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Lua [Merc]

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Also see Spire Quest API Explorer for latest definitions and Quest examples

EVENT_AGGRO_SAY

function EVENT_AGGRO_SAY(e) {
}

EVENT_CAST

function EVENT_CAST(e) {
}

EVENT_CAST_BEGIN

function EVENT_CAST_BEGIN(e) {
}

EVENT_CAST_ON

function EVENT_CAST_ON(e) {
}

EVENT_COMBAT

function EVENT_COMBAT(e) {
}

EVENT_DAMAGE_GIVEN

function EVENT_DAMAGE_GIVEN(e) {
}

EVENT_DAMAGE_TAKEN

function EVENT_DAMAGE_TAKEN(e) {
}

EVENT_DEATH

function EVENT_DEATH(e) {
}

EVENT_DEATH_COMPLETE

function EVENT_DEATH_COMPLETE(e) {
}

EVENT_DESPAWN

function EVENT_DESPAWN(e) {
}

EVENT_ENTITY_VARIABLE_DELETE

function EVENT_ENTITY_VARIABLE_DELETE(e) {
}

EVENT_ENTITY_VARIABLE_SET

function EVENT_ENTITY_VARIABLE_SET(e) {
}

EVENT_ENTITY_VARIABLE_UPDATE

function EVENT_ENTITY_VARIABLE_UPDATE(e) {
}

EVENT_PAYLOAD

function EVENT_PAYLOAD(e) {
}

EVENT_POPUP_RESPONSE

function EVENT_POPUP_RESPONSE(e) {
}

EVENT_SAY

function EVENT_SAY(e) {
}

EVENT_SIGNAL

function EVENT_SIGNAL(e) {
}

EVENT_SLAY

function EVENT_SLAY(e) {
}

EVENT_SPAWN

function EVENT_SPAWN(e) {
}

EVENT_TARGET_CHANGE

function EVENT_TARGET_CHANGE(e) {
}

EVENT_TIMER

function EVENT_TIMER(e) {
}

EVENT_TIMER_PAUSE

function EVENT_TIMER_PAUSE(e) {
}

EVENT_TIMER_RESUME

function EVENT_TIMER_RESUME(e) {
}

EVENT_TIMER_START

function EVENT_TIMER_START(e) {
}

EVENT_TIMER_STOP

function EVENT_TIMER_STOP(e) {
}

EVENT_USE_SKILL

function EVENT_USE_SKILL(e) {
}