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Also see Spire Quest API Explorer for latest definitions and Quest examples

EVENT_AGGRO_SAY

function EVENT_AGGRO_SAY(e) {
}

EVENT_CAST

function EVENT_CAST(e) {
    eq.debug("spell " .. e.spell);
    eq.debug("caster_id " .. e.caster_id);
    eq.debug("caster_level " .. e.caster_level);
    eq.debug("target_id " .. e.target_id);
    eq.debug("target " .. e.target);
}

EVENT_CAST_BEGIN

function EVENT_CAST_BEGIN(e) {
    eq.debug("spell " .. e.spell);
    eq.debug("caster_id " .. e.caster_id);
    eq.debug("caster_level " .. e.caster_level);
    eq.debug("target_id " .. e.target_id);
    eq.debug("target " .. e.target);
}

EVENT_CAST_ON

function EVENT_CAST_ON(e) {
    eq.debug("spell " .. e.spell);
    eq.debug("caster_id " .. e.caster_id);
    eq.debug("caster_level " .. e.caster_level);
    eq.debug("target_id " .. e.target_id);
    eq.debug("target " .. e.target);
}

EVENT_COMBAT

function EVENT_COMBAT(e) {
    eq.debug("other " .. e.other);
    eq.debug("joined " .. e.joined);
}

EVENT_DAMAGE_GIVEN

function EVENT_DAMAGE_GIVEN(e) {
    eq.debug("entity_id " .. e.entity_id);
    eq.debug("damage " .. e.damage);
    eq.debug("spell_id " .. e.spell_id);
    eq.debug("skill_id " .. e.skill_id);
    eq.debug("is_damage_shield " .. e.is_damage_shield);
    eq.debug("is_avoidable " .. e.is_avoidable);
    eq.debug("buff_slot " .. e.buff_slot);
    eq.debug("is_buff_tic " .. e.is_buff_tic);
    eq.debug("special_attack " .. e.special_attack);
    eq.debug("other " .. e.other);
}

EVENT_DAMAGE_TAKEN

function EVENT_DAMAGE_TAKEN(e) {
    eq.debug("entity_id " .. e.entity_id);
    eq.debug("damage " .. e.damage);
    eq.debug("spell_id " .. e.spell_id);
    eq.debug("skill_id " .. e.skill_id);
    eq.debug("is_damage_shield " .. e.is_damage_shield);
    eq.debug("is_avoidable " .. e.is_avoidable);
    eq.debug("buff_slot " .. e.buff_slot);
    eq.debug("is_buff_tic " .. e.is_buff_tic);
    eq.debug("special_attack " .. e.special_attack);
    eq.debug("other " .. e.other);
}

EVENT_DEATH

function EVENT_DEATH(e) {
    eq.debug("other " .. e.other);
    eq.debug("killer_id " .. e.killer_id);
    eq.debug("damage " .. e.damage);
    eq.debug("spell " .. e.spell);
    eq.debug("skill " .. e.skill);
    eq.debug("killed_entity_id " .. e.killed_entity_id);
}

EVENT_DEATH_COMPLETE

function EVENT_DEATH_COMPLETE(e) {
    eq.debug("other " .. e.other);
    eq.debug("killer_id " .. e.killer_id);
    eq.debug("damage " .. e.damage);
    eq.debug("spell " .. e.spell);
    eq.debug("skill " .. e.skill);
    eq.debug("killed_entity_id " .. e.killed_entity_id);
}

EVENT_DESPAWN

function EVENT_DESPAWN(e) {
}

EVENT_ENTITY_VARIABLE_DELETE

function EVENT_ENTITY_VARIABLE_DELETE(e) {
}

EVENT_ENTITY_VARIABLE_SET

function EVENT_ENTITY_VARIABLE_SET(e) {
}

EVENT_ENTITY_VARIABLE_UPDATE

function EVENT_ENTITY_VARIABLE_UPDATE(e) {
}

EVENT_EQUIP_ITEM_BOT

function EVENT_EQUIP_ITEM_BOT(e) {
    eq.debug("item_id " .. e.item_id);
    eq.debug("item_quantity " .. e.item_quantity);
    eq.debug("slot_id " .. e.slot_id);
    eq.debug("item " .. e.item);
}

EVENT_LEVEL_DOWN

function EVENT_LEVEL_DOWN(e) {
    eq.debug("levels_lost " .. e.levels_lost);
}

EVENT_LEVEL_UP

function EVENT_LEVEL_UP(e) {
    eq.debug("levels_gained " .. e.levels_gained);
}

EVENT_PAYLOAD

function EVENT_PAYLOAD(e) {
    eq.debug("payload_id " .. e.payload_id);
    eq.debug("payload_value " .. e.payload_value);
}

EVENT_POPUP_RESPONSE

function EVENT_POPUP_RESPONSE(e) {
    eq.debug("other " .. e.other);
    eq.debug("popup_id " .. e.popup_id);
}

EVENT_SAY

function EVENT_SAY(e) {
    eq.debug("other " .. e.other);
    eq.debug("message " .. e.message);
    eq.debug("language " .. e.language);
}

EVENT_SIGNAL

function EVENT_SIGNAL(e) {
    eq.debug("signal " .. e.signal);
}

EVENT_SLAY

function EVENT_SLAY(e) {
    eq.debug("other " .. e.other);
}

EVENT_SPAWN

function EVENT_SPAWN(e) {
}

EVENT_TARGET_CHANGE

function EVENT_TARGET_CHANGE(e) {
    eq.debug("other " .. e.other);
}

EVENT_TIMER

function EVENT_TIMER(e) {
    eq.debug("timer " .. e.timer);
}

EVENT_TIMER_PAUSE

function EVENT_TIMER_PAUSE(e) {
    eq.debug("timer " .. e.timer);
    eq.debug("duration " .. e.duration);
}

EVENT_TIMER_RESUME

function EVENT_TIMER_RESUME(e) {
    eq.debug("timer " .. e.timer);
    eq.debug("duration " .. e.duration);
}

EVENT_TIMER_START

function EVENT_TIMER_START(e) {
    eq.debug("timer " .. e.timer);
    eq.debug("duration " .. e.duration);
}

EVENT_TIMER_STOP

function EVENT_TIMER_STOP(e) {
    eq.debug("timer " .. e.timer);
}

EVENT_TRADE

function EVENT_TRADE(e) {
    eq.debug("other " .. e.other);
    eq.debug("platinum " .. e.platinum);
    eq.debug("gold " .. e.gold);
    eq.debug("silver " .. e.silver);
    eq.debug("copper " .. e.copper);
    eq.debug("trade " .. e.trade);
}

EVENT_UNEQUIP_ITEM_BOT

function EVENT_UNEQUIP_ITEM_BOT(e) {
    eq.debug("item_id " .. e.item_id);
    eq.debug("item_quantity " .. e.item_quantity);
    eq.debug("slot_id " .. e.slot_id);
    eq.debug("item " .. e.item);
}

EVENT_USE_SKILL

function EVENT_USE_SKILL(e) {
    eq.debug("skill_id " .. e.skill_id);
    eq.debug("skill_level " .. e.skill_level);
}