Lua [Item]
Info
Also see Spire Quest API Explorer for latest definitions and Quest examples
EVENT_AUGMENT_INSERT¶
function EVENT_AUGMENT_INSERT(e) {
eq.debug("item " .. e.item);
eq.debug("slot_id " .. e.slot_id);
}
EVENT_AUGMENT_ITEM¶
function EVENT_AUGMENT_ITEM(e) {
eq.debug("aug " .. e.aug);
eq.debug("slot_id " .. e.slot_id);
}
EVENT_AUGMENT_REMOVE¶
function EVENT_AUGMENT_REMOVE(e) {
eq.debug("item " .. e.item);
eq.debug("slot_id " .. e.slot_id);
eq.debug("destroyed " .. e.destroyed);
}
EVENT_DESTROY_ITEM¶
function EVENT_DESTROY_ITEM(e) {
}
EVENT_DROP_ITEM¶
function EVENT_DROP_ITEM(e) {
}
EVENT_EQUIP_ITEM¶
function EVENT_EQUIP_ITEM(e) {
eq.debug("slot_id " .. e.slot_id);
}
EVENT_ITEM_CLICK¶
function EVENT_ITEM_CLICK(e) {
eq.debug("slot_id " .. e.slot_id);
}
EVENT_ITEM_CLICK_CAST¶
function EVENT_ITEM_CLICK_CAST(e) {
eq.debug("slot_id " .. e.slot_id);
}
EVENT_ITEM_ENTER_ZONE¶
function EVENT_ITEM_ENTER_ZONE(e) {
}
EVENT_LOOT¶
function EVENT_LOOT(e) {
eq.debug("corpse " .. e.corpse);
}
EVENT_SCALE_CALC¶
function EVENT_SCALE_CALC(e) {
}
EVENT_TIMER¶
function EVENT_TIMER(e) {
eq.debug("timer " .. e.timer);
}
EVENT_TIMER_PAUSE¶
function EVENT_TIMER_PAUSE(e) {
eq.debug("timer " .. e.timer);
eq.debug("duration " .. e.duration);
}
EVENT_TIMER_RESUME¶
function EVENT_TIMER_RESUME(e) {
eq.debug("timer " .. e.timer);
eq.debug("duration " .. e.duration);
}
EVENT_TIMER_START¶
function EVENT_TIMER_START(e) {
eq.debug("timer " .. e.timer);
eq.debug("duration " .. e.duration);
}
EVENT_TIMER_STOP¶
function EVENT_TIMER_STOP(e) {
eq.debug("timer " .. e.timer);
}
EVENT_UNAUGMENT_ITEM¶
function EVENT_UNAUGMENT_ITEM(e) {
eq.debug("aug " .. e.aug);
eq.debug("slot_id " .. e.slot_id);
}
EVENT_UNEQUIP_ITEM¶
function EVENT_UNEQUIP_ITEM(e) {
eq.debug("slot_id " .. e.slot_id);
}
EVENT_WEAPON_PROC¶
function EVENT_WEAPON_PROC(e) {
eq.debug("target " .. e.target);
eq.debug("spell " .. e.spell);
}