Lua [Item]
EVENT_AUGMENT_INSERT
function EVENT_AUGMENT_INSERT(e) {
eq.debug("item " .. e.item);
eq.debug("slot_id " .. e.slot_id);
}
EVENT_AUGMENT_ITEM
function EVENT_AUGMENT_ITEM(e) {
eq.debug("aug " .. e.aug);
eq.debug("slot_id " .. e.slot_id);
}
EVENT_AUGMENT_REMOVE
function EVENT_AUGMENT_REMOVE(e) {
eq.debug("item " .. e.item);
eq.debug("slot_id " .. e.slot_id);
eq.debug("destroyed " .. e.destroyed);
}
EVENT_DESTROY_ITEM
function EVENT_DESTROY_ITEM(e) {
}
EVENT_DROP_ITEM
function EVENT_DROP_ITEM(e) {
}
EVENT_EQUIP_ITEM
function EVENT_EQUIP_ITEM(e) {
eq.debug("slot_id " .. e.slot_id);
}
EVENT_ITEM_CLICK
function EVENT_ITEM_CLICK(e) {
eq.debug("slot_id " .. e.slot_id);
}
EVENT_ITEM_CLICK_CAST
function EVENT_ITEM_CLICK_CAST(e) {
eq.debug("slot_id " .. e.slot_id);
}
EVENT_ITEM_ENTER_ZONE
function EVENT_ITEM_ENTER_ZONE(e) {
}
EVENT_ITEM_TICK
function EVENT_ITEM_TICK(e) {
}
EVENT_LOOT
function EVENT_LOOT(e) {
eq.debug("corpse " .. e.corpse);
}
EVENT_SCALE_CALC
function EVENT_SCALE_CALC(e) {
}
EVENT_TIMER
function EVENT_TIMER(e) {
eq.debug("timer " .. e.timer);
}
EVENT_UNAUGMENT_ITEM
function EVENT_UNAUGMENT_ITEM(e) {
eq.debug("aug " .. e.aug);
eq.debug("slot_id " .. e.slot_id);
}
EVENT_UNEQUIP_ITEM
function EVENT_UNEQUIP_ITEM(e) {
eq.debug("slot_id " .. e.slot_id);
}
EVENT_WEAPON_PROC
function EVENT_WEAPON_PROC(e) {
eq.debug("target " .. e.target);
eq.debug("spell " .. e.spell);
}