Lua [Bot]
Info
Also see Spire Quest API Explorer for latest definitions and Quest examples
EVENT_AGGRO_SAY¶
function EVENT_AGGRO_SAY(e) {
}
EVENT_CAST¶
function EVENT_CAST(e) {
eq.debug("spell " .. e.spell);
eq.debug("caster_id " .. e.caster_id);
eq.debug("caster_level " .. e.caster_level);
eq.debug("target_id " .. e.target_id);
eq.debug("target " .. e.target);
}
EVENT_CAST_BEGIN¶
function EVENT_CAST_BEGIN(e) {
eq.debug("spell " .. e.spell);
eq.debug("caster_id " .. e.caster_id);
eq.debug("caster_level " .. e.caster_level);
eq.debug("target_id " .. e.target_id);
eq.debug("target " .. e.target);
}
EVENT_CAST_ON¶
function EVENT_CAST_ON(e) {
eq.debug("spell " .. e.spell);
eq.debug("caster_id " .. e.caster_id);
eq.debug("caster_level " .. e.caster_level);
eq.debug("target_id " .. e.target_id);
eq.debug("target " .. e.target);
}
EVENT_COMBAT¶
function EVENT_COMBAT(e) {
eq.debug("other " .. e.other);
eq.debug("joined " .. e.joined);
}
EVENT_DAMAGE_GIVEN¶
function EVENT_DAMAGE_GIVEN(e) {
eq.debug("entity_id " .. e.entity_id);
eq.debug("damage " .. e.damage);
eq.debug("spell_id " .. e.spell_id);
eq.debug("skill_id " .. e.skill_id);
eq.debug("is_damage_shield " .. e.is_damage_shield);
eq.debug("is_avoidable " .. e.is_avoidable);
eq.debug("buff_slot " .. e.buff_slot);
eq.debug("is_buff_tic " .. e.is_buff_tic);
eq.debug("special_attack " .. e.special_attack);
eq.debug("other " .. e.other);
}
EVENT_DAMAGE_TAKEN¶
function EVENT_DAMAGE_TAKEN(e) {
eq.debug("entity_id " .. e.entity_id);
eq.debug("damage " .. e.damage);
eq.debug("spell_id " .. e.spell_id);
eq.debug("skill_id " .. e.skill_id);
eq.debug("is_damage_shield " .. e.is_damage_shield);
eq.debug("is_avoidable " .. e.is_avoidable);
eq.debug("buff_slot " .. e.buff_slot);
eq.debug("is_buff_tic " .. e.is_buff_tic);
eq.debug("special_attack " .. e.special_attack);
eq.debug("other " .. e.other);
}
EVENT_DEATH¶
function EVENT_DEATH(e) {
eq.debug("other " .. e.other);
eq.debug("killer_id " .. e.killer_id);
eq.debug("damage " .. e.damage);
eq.debug("spell " .. e.spell);
eq.debug("skill " .. e.skill);
eq.debug("killed_entity_id " .. e.killed_entity_id);
}
EVENT_DEATH_COMPLETE¶
function EVENT_DEATH_COMPLETE(e) {
eq.debug("other " .. e.other);
eq.debug("killer_id " .. e.killer_id);
eq.debug("damage " .. e.damage);
eq.debug("spell " .. e.spell);
eq.debug("skill " .. e.skill);
eq.debug("killed_entity_id " .. e.killed_entity_id);
}
EVENT_DESPAWN¶
function EVENT_DESPAWN(e) {
}
EVENT_ENTITY_VARIABLE_DELETE¶
function EVENT_ENTITY_VARIABLE_DELETE(e) {
}
EVENT_ENTITY_VARIABLE_SET¶
function EVENT_ENTITY_VARIABLE_SET(e) {
}
EVENT_ENTITY_VARIABLE_UPDATE¶
function EVENT_ENTITY_VARIABLE_UPDATE(e) {
}
EVENT_EQUIP_ITEM_BOT¶
function EVENT_EQUIP_ITEM_BOT(e) {
eq.debug("item_id " .. e.item_id);
eq.debug("item_quantity " .. e.item_quantity);
eq.debug("slot_id " .. e.slot_id);
eq.debug("item " .. e.item);
}
EVENT_LEVEL_DOWN¶
function EVENT_LEVEL_DOWN(e) {
eq.debug("levels_lost " .. e.levels_lost);
}
EVENT_LEVEL_UP¶
function EVENT_LEVEL_UP(e) {
eq.debug("levels_gained " .. e.levels_gained);
}
EVENT_PAYLOAD¶
function EVENT_PAYLOAD(e) {
eq.debug("payload_id " .. e.payload_id);
eq.debug("payload_value " .. e.payload_value);
}
EVENT_POPUP_RESPONSE¶
function EVENT_POPUP_RESPONSE(e) {
eq.debug("other " .. e.other);
eq.debug("popup_id " .. e.popup_id);
}
EVENT_SAY¶
function EVENT_SAY(e) {
eq.debug("other " .. e.other);
eq.debug("message " .. e.message);
eq.debug("language " .. e.language);
}
EVENT_SIGNAL¶
function EVENT_SIGNAL(e) {
eq.debug("signal " .. e.signal);
}
EVENT_SLAY¶
function EVENT_SLAY(e) {
eq.debug("other " .. e.other);
}
EVENT_SPAWN¶
function EVENT_SPAWN(e) {
}
EVENT_TARGET_CHANGE¶
function EVENT_TARGET_CHANGE(e) {
eq.debug("other " .. e.other);
}
EVENT_TIMER¶
function EVENT_TIMER(e) {
eq.debug("timer " .. e.timer);
}
EVENT_TIMER_PAUSE¶
function EVENT_TIMER_PAUSE(e) {
eq.debug("timer " .. e.timer);
eq.debug("duration " .. e.duration);
}
EVENT_TIMER_RESUME¶
function EVENT_TIMER_RESUME(e) {
eq.debug("timer " .. e.timer);
eq.debug("duration " .. e.duration);
}
EVENT_TIMER_START¶
function EVENT_TIMER_START(e) {
eq.debug("timer " .. e.timer);
eq.debug("duration " .. e.duration);
}
EVENT_TIMER_STOP¶
function EVENT_TIMER_STOP(e) {
eq.debug("timer " .. e.timer);
}
EVENT_TRADE¶
function EVENT_TRADE(e) {
eq.debug("other " .. e.other);
eq.debug("platinum " .. e.platinum);
eq.debug("gold " .. e.gold);
eq.debug("silver " .. e.silver);
eq.debug("copper " .. e.copper);
eq.debug("trade " .. e.trade);
}
EVENT_UNEQUIP_ITEM_BOT¶
function EVENT_UNEQUIP_ITEM_BOT(e) {
eq.debug("item_id " .. e.item_id);
eq.debug("item_quantity " .. e.item_quantity);
eq.debug("slot_id " .. e.slot_id);
eq.debug("item " .. e.item);
}
EVENT_USE_SKILL¶
function EVENT_USE_SKILL(e) {
eq.debug("skill_id " .. e.skill_id);
eq.debug("skill_level " .. e.skill_level);
}