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Door Open Types

  • 115-152: All need invert_state to 1 to work correctly. If invert_state is 0, they don't move but you take damage still if you touch them (Thanks Qadar, for this information):
Open Type ID Description Notes
0 normal 90 degree door swing backward
1 normal 90 degree door swing backward
2 normal 90 degree door swing backward
3 normal 90 degree door swing backward
4 normal 90 degree door swing backward
5 normal 90 degree door swing forward
6 normal 90 degree door swing forward
7 normal 90 degree door swing forward
8 normal 90 degree door swing backward
9 no movement, click events will only fire once
10 slides forward
11 slides forward
12 slides forward
13 nothing
14 nothing
15 slides further forward
16 slides further forward
17 slides further forward
18 nothing
19 nothing
20 slides even further forward
21 slides even further forward
22 slides even further forward
23 nothing
24 nothing
25 slides furthest forward
26 slides furthest forward
27 slides furthest forward
28 nothing
29 nothing
30 rotates 90 degrees clockwise and returns
31 nothing
32 nothing
33 nothing
34 nothing
35 rotates 90 degrees clockwise and returns faster
36 rotates 90 degrees and jumps back
37 nothing
38 nothing
39 nothing
40 rotates 90 degrees clockwise and returns slower
41 nothing
42 nothing
43 nothing
44 nothing
45 slide sideways open and closes slowly
46 nothing
47 nothing
48 nothing
49 nothing
50 no door showing (invisible)
51 nothing
52 nothing
53 no door showing (invisible)
54 no door showing (invisible)
55 nothing - will not trigger "can't reach that" message
56 nothing
57 In-zone teleporter. door_param will be linked to number and dest_zone will be linked to zone from zone_points
58 nothing
59 moves up and down Z axis on click used for lifts such as the ones in gfaydark
If using this opentype you can use door_param to change how high it will go
If you make another door and set the 'triggerdoor' to the door id of your lift you can remotely activate it
60 moves up and down Z axis on click same as 59 with the addition of playing drawbridge sound effect
100 spins around the 'heading' value in a full circle can set invert_state=1 to have rotating doors without clicking
clicking will stop rotation but you can lock it to prevent stopping
101 spins around the 'heading' value in a full circle (faster)
102 spins around the 'heading' value in a full circle (fastest)
105 spins around the 'incline' value in a full circle can set invert_state=1 to have rotating doors without clicking
clicking will stop rotation but you can lock it to prevent stopping
106 spins around the 'incline' value in a full circle (faster)
107 spins around the 'incline' value in a full circle (fastest)
115 spins nonstop, 4 points saw damage
116 spins with pause, 4 points saw damage
120 moves down then up, 30 points spear damage
125 moves left then right, 30 points spear damage
130 swings back and forth, 4 points pendulum damage
135 no movement, 4 points blade damage if touched
140 moves up then down, 4 points crush damage
142 moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0)
143 moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0)
144 moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0)
145 down then up, slow movement, 10 points crushed damage
146 down then up, fast movement, 50 points crushed damage
150 slide fast left, back slowly, 10 points crushed damage
151 slide slow left, back slowly, 10 points crushed damage
152 slide fast left, back quickly, 50 points crushed damage