eq

Info

Also see Spire Quest API Explorer for latest definitions and Quest examples

Last generated 2022.05.11

eq.active_speak_activity(task_id);
eq.active_speak_task();
eq.active_tasks_in_set(task_set);
eq.add_area(int id, int type, float min_x, float max_x, float min_y, float max_y, float min_z, float max_z);
eq.add_expedition_lockout_all_clients(string expedition_name, string event_name, uint32 seconds, string uuid);
eq.add_expedition_lockout_all_clients(string expedition_name, string event_name, uint32 seconds);
eq.add_expedition_lockout_by_char_id(uint32 char_id, string expedition_name, string event_name, uint32 seconds, string uuid);
eq.add_expedition_lockout_by_char_id(uint32 char_id, string expedition_name, string event_name, uint32 seconds);
eq.add_ldon_loss(uint32 theme_id);
eq.add_ldon_points(uint32 theme_id, int points);
eq.add_ldon_win(uint32 theme_id);
eq.add_spawn_point(object table);
eq.assign_group_to_instance(uint32 instance_id);
eq.assign_raid_to_instance(uint32 instance_id);
eq.assign_task(int task_id);
eq.assign_to_instance(uint32 instance_id);
eq.assign_to_instance_by_char_id(uint32 instance_id, uint32 char_id);
eq.attack(string client_name);
eq.attack_npc(int entity_id);
eq.attack_npc_type(int npc_type);
eq.bury_player_corpse(uint32 char_id);
eq.check_instance_by_char_id(uint32 instance_id, uint32 char_id);
eq.check_title(uint32 title_set);
eq.clear_areas();
eq.clear_npctype_cache(int npctype_id);
eq.clear_opcode(int op);
eq.clear_proximity();
eq.clear_spawn_timers();
eq.clock();
eq.collect_items(uint32 item_id, bool remove);
eq.commify(number);
eq.completed_tasks_in_set(task_set);
eq.count_item(uint32 item_id);
eq.count_spawned_npcs(object table);
eq.create_door(string model, float x, float y, float z, float h, int open_type, int size);
eq.create_ground_object(uint32 item_id, float x, float y, float z, float h);
eq.create_ground_object(uint32 item_id, float x, float y, float z, float h, uint32 decay_time);
eq.create_ground_object_from_model(string model, float x, float y, float z, float h, int type, uint32 decay_time);
eq.create_ground_object_from_model(string model, float x, float y, float z, float h);
eq.create_ground_object_from_model(string model, float x, float y, float z, float h, int type);
eq.create_guild(string name, string leader);
eq.create_instance(string zone, version, duration);
eq.create_npc(object table, float x, float y, float z, float heading);
eq.cross_zone_add_ldon_loss_by_char_id(int character_id, uint32 theme_id);
eq.cross_zone_add_ldon_loss_by_client_name(string* client_name, uint32 theme_id);
eq.cross_zone_add_ldon_loss_by_expedition_id(uint32 expedition_id, uint32 theme_id);
eq.cross_zone_add_ldon_loss_by_group_id(int group_id, uint32 theme_id);
eq.cross_zone_add_ldon_loss_by_guild_id(int guild_id, uint32 theme_id);
eq.cross_zone_add_ldon_loss_by_raid_id(int raid_id, uint32 theme_id);
eq.cross_zone_add_ldon_points_by_char_id(int character_id, uint32 theme_id, int points);
eq.cross_zone_add_ldon_points_by_client_name(string* client_name, uint32 theme_id, int points);
eq.cross_zone_add_ldon_points_by_expedition_id(uint32 expedition_id, uint32 theme_id, int points);
eq.cross_zone_add_ldon_points_by_group_id(int group_id, uint32 theme_id, int points);
eq.cross_zone_add_ldon_points_by_guild_id(int guild_id, uint32 theme_id, int points);
eq.cross_zone_add_ldon_points_by_raid_id(int raid_id, uint32 theme_id, int points);
eq.cross_zone_add_ldon_win_by_char_id(int character_id, uint32 theme_id);
eq.cross_zone_add_ldon_win_by_client_name(string* client_name, uint32 theme_id);
eq.cross_zone_add_ldon_win_by_expedition_id(uint32 expedition_id, uint32 theme_id);
eq.cross_zone_add_ldon_win_by_group_id(int group_id, uint32 theme_id);
eq.cross_zone_add_ldon_win_by_guild_id(int guild_id, uint32 theme_id);
eq.cross_zone_add_ldon_win_by_raid_id(int raid_id, uint32 theme_id);
eq.cross_zone_assign_task_by_char_id(int character_id, uint32 task_id);
eq.cross_zone_assign_task_by_char_id(int character_id, uint32 task_id, bool enforce_level_requirement);
eq.cross_zone_assign_task_by_client_name(string* client_name, uint32 task_id, bool enforce_level_requirement);
eq.cross_zone_assign_task_by_client_name(string* client_name, uint32 task_id);
eq.cross_zone_assign_task_by_expedition_id(uint32 expedition_id, uint32 task_id, bool enforce_level_requirement);
eq.cross_zone_assign_task_by_expedition_id(uint32 expedition_id, uint32 task_id);
eq.cross_zone_assign_task_by_group_id(int group_id, uint32 task_id, bool enforce_level_requirement);
eq.cross_zone_assign_task_by_group_id(int group_id, uint32 task_id);
eq.cross_zone_assign_task_by_guild_id(int guild_id, uint32 task_id);
eq.cross_zone_assign_task_by_guild_id(int guild_id, uint32 task_id, bool enforce_level_requirement);
eq.cross_zone_assign_task_by_raid_id(int raid_id, uint32 task_id, bool enforce_level_requirement);
eq.cross_zone_assign_task_by_raid_id(int raid_id, uint32 task_id);
eq.cross_zone_cast_spell_by_char_id(int character_id, uint32 spell_id);
eq.cross_zone_cast_spell_by_client_name(string* client_name, uint32 spell_id);
eq.cross_zone_cast_spell_by_expedition_id(uint32 expedition_id, uint32 spell_id);
eq.cross_zone_cast_spell_by_group_id(int group_id, uint32 spell_id);
eq.cross_zone_cast_spell_by_guild_id(int guild_id, uint32 spell_id);
eq.cross_zone_cast_spell_by_raid_id(int raid_id, uint32 spell_id);
eq.cross_zone_dialogue_window_by_char_id(int character_id, string* message);
eq.cross_zone_dialogue_window_by_client_name(string* client_name, string* message);
eq.cross_zone_dialogue_window_by_expedition_id(uint32 expedition_id, string* message);
eq.cross_zone_dialogue_window_by_group_id(int group_id, string* message);
eq.cross_zone_dialogue_window_by_guild_id(int guild_id, string* message);
eq.cross_zone_dialogue_window_by_raid_id(int raid_id, string* message);
eq.cross_zone_disable_task_by_char_id(int character_id, uint32 task_id);
eq.cross_zone_disable_task_by_client_name(string* client_name, uint32 task_id);
eq.cross_zone_disable_task_by_expedition_id(uint32 expedition_id, uint32 task_id);
eq.cross_zone_disable_task_by_group_id(int group_id, uint32 task_id);
eq.cross_zone_disable_task_by_guild_id(int guild_id, uint32 task_id);
eq.cross_zone_disable_task_by_raid_id(int raid_id, uint32 task_id);
eq.cross_zone_enable_task_by_char_id(int character_id, uint32 task_id);
eq.cross_zone_enable_task_by_client_name(string* client_name, uint32 task_id);
eq.cross_zone_enable_task_by_expedition_id(uint32 expedition_id, uint32 task_id);
eq.cross_zone_enable_task_by_group_id(int group_id, uint32 task_id);
eq.cross_zone_enable_task_by_guild_id(int guild_id, uint32 task_id);
eq.cross_zone_enable_task_by_raid_id(int raid_id, uint32 task_id);
eq.cross_zone_fail_task_by_char_id(int character_id, uint32 task_id);
eq.cross_zone_fail_task_by_client_name(string* client_name, uint32 task_id);
eq.cross_zone_fail_task_by_expedition_id(uint32 expedition_id, uint32 task_id);
eq.cross_zone_fail_task_by_group_id(int group_id, uint32 task_id);
eq.cross_zone_fail_task_by_guild_id(int guild_id, uint32 task_id);
eq.cross_zone_fail_task_by_raid_id(int raid_id, uint32 task_id);
eq.cross_zone_marquee_by_char_id(int character_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, string* message);
eq.cross_zone_marquee_by_client_name(string* client_name, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, string* message);
eq.cross_zone_marquee_by_expedition_id(uint32 expedition_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, string* message);
eq.cross_zone_marquee_by_group_id(int group_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, string* message);
eq.cross_zone_marquee_by_guild_id(int guild_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, string* message);
eq.cross_zone_marquee_by_raid_id(int raid_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, string* message);
eq.cross_zone_message_player_by_char_id(uint32 type, int character_id, string* message);
eq.cross_zone_message_player_by_expedition_id(uint32 type, int expedition_id, string* message);
eq.cross_zone_message_player_by_group_id(uint32 type, int group_id, string* message);
eq.cross_zone_message_player_by_guild_id(uint32 type, int guild_id, string* message);
eq.cross_zone_message_player_by_name(uint32 type, string* client_name, string* message);
eq.cross_zone_message_player_by_raid_id(uint32 type, int raid_id, string* message);
eq.cross_zone_move_instance_by_char_id(int character_id, uint16 instance_id);
eq.cross_zone_move_instance_by_client_name(string* client_name, uint16 instance_id);
eq.cross_zone_move_instance_by_expedition_id(uint32 expedition_id, uint16 instance_id);
eq.cross_zone_move_instance_by_group_id(int group_id, uint16 instance_id);
eq.cross_zone_move_instance_by_guild_id(int guild_id, uint16 instance_id);
eq.cross_zone_move_instance_by_raid_id(int raid_id, uint16 instance_id);
eq.cross_zone_move_player_by_char_id(int character_id, string* zone_short_name);
eq.cross_zone_move_player_by_client_name(string* client_name, string* zone_short_name);
eq.cross_zone_move_player_by_expedition_id(int expedition_id, string* zone_short_name);
eq.cross_zone_move_player_by_group_id(int group_id, string* zone_short_name);
eq.cross_zone_move_player_by_guild_id(int guild_id, string* zone_short_name);
eq.cross_zone_move_player_by_raid_id(int raid_id, string* zone_short_name);
eq.cross_zone_remove_ldon_loss_by_char_id(int character_id, uint32 theme_id);
eq.cross_zone_remove_ldon_loss_by_client_name(string* client_name, uint32 theme_id);
eq.cross_zone_remove_ldon_loss_by_expedition_id(uint32 expedition_id, uint32 theme_id);
eq.cross_zone_remove_ldon_loss_by_group_id(int group_id, uint32 theme_id);
eq.cross_zone_remove_ldon_loss_by_guild_id(int guild_id, uint32 theme_id);
eq.cross_zone_remove_ldon_loss_by_raid_id(int raid_id, uint32 theme_id);
eq.cross_zone_remove_ldon_win_by_char_id(int character_id, uint32 theme_id);
eq.cross_zone_remove_ldon_win_by_client_name(string* client_name, uint32 theme_id);
eq.cross_zone_remove_ldon_win_by_expedition_id(uint32 expedition_id, uint32 theme_id);
eq.cross_zone_remove_ldon_win_by_group_id(int group_id, uint32 theme_id);
eq.cross_zone_remove_ldon_win_by_guild_id(int guild_id, uint32 theme_id);
eq.cross_zone_remove_ldon_win_by_raid_id(int raid_id, uint32 theme_id);
eq.cross_zone_remove_spell_by_char_id(int character_id, uint32 spell_id);
eq.cross_zone_remove_spell_by_client_name(string* client_name, uint32 spell_id);
eq.cross_zone_remove_spell_by_expedition_id(uint32 expedition_id, uint32 spell_id);
eq.cross_zone_remove_spell_by_group_id(int group_id, uint32 spell_id);
eq.cross_zone_remove_spell_by_guild_id(int guild_id, uint32 spell_id);
eq.cross_zone_remove_spell_by_raid_id(int raid_id, uint32 spell_id);
eq.cross_zone_remove_task_by_char_id(int character_id, uint32 task_id);
eq.cross_zone_remove_task_by_client_name(string* client_name, uint32 task_id);
eq.cross_zone_remove_task_by_expedition_id(uint32 expedition_id, uint32 task_id);
eq.cross_zone_remove_task_by_group_id(int group_id, uint32 task_id);
eq.cross_zone_remove_task_by_guild_id(int guild_id, uint32 task_id);
eq.cross_zone_remove_task_by_raid_id(int raid_id, uint32 task_id);
eq.cross_zone_reset_activity_by_char_id(int character_id, uint32 task_id, int activity_id);
eq.cross_zone_reset_activity_by_client_name(string* client_name, uint32 task_id, int activity_id);
eq.cross_zone_reset_activity_by_expedition_id(uint32 expedition_id, uint32 task_id, int activity_id);
eq.cross_zone_reset_activity_by_group_id(int group_id, uint32 task_id, int activity_id);
eq.cross_zone_reset_activity_by_guild_id(int guild_id, uint32 task_id, int activity_id);
eq.cross_zone_reset_activity_by_raid_id(int raid_id, uint32 task_id, int activity_id);
eq.cross_zone_set_entity_variable_by_char_id(int character_id, string* variable_name, string* variable_value);
eq.cross_zone_set_entity_variable_by_client_name(string* character_name, string* variable_name, string* variable_value);
eq.cross_zone_set_entity_variable_by_expedition_id(uint32 expedition_id, string* variable_name, string* variable_value);
eq.cross_zone_set_entity_variable_by_group_id(int group_id, string* variable_name, string* variable_value);
eq.cross_zone_set_entity_variable_by_guild_id(int guild_id, string* variable_name, string* variable_value);
eq.cross_zone_set_entity_variable_by_raid_id(int raid_id, string* variable_name, string* variable_value);
eq.cross_zone_signal_client_by_char_id(uint32 character_id, int signal);
eq.cross_zone_signal_client_by_expedition_id(uint32 expedition_id, int signal);
eq.cross_zone_signal_client_by_group_id(uint32 group_id, int signal);
eq.cross_zone_signal_client_by_guild_id(uint32 guild_id, int signal);
eq.cross_zone_signal_client_by_name(string* client_name, int signal);
eq.cross_zone_signal_client_by_raid_id(uint32 raid_id, int signal);
eq.cross_zone_signal_npc_by_npctype_id(uint32 npctype_id, int signal);
eq.cross_zone_update_activity_by_char_id(int character_id, uint32 task_id, int activity_id, int activity_count);
eq.cross_zone_update_activity_by_char_id(int character_id, uint32 task_id, int activity_id);
eq.cross_zone_update_activity_by_client_name(string* client_name, uint32 task_id, int activity_id, int activity_count);
eq.cross_zone_update_activity_by_client_name(string* client_name, uint32 task_id, int activity_id);
eq.cross_zone_update_activity_by_expedition_id(uint32 expedition_id, uint32 task_id, int activity_id, int activity_count);
eq.cross_zone_update_activity_by_expedition_id(uint32 expedition_id, uint32 task_id, int activity_id);
eq.cross_zone_update_activity_by_group_id(int group_id, uint32 task_id, int activity_id);
eq.cross_zone_update_activity_by_group_id(int group_id, uint32 task_id, int activity_id, int activity_count);
eq.cross_zone_update_activity_by_guild_id(int guild_id, uint32 task_id, int activity_id);
eq.cross_zone_update_activity_by_guild_id(int guild_id, uint32 task_id, int activity_id, int activity_count);
eq.cross_zone_update_activity_by_raid_id(int raid_id, uint32 task_id, int activity_id, int activity_count);
eq.cross_zone_update_activity_by_raid_id(int raid_id, uint32 task_id, int activity_id);
eq.debug(string message);
eq.debug(string message, int level);
eq.delete_data(string bucket_key);
eq.delete_global(string name);
eq.depop();
eq.depop(int npc_type);
eq.depop_all();
eq.depop_all(int npc_type);
eq.depop_with_timer(int npc_type);
eq.depop_with_timer();
eq.depop_zone(bool start_spawn_status);
eq.destroy_instance(uint32 instance_id);
eq.disable_proximity_say();
eq.disable_recipe(uint32 recipe_id);
eq.disable_spawn2(int spawn2_id);
eq.disable_task(object table);
eq.enable_proximity_say();
eq.enable_recipe(uint32 recipe_id);
eq.enable_spawn2(int spawn2_id);
eq.enable_task(object table);
eq.enable_title(uint32 title_set);
eq.enabled_task_count(task_set);
eq.faction_value();
eq.fail_task(int task_id);
eq.first_task_in_set(task_set);
eq.flag_instance_by_group_leader(uint32 zone, uint32 version);
eq.flag_instance_by_raid_leader(uint32 zone, uint32 version);
eq.fly_mode(int flymode);
eq.follow(int entity_id, int distance);
eq.follow(int entity_id);
eq.get_aa_exp_modifier_by_char_id(uint32 character_id, uint32 zone_id);
eq.get_body_type_name(uint32 bodytype_id);
eq.get_char_id_by_name(string* name);
eq.get_char_name_by_id(uint32 char_id);
eq.get_characters_in_instance(uint16 instance_id);
eq.get_class_name(uint8 class_id);
eq.get_class_name(uint8 class_id, uint8 level);
eq.get_clean_npc_name_by_id(uint32 npc_id);
eq.get_consider_level_name(uint8 consider_level);
eq.get_currency_id(item_id);
eq.get_currency_item_id(currency_id);
eq.get_data(bucket_key);
eq.get_data_expires(bucket_key);
eq.get_data_remaining(bucket_name);
eq.get_deity_name(uint32 deity_id);
eq.get_encounter();
eq.get_entity_list();
eq.get_environmental_damage_name(uint8 damage_type);
eq.get_exp_modifier_by_char_id(uint32 character_id, uint32 zone_id);
eq.get_expedition();
eq.get_expedition_by_char_id(uint32 char_id);
eq.get_expedition_by_dz_id(uint32 dz_id);
eq.get_expedition_by_zone_instance(uint32 zone_id, uint32 instance_id);
eq.get_faction_name(int faction_id);
eq.get_gender_name(uint32 gender_id);
eq.get_group_id_by_char_id(uint32 char_id);
eq.get_guild_id_by_char_id(uint32 char_id);
eq.get_guild_name_by_id(uint32 guild_id);
eq.get_hex_color_code(color_name);
eq.get_initiator();
eq.get_instance_id(string zone, uint32 version);
eq.get_instance_id_by_char_id(string zone, uint32 version, uint32 char_id);
eq.get_instance_timer();
eq.get_instance_timer_by_id(uint16 instance_id);
eq.get_inventory_slot_name(int16 slot_id);
eq.get_item_name(uint32 item_id);
eq.get_item_stat(uint32 item_id, string stat_identifier);
eq.get_language_name(int language_id);
eq.get_ldon_theme_name(uint32 theme_id);
eq.get_level(type);
eq.get_npc_name_by_id(uint32 npc_id);
eq.get_owner();
eq.get_player_buried_corpse_count(uint32 char_id);
eq.get_player_corpse_count(uint32 char_id);
eq.get_player_corpse_count_by_zone_id(uint32 char_id, uint32 zone_id);
eq.get_qglobals(NPC npc);
eq.get_qglobals(NPC npc, Client client);
eq.get_qglobals();
eq.get_qglobals(Client client);
eq.get_quest_item();
eq.get_quest_spell();
eq.get_race_name(uint32 race_id);
eq.get_raid_id_by_char_id(uint32 char_id);
eq.get_remaining_time(string timer);
eq.get_rule(rule_name);
eq.get_skill_name(int skill_id);
eq.get_spawn_condition(string zone, uint32 instance_id, condition_id);
eq.get_spell(uint32 spell_id);
eq.get_spell_name(uint32 spell_id);
eq.get_spell_stat(uint32 spell_id, string stat_identifier);
eq.get_spell_stat(uint32 spell_id, string stat_identifier, uint8 slot);
eq.get_task_activity_done_count(task, activity);
eq.get_task_name(uint32 task_id);
eq.get_timer_duration(string timer);
eq.get_zone_id();
eq.get_zone_id_by_name(string* zone_name);
eq.get_zone_instance_id();
eq.get_zone_instance_version();
eq.get_zone_long_name();
eq.get_zone_long_name_by_id(uint32 zone_id);
eq.get_zone_long_name_by_name(string* zone_name);
eq.get_zone_short_name();
eq.get_zone_short_name_by_id(uint32 zone_id);
eq.get_zone_time();
eq.get_zone_weather();
eq.has_timer(string timer);
eq.is_call_of_the_forsaken_enabled();
eq.is_classic_enabled();
eq.is_content_flag_enabled(string content_flag{);
eq.is_current_expansion_call_of_the_forsaken();
eq.is_current_expansion_classic();
eq.is_current_expansion_depths_of_darkhollow();
eq.is_current_expansion_dragons_of_norrath();
eq.is_current_expansion_empires_of_kunark();
eq.is_current_expansion_gates_of_discord();
eq.is_current_expansion_house_of_thule();
eq.is_current_expansion_lost_dungeons_of_norrath();
eq.is_current_expansion_omens_of_war();
eq.is_current_expansion_prophecy_of_ro();
eq.is_current_expansion_rain_of_fear();
eq.is_current_expansion_ring_of_scale();
eq.is_current_expansion_secrets_of_faydwer();
eq.is_current_expansion_seeds_of_destruction();
eq.is_current_expansion_the_broken_mirror();
eq.is_current_expansion_the_buried_sea();
eq.is_current_expansion_the_burning_lands();
eq.is_current_expansion_the_darkend_sea();
eq.is_current_expansion_the_legacy_of_ykesha();
eq.is_current_expansion_the_planes_of_power();
eq.is_current_expansion_the_ruins_of_kunark();
eq.is_current_expansion_the_scars_of_velious();
eq.is_current_expansion_the_serpents_spine();
eq.is_current_expansion_the_shadows_of_luclin();
eq.is_current_expansion_torment_of_velious();
eq.is_current_expansion_underfoot();
eq.is_current_expansion_veil_of_alaris();
eq.is_depths_of_darkhollow_enabled();
eq.is_disc_tome(int item_id);
eq.is_dragons_of_norrath_enabled();
eq.is_empires_of_kunark_enabled();
eq.is_gates_of_discord_enabled();
eq.is_house_of_thule_enabled();
eq.is_lost_dungeons_of_norrath_enabled();
eq.is_npc_spawned(object table);
eq.is_omens_of_war_enabled();
eq.is_paused_timer(string timer);
eq.is_prophecy_of_ro_enabled();
eq.is_rain_of_fear_enabled();
eq.is_ring_of_scale_enabled();
eq.is_secrets_of_faydwer_enabled();
eq.is_seeds_of_destruction_enabled();
eq.is_task_active(int task);
eq.is_task_activity_active(int task, int activity);
eq.is_task_appropriate(int task);
eq.is_task_completed(task_id);
eq.is_task_enabled(int task);
eq.is_the_broken_mirror_enabled();
eq.is_the_buried_sea_enabled();
eq.is_the_burning_lands_enabled();
eq.is_the_darkend_sea_enabled();
eq.is_the_legacy_of_ykesha_enabled();
eq.is_the_planes_of_power_enabled();
eq.is_the_ruins_of_kunark_enabled();
eq.is_the_scars_of_velious_enabled();
eq.is_the_serpents_spine_enabled();
eq.is_the_shadows_of_luclin_enabled();
eq.is_torment_of_velious_enabled();
eq.is_underfoot_enabled();
eq.is_veil_of_alaris_enabled();
eq.item_link(int item_id);
eq.last_task_in_set(task_set);
eq.log(int category, string message);
eq.log_combat(string message);
eq.map_opcodes();
eq.merchant_count_item(uint32 npc_id, uint32 item_id);
eq.merchant_set_item(uint32 npc_id, uint32 item_id);
eq.merchant_set_item(uint32 npc_id, uint32 item_id, uint32 quantity);
eq.message(int color, string message);
eq.modify_npc_stat(string id, string value);
eq.move_to(float x, float y, float z);
eq.move_to(float x, float y, float z, float h, bool save_guard_spot);
eq.move_to(float x, float y, float z, float h);
eq.next_task_in_set(task_set, task_id);
eq.path_resume();
eq.pause(int duration);
eq.pause_timer(string timer);
eq.popup(string title, string text, uint32 id, uint32 buttons, uint32 duration);
eq.process_mobs_while_zone_empty(bool on);
eq.rain(int weather);
eq.reloadzonestaticdata();
eq.remove_all_expedition_lockouts_by_char_id(uint32 char_id);
eq.remove_all_expedition_lockouts_by_char_id(uint32 char_id, string expedition_name);
eq.remove_all_from_instance(uint32 instance_id);
eq.remove_area(int id);
eq.remove_expedition_lockout_by_char_id(uint32 char_id, string expedition_name, string event_name);
eq.remove_from_instance(uint32 instance_id);
eq.remove_from_instance_by_char_id(uint32 instance_id, uint32 char_id);
eq.remove_item(uint32 item_id, uint32 quantity);
eq.remove_item(uint32 item_id);
eq.remove_ldon_loss(uint32 theme_id);
eq.remove_ldon_win(uint32 theme_id);
eq.remove_spawn_point(uint32 spawn2_id);
eq.remove_title(uint32 title_set);
eq.rename(string name);
eq.repop_zone();
eq.reset_task_activity(int task, int activity);
eq.respawn(int npc_type, int grid);
eq.resume_timer(string timer);
eq.safe_move();
eq.say_link(string phrase, bool silent, string link_name);
eq.say_link(string phrase, bool silent);
eq.say_link(string phrase);
eq.scribe_spells(max, min);
eq.scribe_spells(max);
eq.seconds_to_time(int duration);
eq.send_mail(string to, string from, string subject, string message);
eq.set_aa_exp_modifier_by_char_id(uint32 character_id, uint32 zone_id, double aa_modifier);
eq.set_anim(int npc_type, int anim_num);
eq.set_content_flag(string flag_name, bool enabled{);
eq.set_data(string bucket_key, string bucket_value, string expires_at);
eq.set_data(string bucket_key, string bucket_value);
eq.set_exp_modifier_by_char_id(uint32 character_id, uint32 zone_id, double exp_modifier);
eq.set_global(string name, string value, int options, string duration);
eq.set_guild(int guild_id, int rank);
eq.set_next_hp_event(int hp);
eq.set_next_inc_hp_event(int hp);
eq.set_proximity(float min_x, float max_x, float min_y, float max_y);
eq.set_proximity(float min_x, float max_x, float min_y, float max_y, float min_z, float max_z, bool say);
eq.set_proximity(float min_x, float max_x, float min_y, float max_y, float min_z, float max_z);
eq.set_rule(string rule_name, string rule_value);
eq.set_sky(int sky);
eq.set_time(int hour, int min);
eq.set_time(int hour, int min, bool update_world);
eq.set_timer(string timer, int time_ms);
eq.set_timer(string timer, int time_ms, Mob mob);
eq.set_timer(string timer, int time_ms, ItemInst inst);
eq.set_timer(string timer, int time_ms, Encounter enc);
eq.signal(int npc_id, int signal_id, int wait);
eq.signal(int npc_id, int signal_id);
eq.snow(int weather);
eq.spawn2(int npc_type, int grid, int unused, double x, double y, double z, double heading);
eq.spawn_condition(string zone, uint32 instance_id, int condition_id, int value);
eq.spawn_from_spawn2(uint32 spawn2_id);
eq.start(int wp);
eq.stop();
eq.stop_all_timers(Encounter enc);
eq.stop_all_timers(ItemInst inst);
eq.stop_all_timers();
eq.stop_all_timers(Mob mob);
eq.stop_follow();
eq.stop_timer(string timer, ItemInst inst);
eq.stop_timer(string timer);
eq.stop_timer(string timer, Mob mob);
eq.stop_timer(string timer, Encounter enc);
eq.summon_all_player_corpses(uint32 char_id, float x, float y, float z, float h);
eq.summon_buried_player_corpse(uint32 char_id, float x, float y, float z, float h);
eq.target_global(string name, string value, string duration, int npc_id, int char_id, int zone_id);
eq.task_explored_area(int explore_id);
eq.task_selector(object table);
eq.task_set_selector(int task_set);
eq.task_time_left(task_id);
eq.toggle_spawn_event(int event_id, bool enable, bool strict, bool reset);
eq.train_discs(max);
eq.train_discs(max, min);
eq.unique_spawn(int npc_type, int grid, int unused, double x, double y, double z, double heading = 0.0);
eq.update_instance_timer(uint16 instance_id, uint32 new_duration);
eq.update_spawn_timer(uint32 id, uint32 new_time);
eq.update_task_activity(int task, int activity, int count);
eq.update_zone_header(string type, string value);
eq.voice_tell(string str, uint32 macro_num, uint32 race_num, uint32 gender_num);
eq.wear_change(uint32 slot, uint32 texture);
eq.whisper(string message);
eq.world_emote(int type, string str);
eq.world_wide_add_ldon_loss(uint32 theme_id);
eq.world_wide_add_ldon_loss(uint32 theme_id, uint8 min_status, uint8 max_status);
eq.world_wide_add_ldon_loss(uint32 theme_id, uint8 min_status);
eq.world_wide_add_ldon_points(uint32 theme_id, int points, uint8 min_status, uint8 max_status);
eq.world_wide_add_ldon_points(uint32 theme_id, int points);
eq.world_wide_add_ldon_points(uint32 theme_id, int points, uint8 min_status);
eq.world_wide_add_ldon_win(uint32 theme_id);
eq.world_wide_add_ldon_win(uint32 theme_id, uint8 min_status, uint8 max_status);
eq.world_wide_add_ldon_win(uint32 theme_id, uint8 min_status);
eq.world_wide_assign_task(uint32 task_id);
eq.world_wide_assign_task(uint32 task_id, bool enforce_level_requirement, uint8 min_status, uint8 max_status);
eq.world_wide_assign_task(uint32 task_id, bool enforce_level_requirement, uint8 min_status);
eq.world_wide_assign_task(uint32 task_id, bool enforce_level_requirement);
eq.world_wide_cast_spell(uint32 spell_id, uint8 min_status);
eq.world_wide_cast_spell(uint32 spell_id);
eq.world_wide_cast_spell(uint32 spell_id, uint8 min_status, uint8 max_status);
eq.world_wide_dialogue_window(string* message, uint8 min_status, uint8 max_status);
eq.world_wide_dialogue_window(string* message, uint8 min_status);
eq.world_wide_dialogue_window(string* message);
eq.world_wide_disable_task(uint32 task_id, uint8 min_status, uint8 max_status);
eq.world_wide_disable_task(uint32 task_id);
eq.world_wide_disable_task(uint32 task_id, uint8 min_status);
eq.world_wide_enable_task(uint32 task_id);
eq.world_wide_enable_task(uint32 task_id, uint8 min_status, uint8 max_status);
eq.world_wide_enable_task(uint32 task_id, uint8 min_status);
eq.world_wide_fail_task(uint32 task_id);
eq.world_wide_fail_task(uint32 task_id, uint8 min_status);
eq.world_wide_fail_task(uint32 task_id, uint8 min_status, uint8 max_status);
eq.world_wide_marquee(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, string* message);
eq.world_wide_marquee(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, string* message, uint8 min_status);
eq.world_wide_marquee(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, string* message, uint8 min_status, uint8 max_status);
eq.world_wide_message(uint32 type, string* message);
eq.world_wide_message(uint32 type, string* message, uint8 min_status, uint8 max_status);
eq.world_wide_message(uint32 type, string* message, uint8 min_status);
eq.world_wide_move(string* zone_short_name, uint8 min_status);
eq.world_wide_move(string* zone_short_name);
eq.world_wide_move(string* zone_short_name, uint8 min_status, uint8 max_status);
eq.world_wide_move_instance(uint16 instance_id, uint8 min_status, uint8 max_status);
eq.world_wide_move_instance(uint16 instance_id);
eq.world_wide_move_instance(uint16 instance_id, uint8 min_status);
eq.world_wide_remove_ldon_loss(uint32 theme_id, uint8 min_status);
eq.world_wide_remove_ldon_loss(uint32 theme_id);
eq.world_wide_remove_ldon_loss(uint32 theme_id, uint8 min_status, uint8 max_status);
eq.world_wide_remove_ldon_win(uint32 theme_id, uint8 min_status);
eq.world_wide_remove_ldon_win(uint32 theme_id);
eq.world_wide_remove_ldon_win(uint32 theme_id, uint8 min_status, uint8 max_status);
eq.world_wide_remove_spell(uint32 spell_id);
eq.world_wide_remove_spell(uint32 spell_id, uint8 min_status, uint8 max_status);
eq.world_wide_remove_spell(uint32 spell_id, uint8 min_status);
eq.world_wide_remove_task(uint32 task_id);
eq.world_wide_remove_task(uint32 task_id, uint8 min_status);
eq.world_wide_remove_task(uint32 task_id, uint8 min_status, uint8 max_status);
eq.world_wide_reset_activity(uint32 task_id, int activity_id, uint8 min_status);
eq.world_wide_reset_activity(uint32 task_id, int activity_id);
eq.world_wide_reset_activity(uint32 task_id, int activity_id, uint8 min_status, uint8 max_status);
eq.world_wide_set_entity_variable_client(string* variable_name, string* variable_value);
eq.world_wide_set_entity_variable_client(string* variable_name, string* variable_value, uint8 min_status, uint8 max_status);
eq.world_wide_set_entity_variable_client(string* variable_name, string* variable_value, uint8 min_status);
eq.world_wide_set_entity_variable_npc(string* variable_name, string* variable_value);
eq.world_wide_signal_client(uint32 signal, uint8 min_status, uint8 max_status);
eq.world_wide_signal_client(uint32 signal);
eq.world_wide_signal_client(uint32 signal, uint8 min_status);
eq.world_wide_signal_npc(uint32 signal);
eq.world_wide_update_activity(uint32 task_id, int activity_id);
eq.world_wide_update_activity(uint32 task_id, int activity_id, int activity_count);
eq.world_wide_update_activity(uint32 task_id, int activity_id, int activity_count, uint8 min_status, uint8 max_status);
eq.world_wide_update_activity(uint32 task_id, int activity_id, int activity_count, uint8 min_status);
eq.zone(string* zone_name);
eq.zone_emote(int type, string str);
eq.zone_group(string* zone_name);
eq.zone_raid(string* zone_name);
Back to top