ItemInst
Info
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iteminst:AddExp(uint32 exp);
iteminst:ClearTimers();
iteminst:Clone();
iteminst:ContainsAugmentByID(uint32 item_id);
iteminst:CountAugmentByID(uint32 item_id);
iteminst:DeleteCustomData(const std);
iteminst:GetAugment(uint8 slot_id);
iteminst:GetAugmentItemID(uint8 slot_id);
iteminst:GetAugmentType();
iteminst:GetCharges();
iteminst:GetColor();
iteminst:GetCustomData(const std);
iteminst:GetCustomDataString();
iteminst:GetExp();
iteminst:GetID();
iteminst:GetItem();
iteminst:GetItem(uint8 slot_id);
iteminst:GetItemID(uint8 slot_id);
iteminst:GetItemScriptID();
iteminst:GetKillsNeeded(uint8 current_level);
iteminst:GetMaxEvolveLvl();
iteminst:GetName();
iteminst:GetPrice();
iteminst:GetTaskDeliveredCount();
iteminst:GetTotalItemCount();
iteminst:GetUnscaledItem();
iteminst:IsAmmo();
iteminst:IsAttuned();
iteminst:IsAugmentable();
iteminst:IsAugmented();
iteminst:IsEquipable(int16 slot_id);
iteminst:IsEquipable(uint16 race_bitmask, uint16 class_bitmask);
iteminst:IsExpendable();
iteminst:IsInstNoDrop();
iteminst:IsStackable();
iteminst:IsType(int item_class);
iteminst:IsWeapon();
iteminst:ItemSay(string text, uint8 language_id // @categories Inventory and Items);
iteminst:ItemSay(string text // @categories Inventory and Items);
iteminst:RemoveTaskDeliveredItems();
iteminst:SetAttuned(bool flag);
iteminst:SetCharges(int charges);
iteminst:SetColor(uint32 color);
iteminst:SetCustomData(const std);
iteminst:SetCustomData(const std);
iteminst:SetCustomData(const std);
iteminst:SetCustomData(const string &identifier, std);
iteminst:SetExp(uint32 exp);
iteminst:SetInstNoDrop(bool flag);
iteminst:SetPrice(uint32 price);
iteminst:SetScale(double scale_factor);
iteminst:SetScaling(bool v);
iteminst:SetTimer(string name, uint32 time);
iteminst:StopTimer(string name);
iteminst:operator=(const o);