StatBonuses

Info

Also see Spire Quest API Explorer for latest definitions and Quest examples

$statbonuses->GetAC();
$statbonuses->GetAGI();
$statbonuses->GetAGICapModifier();
$statbonuses->GetAStacker(int slot);
$statbonuses->GetATK();
$statbonuses->GetAbsorbMagicAttack(int slot);
$statbonuses->GetAccuracy(int slot);
$statbonuses->GetAdjustedCastingSkill();
$statbonuses->GetAggroRange();
$statbonuses->GetAlterNPCLevel();
$statbonuses->GetAmbidexterity();
$statbonuses->GetAmplification();
$statbonuses->GetAntiGate();
$statbonuses->GetArcheryDamageModifier();
$statbonuses->GetAssassinate(int slot);
$statbonuses->GetAssassinateLevel(int slot);
$statbonuses->GetAssistRange();
$statbonuses->GetAvoidMeleeChance();
$statbonuses->GetAvoidMeleeChanceEffect();
$statbonuses->GetBStacker(int slot);
$statbonuses->GetBaseMovementSpeed();
$statbonuses->GetBerserkSPA();
$statbonuses->GetBindWound();
$statbonuses->GetBlockBehind();
$statbonuses->GetBrassModifier();
$statbonuses->GetBuffSlotIncrease();
$statbonuses->GetCHA();
$statbonuses->GetCHACapModifier();
$statbonuses->GetCR();
$statbonuses->GetCRCapModifier();
$statbonuses->GetCStacker(int slot);
$statbonuses->GetChannelChanceItems();
$statbonuses->GetChannelChanceSpells();
$statbonuses->GetCharmBreakChance();
$statbonuses->GetClairvoyance();
$statbonuses->GetCombatStability();
$statbonuses->GetConsumeProjectile();
$statbonuses->GetCorruption();
$statbonuses->GetCorruptionCapModifier();
$statbonuses->GetCripplingBlowChance();
$statbonuses->GetCriticalDOTChance();
$statbonuses->GetCriticalDOTDecay();
$statbonuses->GetCriticalDamageModifier(int slot);
$statbonuses->GetCriticalHealChance();
$statbonuses->GetCriticalHealDecay();
$statbonuses->GetCriticalHealOverTime();
$statbonuses->GetCriticalHitChance(int slot);
$statbonuses->GetCriticalMend();
$statbonuses->GetCriticalRegenDecay();
$statbonuses->GetCriticalSpellChance();
$statbonuses->GetDEX();
$statbonuses->GetDEXCapModifier();
$statbonuses->GetDOTCriticalDamageIncrease();
$statbonuses->GetDOTShielding();
$statbonuses->GetDR();
$statbonuses->GetDRCapModifier();
$statbonuses->GetDSMitigation();
$statbonuses->GetDSMitigationOffHand();
$statbonuses->GetDStacker(int slot);
$statbonuses->GetDamageModifier(int slot);
$statbonuses->GetDamageModifier2(int slot);
$statbonuses->GetDamageShield();
$statbonuses->GetDamageShieldSpellID();
$statbonuses->GetDamageShieldType();
$statbonuses->GetDeathSave(int slot);
$statbonuses->GetDelayDeath();
$statbonuses->GetDistanceRemoval();
$statbonuses->GetDivineAura();
$statbonuses->GetDivineSaveChance(int slot);
$statbonuses->GetDodgeChance();
$statbonuses->GetDoubleAttackChance();
$statbonuses->GetDoubleRangedAttack();
$statbonuses->GetDoubleRiposte();
$statbonuses->GetDoubleSpecialAttack();
$statbonuses->GetDualWieldChance();
$statbonuses->GetEffectiveCastingLevel();
$statbonuses->GetEndurance();
$statbonuses->GetEndurancePercentCAp(slot);
$statbonuses->GetEnduranceReduction();
$statbonuses->GetEnduranceRegen();
$statbonuses->GetExtraAttackChance();
$statbonuses->GetExtraXTargets();
$statbonuses->GetFR();
$statbonuses->GetFRCapModifier();
$statbonuses->GetFactionModifierPercent();
$statbonuses->GetFearless();
$statbonuses->GetFeignedCastOnChance();
$statbonuses->GetFinishingBlow(int slot);
$statbonuses->GetFinishingBlowLevel(int slot);
$statbonuses->GetFlurryChance();
$statbonuses->GetFocusEffects(int slot);
$statbonuses->GetFocusEffectsWorn(int slot);
$statbonuses->GetForageAdditionalItems();
$statbonuses->GetFrenziedDevastation();
$statbonuses->GetFrontalBackstabChance();
$statbonuses->GetFrontalBackstabMinimumDamage();
$statbonuses->GetFrontalStunResist();
$statbonuses->GetGiveDoubleAttack();
$statbonuses->GetGiveDoubleRiposte(int slot);
$statbonuses->GetGivePetGroupTarget();
$statbonuses->GetGravityEffect();
$statbonuses->GetHP();
$statbonuses->GetHPPercentCap(slot);
$statbonuses->GetHPRegen();
$statbonuses->GetHPToManaConvert();
$statbonuses->GetHaste();
$statbonuses->GetHasteType2();
$statbonuses->GetHasteType3();
$statbonuses->GetHateModifier();
$statbonuses->GetHeadShot(int slot);
$statbonuses->GetHeadShotLevel(int slot);
$statbonuses->GetHealAmt();
$statbonuses->GetHealRate();
$statbonuses->GetHeroicAGI();
$statbonuses->GetHeroicCHA();
$statbonuses->GetHeroicCR();
$statbonuses->GetHeroicCorrup();
$statbonuses->GetHeroicDEX();
$statbonuses->GetHeroicDR();
$statbonuses->GetHeroicFR();
$statbonuses->GetHeroicINT();
$statbonuses->GetHeroicMR();
$statbonuses->GetHeroicPR();
$statbonuses->GetHeroicSTA();
$statbonuses->GetHeroicSTR();
$statbonuses->GetHeroicWIS();
$statbonuses->GetHitChance();
$statbonuses->GetHitChanceEffect(int slot);
$statbonuses->GetHundredHands();
$statbonuses->GetINT();
$statbonuses->GetINTCapModifier();
$statbonuses->GetIllusionPersistence();
$statbonuses->GetImmuneToFlee();
$statbonuses->GetImprovedReclaimEnergy();
$statbonuses->GetImprovedTaunt(int slot);
$statbonuses->GetIncreaseBlockChance();
$statbonuses->GetIncreaseChanceMemoryWipe();
$statbonuses->GetIncreaseRunSpeedCap();
$statbonuses->GetInhibitMelee();
$statbonuses->GetIsBlind();
$statbonuses->GetIsFeared();
$statbonuses->GetItemATKCap();
$statbonuses->GetItemHPRegenCap();
$statbonuses->GetItemManaRegenCap();
$statbonuses->GetLimitToSkill(int slot);
$statbonuses->GetMR();
$statbonuses->GetMRCapModifier();
$statbonuses->GetMagicWeapon();
$statbonuses->GetMana();
$statbonuses->GetManaAbsorbPercentDamage(int slot);
$statbonuses->GetManaPercentCap(slot);
$statbonuses->GetManaRegen();
$statbonuses->GetMasteryOfPast();
$statbonuses->GetMaxBindWound();
$statbonuses->GetMaxHP();
$statbonuses->GetMaxHPChange();
$statbonuses->GetMeleeLifetap();
$statbonuses->GetMeleeMitigation();
$statbonuses->GetMeleeMitigationEffect();
$statbonuses->GetMeleeRune(int slot);
$statbonuses->GetMeleeSkillCheck();
$statbonuses->GetMeleeSkillCheckSkill();
$statbonuses->GetMeleeThresholdGuard(int slot);
$statbonuses->GetMetabolism();
$statbonuses->GetMinimumDamageModifier(int slot);
$statbonuses->GetMitigateDOTRune(int slot);
$statbonuses->GetMitigateMeleeRune(int slot);
$statbonuses->GetMitigateSpellRune(int slot);
$statbonuses->GetMovementSpeed();
$statbonuses->GetNegateAttacks(int slot);
$statbonuses->GetNegateEffects();
$statbonuses->GetNegateIfCombat();
$statbonuses->GetNoBreakAESneak();
$statbonuses->GetOffhandRiposteFail();
$statbonuses->GetPCPetFlurry();
$statbonuses->GetPCPetRampage(int slot);
$statbonuses->GetPR();
$statbonuses->GetPRCapModifier();
$statbonuses->GetPackrat();
$statbonuses->GetParryChance();
$statbonuses->GetPercussionModifier();
$statbonuses->GetPersistentCasting();
$statbonuses->GetPetAvoidance();
$statbonuses->GetPetCriticalHit();
$statbonuses->GetPetFlurry();
$statbonuses->GetPetMaxHP();
$statbonuses->GetPetMeleeMitigation();
$statbonuses->GetProcChance();
$statbonuses->GetProcChanceSPA();
$statbonuses->GetRaiseSkillCap(int slot);
$statbonuses->GetReduceFallDamage();
$statbonuses->GetReduceTradeskillFail(int slot);
$statbonuses->GetReflectChance();
$statbonuses->GetResistFearChance();
$statbonuses->GetResistSpellChance();
$statbonuses->GetReverseDamageShield();
$statbonuses->GetReverseDamageShieldSpellID();
$statbonuses->GetReverseDamageShieldType();
$statbonuses->GetRiposteChance();
$statbonuses->GetRoot(int slot);
$statbonuses->GetRootBreakChance();
$statbonuses->GetSEResist(int slot);
$statbonuses->GetSTA();
$statbonuses->GetSTACapModifier();
$statbonuses->GetSTR();
$statbonuses->GetSTRCapModifier();
$statbonuses->GetSalvageChance();
$statbonuses->GetSanctuary();
$statbonuses->GetScreech();
$statbonuses->GetSecondaryDamageIncrease();
$statbonuses->GetSeeInvis();
$statbonuses->GetShieldBlock();
$statbonuses->GetShieldEquipDamageModifier();
$statbonuses->GetShroudOfStealth();
$statbonuses->GetSingingModifier();
$statbonuses->GetSkillAttackProc(int slot);
$statbonuses->GetSkillDamageAmount(int slot);
$statbonuses->GetSkillDamageAmount2(int slot);
$statbonuses->GetSkillDamageTaken(int slot);
$statbonuses->GetSkillModifier(int slot);
$statbonuses->GetSkillModifierMax(int slot);
$statbonuses->GetSkillProc(int slot);
$statbonuses->GetSkillProcSuccess(int slot);
$statbonuses->GetSkillReuseTime(int slot);
$statbonuses->GetSlayUndead(int slot);
$statbonuses->GetSongModifierCap();
$statbonuses->GetSongRange();
$statbonuses->GetSpellCriticalDamageIncrease();
$statbonuses->GetSpellCriticalDamageIncreaseNoStack();
$statbonuses->GetSpellDamage();
$statbonuses->GetSpellDamageShield();
$statbonuses->GetSpellOnDeath(int slot);
$statbonuses->GetSpellOnKill(int slot);
$statbonuses->GetSpellProcChance();
$statbonuses->GetSpellShield();
$statbonuses->GetSpellThresholdGuard(int slot);
$statbonuses->GetSpellTriggers(int slot);
$statbonuses->GetStrikeThrough();
$statbonuses->GetStringedModifier();
$statbonuses->GetStunBashChance();
$statbonuses->GetStunResist();
$statbonuses->GetTradeSkillMastery();
$statbonuses->GetTriggerMeleeThreshold();
$statbonuses->GetTriggerOnValueAmount();
$statbonuses->GetTriggerSpellThreshold();
$statbonuses->GetTripleAttackChance();
$statbonuses->GetTripleBackstab();
$statbonuses->GetTwoHandBluntBlock();
$statbonuses->GetUnfailingDivinity();
$statbonuses->GetVampirism();
$statbonuses->GetVoiceGraft();
$statbonuses->GetWIS();
$statbonuses->GetWISCapModifier();
$statbonuses->GetWindModifier();
$statbonuses->GetXPRateModifier();

Info

Also see Spire Quest API Explorer for latest definitions and Quest examples

statbonuses:AC();
statbonuses:AGI();
statbonuses:AGICapMod();
statbonuses:AStacker(int idx);
statbonuses:ATK();
statbonuses:AbsorbMagicAtt(int idx);
statbonuses:Accuracy(int idx);
statbonuses:AggroRange();
statbonuses:AlterNPCLevel();
statbonuses:Ambidexterity();
statbonuses:Amplification();
statbonuses:AntiGate();
statbonuses:ArcheryDamageModifier();
statbonuses:Assassinate(int idx);
statbonuses:AssassinateLevel(int idx);
statbonuses:AssistRange();
statbonuses:AvoidMeleeChance();
statbonuses:AvoidMeleeChanceEffect();
statbonuses:BStacker(int idx);
statbonuses:BaseMovementSpeed();
statbonuses:BerserkSPA();
statbonuses:BindWound();
statbonuses:BlockBehind();
statbonuses:BlockNextSpell();
statbonuses:BuffSlotIncrease();
statbonuses:CHA();
statbonuses:CHACapMod();
statbonuses:CR();
statbonuses:CRCapMod();
statbonuses:CStacker(int idx);
statbonuses:ChannelChanceItems();
statbonuses:ChannelChanceSpells();
statbonuses:CharmBreakChance();
statbonuses:Clairvoyance();
statbonuses:CombatStability();
statbonuses:ConsumeProjectile();
statbonuses:Corrup();
statbonuses:CorrupCapMod();
statbonuses:CrippBlowChance();
statbonuses:CritDmgMod(int idx);
statbonuses:CriticalDoTChance();
statbonuses:CriticalDotDecay();
statbonuses:CriticalHealChance();
statbonuses:CriticalHealDecay();
statbonuses:CriticalHealOverTime();
statbonuses:CriticalHitChance(int idx);
statbonuses:CriticalMend();
statbonuses:CriticalRegenDecay();
statbonuses:CriticalSpellChance();
statbonuses:DEX();
statbonuses:DEXCapMod();
statbonuses:DR();
statbonuses:DRCapMod();
statbonuses:DSMitigation();
statbonuses:DSMitigationOffHand();
statbonuses:DStacker(int idx);
statbonuses:DamageModifier(int idx);
statbonuses:DamageModifier2(int idx);
statbonuses:DamageShield();
statbonuses:DamageShieldSpellID();
statbonuses:DamageShieldType();
statbonuses:DeathSave(int idx);
statbonuses:DelayDeath();
statbonuses:DistanceRemoval();
statbonuses:DivineAura();
statbonuses:DivineSaveChance(int idx);
statbonuses:DoTShielding();
statbonuses:DodgeChance();
statbonuses:DotCritDmgIncrease();
statbonuses:DoubleAttackChance();
statbonuses:DoubleRangedAttack();
statbonuses:DoubleRiposte();
statbonuses:DoubleSpecialAttack();
statbonuses:DualWieldChance();
statbonuses:EndPercCap(idx);
statbonuses:Endurance();
statbonuses:EnduranceReduction();
statbonuses:EnduranceRegen();
statbonuses:ExtraAttackChance();
statbonuses:FR();
statbonuses:FRCapMod();
statbonuses:FactionModPct();
statbonuses:Fearless();
statbonuses:FeignedCastOnChance();
statbonuses:FinishingBlow(int idx);
statbonuses:FinishingBlowLvl(int idx);
statbonuses:FlurryChance();
statbonuses:FocusEffects(int idx);
statbonuses:FocusEffectsWorn(int idx);
statbonuses:ForageAdditionalItems();
statbonuses:FrenziedDevastation();
statbonuses:FrontalBackstabChance();
statbonuses:FrontalBackstabMinDmg();
statbonuses:FrontalStunResist();
statbonuses:GetXPRateMod();
statbonuses:GiveDoubleAttack();
statbonuses:GiveDoubleRiposte(int idx);
statbonuses:GivePetGroupTarget();
statbonuses:GravityEffect();
statbonuses:HP();
statbonuses:HPPercCap(idx);
statbonuses:HPRegen();
statbonuses:HPToManaConvert();
statbonuses:HSLevel(int idx);
statbonuses:HeadShot(int idx);
statbonuses:HealAmt();
statbonuses:HealRate();
statbonuses:HeroicAGI();
statbonuses:HeroicCHA();
statbonuses:HeroicCR();
statbonuses:HeroicCorrup();
statbonuses:HeroicDEX();
statbonuses:HeroicDR();
statbonuses:HeroicFR();
statbonuses:HeroicINT();
statbonuses:HeroicMR();
statbonuses:HeroicPR();
statbonuses:HeroicSTA();
statbonuses:HeroicSTR();
statbonuses:HeroicWIS();
statbonuses:HitChance();
statbonuses:HitChanceEffect(int idx);
statbonuses:HundredHands();
statbonuses:INT();
statbonuses:INTCapMod();
statbonuses:IllusionPersistence();
statbonuses:ImmuneToFlee();
statbonuses:ImprovedReclaimEnergy();
statbonuses:ImprovedTaunt(int idx);
statbonuses:IncreaseBlockChance();
statbonuses:IncreaseChanceMemwipe();
statbonuses:IncreaseRunSpeedCap();
statbonuses:IsBlind();
statbonuses:IsFeared();
statbonuses:ItemATKCap();
statbonuses:ItemHPRegenCap();
statbonuses:ItemManaRegenCap();
statbonuses:LimitToSkill(int idx);
statbonuses:MR();
statbonuses:MRCapMod();
statbonuses:MagicWeapon();
statbonuses:Mana();
statbonuses:ManaAbsorbPercentDamage(int idx);
statbonuses:ManaPercCap(idx);
statbonuses:ManaRegen();
statbonuses:MasteryofPast();
statbonuses:MaxBindWound();
statbonuses:MaxHP();
statbonuses:MaxHPChange();
statbonuses:MeleeLifetap();
statbonuses:MeleeMitigation();
statbonuses:MeleeMitigationEffect();
statbonuses:MeleeRune(int idx);
statbonuses:MeleeSkillCheck();
statbonuses:MeleeSkillCheckSkill();
statbonuses:MeleeThresholdGuard(int idx);
statbonuses:Metabolism();
statbonuses:MinDamageModifier(int idx);
statbonuses:MitigateDotRune(int idx);
statbonuses:MitigateMeleeRune(int idx);
statbonuses:MitigateSpellRune(int idx);
statbonuses:NegateAttacks(int idx);
statbonuses:NegateEffects();
statbonuses:NegateIfCombat();
statbonuses:NoBreakAESneak();
statbonuses:OffhandRiposteFail();
statbonuses:PC_Pet_Flurry();
statbonuses:PC_Pet_Rampage(int idx);
statbonuses:PR();
statbonuses:PRCapMod();
statbonuses:Packrat();
statbonuses:ParryChance();
statbonuses:PersistantCasting();
statbonuses:PetAvoidance();
statbonuses:PetCriticalHit();
statbonuses:PetFlurry();
statbonuses:PetMaxHP();
statbonuses:PetMeleeMitigation();
statbonuses:ProcChance();
statbonuses:ProcChanceSPA();
statbonuses:RaiseSkillCap(int idx);
statbonuses:ReduceFallDamage();
statbonuses:ReduceTradeskillFail(int idx);
statbonuses:ResistFearChance();
statbonuses:ResistSpellChance();
statbonuses:ReverseDamageShield();
statbonuses:ReverseDamageShieldSpellID();
statbonuses:ReverseDamageShieldType();
statbonuses:RiposteChance();
statbonuses:Root(int idx);
statbonuses:RootBreakChance();
statbonuses:SEResist(int idx);
statbonuses:STA();
statbonuses:STACapMod();
statbonuses:STR();
statbonuses:STRCapMod();
statbonuses:SalvageChance();
statbonuses:Sanctuary();
statbonuses:Screech();
statbonuses:SecondaryDmgInc();
statbonuses:SeeInvis();
statbonuses:ShieldBlock();
statbonuses:ShieldEquipDmgMod();
statbonuses:ShroudofStealth();
statbonuses:SkillAttackProc(int idx);
statbonuses:SkillDamageAmount(int idx);
statbonuses:SkillDamageAmount2(int idx);
statbonuses:SkillDmgTaken(int idx);
statbonuses:SkillProc(int idx);
statbonuses:SkillProcSuccess(int idx);
statbonuses:SkillReuseTime(int idx);
statbonuses:SlayUndead(int idx);
statbonuses:SongRange();
statbonuses:SpellCritDmgIncNoStack();
statbonuses:SpellCritDmgIncrease();
statbonuses:SpellDamageShield();
statbonuses:SpellDmg();
statbonuses:SpellOnDeath(int idx);
statbonuses:SpellOnKill(int idx);
statbonuses:SpellProcChance();
statbonuses:SpellShield();
statbonuses:SpellThresholdGuard(int idx);
statbonuses:SpellTriggers(int idx);
statbonuses:StrikeThrough();
statbonuses:StunBashChance();
statbonuses:StunResist();
statbonuses:TradeSkillMastery();
statbonuses:TriggerMeleeThreshold();
statbonuses:TriggerOnValueAmount();
statbonuses:TriggerSpellThreshold();
statbonuses:TripleAttackChance();
statbonuses:TripleBackstab();
statbonuses:TwoHandBluntBlock();
statbonuses:UnfailingDivinity();
statbonuses:Vampirism();
statbonuses:VoiceGraft();
statbonuses:WIS();
statbonuses:WISCapMod();
statbonuses:adjusted_casting_skill();
statbonuses:brassMod();
statbonuses:effective_casting_level();
statbonuses:extra_xtargets();
statbonuses:haste();
statbonuses:hastetype2();
statbonuses:hastetype3();
statbonuses:hatemod();
statbonuses:inhibitmelee();
statbonuses:movementspeed();
statbonuses:percussionMod();
statbonuses:reflect_chance();
statbonuses:singingMod();
statbonuses:skillmod(int idx);
statbonuses:skillmodmax(int idx);
statbonuses:songModCap();
statbonuses:stringedMod();
statbonuses:windMod();