Lua [Merc]
Info
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EVENT_AGGRO_SAY¶
function EVENT_AGGRO_SAY(e) {
}
EVENT_CAST¶
function EVENT_CAST(e) {
}
EVENT_CAST_BEGIN¶
function EVENT_CAST_BEGIN(e) {
}
EVENT_CAST_ON¶
function EVENT_CAST_ON(e) {
}
EVENT_COMBAT¶
function EVENT_COMBAT(e) {
}
EVENT_DAMAGE_GIVEN¶
function EVENT_DAMAGE_GIVEN(e) {
}
EVENT_DAMAGE_TAKEN¶
function EVENT_DAMAGE_TAKEN(e) {
}
EVENT_DEATH¶
function EVENT_DEATH(e) {
}
EVENT_DEATH_COMPLETE¶
function EVENT_DEATH_COMPLETE(e) {
}
EVENT_DESPAWN¶
function EVENT_DESPAWN(e) {
}
EVENT_ENTITY_VARIABLE_DELETE¶
function EVENT_ENTITY_VARIABLE_DELETE(e) {
}
EVENT_ENTITY_VARIABLE_SET¶
function EVENT_ENTITY_VARIABLE_SET(e) {
}
EVENT_ENTITY_VARIABLE_UPDATE¶
function EVENT_ENTITY_VARIABLE_UPDATE(e) {
}
EVENT_PAYLOAD¶
function EVENT_PAYLOAD(e) {
}
EVENT_POPUP_RESPONSE¶
function EVENT_POPUP_RESPONSE(e) {
}
EVENT_SAY¶
function EVENT_SAY(e) {
}
EVENT_SIGNAL¶
function EVENT_SIGNAL(e) {
}
EVENT_SLAY¶
function EVENT_SLAY(e) {
}
EVENT_SPAWN¶
function EVENT_SPAWN(e) {
}
EVENT_TARGET_CHANGE¶
function EVENT_TARGET_CHANGE(e) {
}
EVENT_TIMER¶
function EVENT_TIMER(e) {
}
EVENT_TIMER_PAUSE¶
function EVENT_TIMER_PAUSE(e) {
}
EVENT_TIMER_RESUME¶
function EVENT_TIMER_RESUME(e) {
}
EVENT_TIMER_START¶
function EVENT_TIMER_START(e) {
}
EVENT_TIMER_STOP¶
function EVENT_TIMER_STOP(e) {
}
EVENT_USE_SKILL¶
function EVENT_USE_SKILL(e) {
}