Lua [NPC]
Info
Also see Spire Quest API Explorer for latest definitions and Quest examples
EVENT_AGGRO_SAY¶
function EVENT_AGGRO_SAY(e) {
eq.debug("other " .. e.other);
eq.debug("message " .. e.message);
eq.debug("language " .. e.language);
}
EVENT_CAST¶
function EVENT_CAST(e) {
eq.debug("spell " .. e.spell);
eq.debug("caster_id " .. e.caster_id);
eq.debug("caster_level " .. e.caster_level);
eq.debug("target_id " .. e.target_id);
eq.debug("target " .. e.target);
}
EVENT_CAST_BEGIN¶
function EVENT_CAST_BEGIN(e) {
eq.debug("spell " .. e.spell);
eq.debug("caster_id " .. e.caster_id);
eq.debug("caster_level " .. e.caster_level);
eq.debug("target_id " .. e.target_id);
eq.debug("target " .. e.target);
}
EVENT_CAST_ON¶
function EVENT_CAST_ON(e) {
eq.debug("spell " .. e.spell);
eq.debug("caster_id " .. e.caster_id);
eq.debug("caster_level " .. e.caster_level);
eq.debug("target_id " .. e.target_id);
eq.debug("target " .. e.target);
}
EVENT_COMBAT¶
function EVENT_COMBAT(e) {
eq.debug("other " .. e.other);
eq.debug("joined " .. e.joined);
}
EVENT_DAMAGE_GIVEN¶
function EVENT_DAMAGE_GIVEN(e) {
eq.debug("entity_id " .. e.entity_id);
eq.debug("damage " .. e.damage);
eq.debug("spell_id " .. e.spell_id);
eq.debug("skill_id " .. e.skill_id);
eq.debug("is_damage_shield " .. e.is_damage_shield);
eq.debug("is_avoidable " .. e.is_avoidable);
eq.debug("buff_slot " .. e.buff_slot);
eq.debug("is_buff_tic " .. e.is_buff_tic);
eq.debug("special_attack " .. e.special_attack);
eq.debug("other " .. e.other);
}
EVENT_DAMAGE_TAKEN¶
function EVENT_DAMAGE_TAKEN(e) {
eq.debug("entity_id " .. e.entity_id);
eq.debug("damage " .. e.damage);
eq.debug("spell_id " .. e.spell_id);
eq.debug("skill_id " .. e.skill_id);
eq.debug("is_damage_shield " .. e.is_damage_shield);
eq.debug("is_avoidable " .. e.is_avoidable);
eq.debug("buff_slot " .. e.buff_slot);
eq.debug("is_buff_tic " .. e.is_buff_tic);
eq.debug("special_attack " .. e.special_attack);
eq.debug("other " .. e.other);
}
EVENT_DEATH¶
function EVENT_DEATH(e) {
eq.debug("other " .. e.other);
eq.debug("killer_id " .. e.killer_id);
eq.debug("damage " .. e.damage);
eq.debug("spell " .. e.spell);
eq.debug("skill_id " .. e.skill_id);
eq.debug("killed_entity_id " .. e.killed_entity_id);
eq.debug("combat_start_time " .. e.combat_start_time);
eq.debug("combat_end_time " .. e.combat_end_time);
eq.debug("damage_received " .. e.damage_received);
eq.debug("healing_received " .. e.healing_received);
eq.debug("corpse " .. e.corpse);
eq.debug("killed " .. e.killed);
}
EVENT_DEATH_COMPLETE¶
function EVENT_DEATH_COMPLETE(e) {
eq.debug("other " .. e.other);
eq.debug("killer_id " .. e.killer_id);
eq.debug("damage " .. e.damage);
eq.debug("spell " .. e.spell);
eq.debug("skill_id " .. e.skill_id);
eq.debug("killed_entity_id " .. e.killed_entity_id);
eq.debug("combat_start_time " .. e.combat_start_time);
eq.debug("combat_end_time " .. e.combat_end_time);
eq.debug("damage_received " .. e.damage_received);
eq.debug("healing_received " .. e.healing_received);
eq.debug("corpse " .. e.corpse);
eq.debug("killed " .. e.killed);
}
EVENT_DEATH_ZONE¶
function EVENT_DEATH_ZONE(e) {
eq.debug("other " .. e.other);
eq.debug("killer_id " .. e.killer_id);
eq.debug("damage " .. e.damage);
eq.debug("spell " .. e.spell);
eq.debug("skill_id " .. e.skill_id);
eq.debug("killed_entity_id " .. e.killed_entity_id);
eq.debug("combat_start_time " .. e.combat_start_time);
eq.debug("combat_end_time " .. e.combat_end_time);
eq.debug("damage_received " .. e.damage_received);
eq.debug("healing_received " .. e.healing_received);
eq.debug("corpse " .. e.corpse);
eq.debug("killed " .. e.killed);
}
EVENT_DESPAWN¶
function EVENT_DESPAWN(e) {
}
EVENT_DESPAWN_ZONE¶
function EVENT_DESPAWN_ZONE(e) {
eq.debug("other " .. e.other);
}
EVENT_ENTER¶
function EVENT_ENTER(e) {
eq.debug("other " .. e.other);
}
EVENT_ENTER_AREA¶
function EVENT_ENTER_AREA(e) {
eq.debug("area_id " .. e.area_id);
eq.debug("area_type " .. e.area_type);
}
EVENT_ENTITY_VARIABLE_DELETE¶
function EVENT_ENTITY_VARIABLE_DELETE(e) {
eq.debug("variable_name " .. e.variable_name);
eq.debug("variable_value " .. e.variable_value);
eq.debug("old_value " .. e.old_value);
eq.debug("new_value " .. e.new_value);
}
EVENT_ENTITY_VARIABLE_SET¶
function EVENT_ENTITY_VARIABLE_SET(e) {
eq.debug("variable_name " .. e.variable_name);
eq.debug("variable_value " .. e.variable_value);
eq.debug("old_value " .. e.old_value);
eq.debug("new_value " .. e.new_value);
}
EVENT_ENTITY_VARIABLE_UPDATE¶
function EVENT_ENTITY_VARIABLE_UPDATE(e) {
eq.debug("variable_name " .. e.variable_name);
eq.debug("variable_value " .. e.variable_value);
eq.debug("old_value " .. e.old_value);
eq.debug("new_value " .. e.new_value);
}
EVENT_EXIT¶
function EVENT_EXIT(e) {
eq.debug("other " .. e.other);
}
EVENT_FEIGN_DEATH¶
function EVENT_FEIGN_DEATH(e) {
eq.debug("other " .. e.other);
}
EVENT_HATE_LIST¶
function EVENT_HATE_LIST(e) {
eq.debug("other " .. e.other);
eq.debug("joined " .. e.joined);
}
EVENT_HP¶
function EVENT_HP(e) {
eq.debug("hp_event " .. e.hp_event);
eq.debug("inc_hp_event " .. e.inc_hp_event);
}
EVENT_KILLED_MERIT¶
function EVENT_KILLED_MERIT(e) {
eq.debug("other " .. e.other);
}
EVENT_LEAVE_AREA¶
function EVENT_LEAVE_AREA(e) {
eq.debug("area_id " .. e.area_id);
eq.debug("area_type " .. e.area_type);
}
EVENT_LOOT_ADDED¶
function EVENT_LOOT_ADDED(e) {
eq.debug("item " .. e.item);
eq.debug("item_id " .. e.item_id);
eq.debug("item_name " .. e.item_name);
eq.debug("item_charges " .. e.item_charges);
eq.debug("augment_one " .. e.augment_one);
eq.debug("augment_two " .. e.augment_two);
eq.debug("augment_three " .. e.augment_three);
eq.debug("augment_four " .. e.augment_four);
eq.debug("augment_five " .. e.augment_five);
eq.debug("augment_six " .. e.augment_six);
}
EVENT_LOOT_ZONE¶
function EVENT_LOOT_ZONE(e) {
eq.debug("other " .. e.other);
eq.debug("item " .. e.item);
eq.debug("corpse " .. e.corpse);
}
EVENT_PAYLOAD¶
function EVENT_PAYLOAD(e) {
eq.debug("payload_id " .. e.payload_id);
eq.debug("payload_value " .. e.payload_value);
}
EVENT_POPUP_RESPONSE¶
function EVENT_POPUP_RESPONSE(e) {
eq.debug("other " .. e.other);
eq.debug("popup_id " .. e.popup_id);
}
EVENT_PROXIMITY_SAY¶
function EVENT_PROXIMITY_SAY(e) {
eq.debug("other " .. e.other);
eq.debug("message " .. e.message);
eq.debug("language " .. e.language);
}
EVENT_SAY¶
function EVENT_SAY(e) {
eq.debug("other " .. e.other);
eq.debug("message " .. e.message);
eq.debug("language " .. e.language);
}
EVENT_SIGNAL¶
function EVENT_SIGNAL(e) {
eq.debug("signal " .. e.signal);
}
EVENT_SLAY¶
function EVENT_SLAY(e) {
eq.debug("other " .. e.other);
}
EVENT_SPAWN¶
function EVENT_SPAWN(e) {
}
EVENT_SPAWN_ZONE¶
function EVENT_SPAWN_ZONE(e) {
eq.debug("other " .. e.other);
}
EVENT_TARGET_CHANGE¶
function EVENT_TARGET_CHANGE(e) {
eq.debug("other " .. e.other);
}
EVENT_TASK_ACCEPTED¶
function EVENT_TASK_ACCEPTED(e) {
eq.debug("other " .. e.other);
eq.debug("task_id " .. e.task_id);
}
EVENT_TICK¶
function EVENT_TICK(e) {
}
EVENT_TIMER¶
function EVENT_TIMER(e) {
eq.debug("timer " .. e.timer);
}
EVENT_TIMER_PAUSE¶
function EVENT_TIMER_PAUSE(e) {
eq.debug("timer " .. e.timer);
eq.debug("duration " .. e.duration);
}
EVENT_TIMER_RESUME¶
function EVENT_TIMER_RESUME(e) {
eq.debug("timer " .. e.timer);
eq.debug("duration " .. e.duration);
}
EVENT_TIMER_START¶
function EVENT_TIMER_START(e) {
eq.debug("timer " .. e.timer);
eq.debug("duration " .. e.duration);
}
EVENT_TIMER_STOP¶
function EVENT_TIMER_STOP(e) {
eq.debug("timer " .. e.timer);
}
EVENT_TRADE¶
function EVENT_TRADE(e) {
eq.debug("other " .. e.other);
eq.debug("platinum " .. e.platinum);
eq.debug("gold " .. e.gold);
eq.debug("silver " .. e.silver);
eq.debug("copper " .. e.copper);
eq.debug("trade " .. e.trade);
}
EVENT_WAYPOINT_ARRIVE¶
function EVENT_WAYPOINT_ARRIVE(e) {
eq.debug("other " .. e.other);
eq.debug("wp " .. e.wp);
}
EVENT_WAYPOINT_DEPART¶
function EVENT_WAYPOINT_DEPART(e) {
eq.debug("other " .. e.other);
eq.debug("wp " .. e.wp);
}