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Lua [Bot]

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Also see Spire Quest API Explorer for latest definitions and Quest examples

Last generated 2023.01.15

EVENT_AGGRO_SAY

function EVENT_AGGRO_SAY(e) {
}

EVENT_CAST

function EVENT_CAST(e) {
    eq.debug("spell " .. e.spell);
    eq.debug("caster_id " .. e.caster_id);
    eq.debug("caster_level " .. e.caster_level);
}

EVENT_CAST_BEGIN

function EVENT_CAST_BEGIN(e) {
    eq.debug("spell " .. e.spell);
    eq.debug("caster_id " .. e.caster_id);
    eq.debug("caster_level " .. e.caster_level);
}

EVENT_CAST_ON

function EVENT_CAST_ON(e) {
    eq.debug("spell " .. e.spell);
    eq.debug("caster_id " .. e.caster_id);
    eq.debug("caster_level " .. e.caster_level);
}

EVENT_COMBAT

function EVENT_COMBAT(e) {
    eq.debug("other " .. e.other);
    eq.debug("joined " .. e.joined);
}

EVENT_DEATH

function EVENT_DEATH(e) {
    eq.debug("other " .. e.other);
    eq.debug("damage " .. e.damage);
    eq.debug("spell " .. e.spell);
    eq.debug("skill " .. e.skill);
}

EVENT_DEATH_COMPLETE

function EVENT_DEATH_COMPLETE(e) {
    eq.debug("other " .. e.other);
    eq.debug("damage " .. e.damage);
    eq.debug("spell " .. e.spell);
    eq.debug("skill " .. e.skill);
}

EVENT_DESPAWN

function EVENT_DESPAWN(e) {
}

EVENT_PAYLOAD

function EVENT_PAYLOAD(e) {
    eq.debug("payload_id " .. e.payload_id);
    eq.debug("payload_value " .. e.payload_value);
}

EVENT_POPUP_RESPONSE

function EVENT_POPUP_RESPONSE(e) {
    eq.debug("other " .. e.other);
    eq.debug("popup_id " .. e.popup_id);
}

EVENT_SAY

function EVENT_SAY(e) {
    eq.debug("other " .. e.other);
    eq.debug("message " .. e.message);
    eq.debug("language " .. e.language);
}

EVENT_SIGNAL

function EVENT_SIGNAL(e) {
    eq.debug("signal " .. e.signal);
}

EVENT_SLAY

function EVENT_SLAY(e) {
    eq.debug("other " .. e.other);
}

EVENT_SPAWN

function EVENT_SPAWN(e) {
}

EVENT_TARGET_CHANGE

function EVENT_TARGET_CHANGE(e) {
    eq.debug("other " .. e.other);
}

EVENT_TIMER

function EVENT_TIMER(e) {
    eq.debug("timer " .. e.timer);
}

EVENT_TRADE

function EVENT_TRADE(e) {
    eq.debug("other " .. e.other);
    eq.debug("platinum " .. e.platinum);
    eq.debug("gold " .. e.gold);
    eq.debug("silver " .. e.silver);
    eq.debug("copper " .. e.copper);
    eq.debug("trade " .. e.trade);
}

EVENT_USE_SKILL

function EVENT_USE_SKILL(e) {
}