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Lua [Spell]

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Also see Spire Quest API Explorer for latest definitions and Quest examples

EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT

function EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT(e) {
    eq.debug("target " .. e.target);
    eq.debug("spell_id " .. e.spell_id);
    eq.debug("caster_id " .. e.caster_id);
    eq.debug("tics_remaining " .. e.tics_remaining);
    eq.debug("caster_level " .. e.caster_level);
    eq.debug("buff_slot " .. e.buff_slot);
    eq.debug("spell " .. e.spell);
}

EVENT_SPELL_EFFECT_CLIENT

function EVENT_SPELL_EFFECT_CLIENT(e) {
    eq.debug("target " .. e.target);
    eq.debug("spell_id " .. e.spell_id);
    eq.debug("caster_id " .. e.caster_id);
    eq.debug("tics_remaining " .. e.tics_remaining);
    eq.debug("caster_level " .. e.caster_level);
    eq.debug("buff_slot " .. e.buff_slot);
    eq.debug("spell " .. e.spell);
}

EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE

function EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE(e) {
    eq.debug("target " .. e.target);
}

EVENT_SPELL_FADE

function EVENT_SPELL_FADE(e) {
    eq.debug("target " .. e.target);
    eq.debug("spell_id " .. e.spell_id);
    eq.debug("caster_id " .. e.caster_id);
    eq.debug("tics_remaining " .. e.tics_remaining);
    eq.debug("caster_level " .. e.caster_level);
    eq.debug("buff_slot " .. e.buff_slot);
    eq.debug("spell " .. e.spell);
}