT_ENTITY_VARIABLE_DELETE {
    quest::debug("variable_name " . $variable_name);
    quest::debug("variable_value " . $variable_value);
}

EVENT_ITEM

sub EVENT_ITEM {
    quest::debug("QuestItem " . $QuestItem);
    quest::debug("copper " . $copper);
    quest::debug("silver " . $silver);
    quest::debug("gold " . $gold);
    quest::debug("platinum " . $platinum);
}

EVENT_LEVEL_DOWN

sub EVENT_LEVEL_DOWN {
    quest::debug("levels_lost " . $levels_lost);
}

EVENT_LEVEL_UP

sub EVENT_LEVEL_UP {
    quest::debug("levels_gained " . $levels_gained);
}

EVENT_NPC_SLAY

sub EVENT_NPC_SLAY {
    quest::debug("killed " . $killed);
    quest::debug("killed_npc " . $killed_npc);
}

EVENT_PAYLOAD

sub EVENT_PAYLOAD {
    quest::debug("payload_id " . $payload_id);
    quest::debug("payload_value " . $payload_value);
}

EVENT_POPUPRESPONSE

sub EVENT_POPUPRESPONSE {
    quest::debug("popupid " . $popupid);
}

EVENT_SAY

sub EVENT_SAY {
    quest::debug("data " . $data);
    quest::debug("text " . $text);
    quest::debug("langid " . $langid);
}

EVENT_SIGNAL

sub EVENT_SIGNAL {
    quest::debug("signal " . $signal);
}

EVENT_SLAY

sub EVENT_SLAY {
}

EVENT_SPAWN

sub EVENT_SPAWN {
}

EVENT_TARGET_CHANGE

sub EVENT_TARGET_CHANGE {
    quest::debug("target " . $target);
}

EVENT_TIMER

sub EVENT_TIMER {
    quest::debug("timer " . $timer);
}

EVENT_TIMER_PAUSE

sub EVENT_TIMER_PAUSE {
    quest::debug("timer " . $timer);
    quest::debug("duration " . $duration);
}

EVENT_TIMER_RESUME

sub EVENT_TIMER_RESUME {
    quest::debug("timer " . $timer);
    quest::debug("duration " . $duration);
}

EVENT_TIMER_START

sub EVENT_TIMER_START {
    quest::debug("timer " . $timer);
    quest::debug("duration " . $duration);
}

EVENT_TIMER_STOP

sub EVENT_TIMER_STOP {
    quest::debug("timer " . $timer);
}

EVENT_UNEQUIP_ITEM_BOT

sub EVENT_UNEQUIP_ITEM_BOT {
    quest::debug("item_id " . $item_id);
    quest::debug("item_quantity " . $item_quantity);
    quest::debug("slot_id " . $slot_id);
    quest::debug("item " . $item);
}

EVENT_USE_SKILL

sub EVENT_USE_SKILL {
    quest::debug("skill_id " . $skill_id);
    quest::debug("skill_level " . $skill_level);
}