Lua [Spell]
Info
Also see Spire Quest API Explorer for latest definitions and Quest examples
EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT¶
function EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT(e) {
eq.debug("target " .. e.target);
eq.debug("spell_id " .. e.spell_id);
eq.debug("caster_id " .. e.caster_id);
eq.debug("tics_remaining " .. e.tics_remaining);
eq.debug("caster_level " .. e.caster_level);
eq.debug("buff_slot " .. e.buff_slot);
eq.debug("spell " .. e.spell);
}
EVENT_SPELL_EFFECT_CLIENT¶
function EVENT_SPELL_EFFECT_CLIENT(e) {
eq.debug("target " .. e.target);
eq.debug("spell_id " .. e.spell_id);
eq.debug("caster_id " .. e.caster_id);
eq.debug("tics_remaining " .. e.tics_remaining);
eq.debug("caster_level " .. e.caster_level);
eq.debug("buff_slot " .. e.buff_slot);
eq.debug("spell " .. e.spell);
}
EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE¶
function EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE(e) {
eq.debug("target " .. e.target);
}
EVENT_SPELL_FADE¶
function EVENT_SPELL_FADE(e) {
eq.debug("target " .. e.target);
eq.debug("spell_id " .. e.spell_id);
eq.debug("caster_id " .. e.caster_id);
eq.debug("tics_remaining " .. e.tics_remaining);
eq.debug("caster_level " .. e.caster_level);
eq.debug("buff_slot " .. e.buff_slot);
eq.debug("spell " .. e.spell);
}