0 |
normal 90 degree door swing backward |
|
1 |
normal 90 degree door swing backward |
|
2 |
normal 90 degree door swing backward |
|
3 |
normal 90 degree door swing backward |
|
4 |
normal 90 degree door swing backward |
|
5 |
normal 90 degree door swing forward |
|
6 |
normal 90 degree door swing forward |
|
7 |
normal 90 degree door swing forward |
|
8 |
normal 90 degree door swing backward |
|
9 |
no movement, click events will only fire once |
|
10 |
slides forward |
|
11 |
slides forward |
|
12 |
slides forward |
|
13 |
nothing |
|
14 |
nothing |
|
15 |
slides further forward |
|
16 |
slides further forward |
|
17 |
slides further forward |
|
18 |
nothing |
|
19 |
nothing |
|
20 |
slides even further forward |
|
21 |
slides even further forward |
|
22 |
slides even further forward |
|
23 |
nothing |
|
24 |
nothing |
|
25 |
slides furthest forward |
|
26 |
slides furthest forward |
|
27 |
slides furthest forward |
|
28 |
nothing |
|
29 |
nothing |
|
30 |
rotates 90 degrees clockwise and returns |
|
31 |
nothing |
|
32 |
nothing |
|
33 |
nothing |
|
34 |
nothing |
|
35 |
rotates 90 degrees clockwise and returns faster |
|
36 |
rotates 90 degrees and jumps back |
|
37 |
nothing |
|
38 |
nothing |
|
39 |
nothing |
|
40 |
rotates 90 degrees clockwise and returns slower |
|
41 |
nothing |
|
42 |
nothing |
|
43 |
nothing |
|
44 |
nothing |
|
45 |
slide sideways open and closes slowly |
|
46 |
nothing |
|
47 |
nothing |
|
48 |
nothing |
|
49 |
nothing |
|
50 |
no door showing (invisible) |
|
51 |
nothing |
|
52 |
nothing |
|
53 |
no door showing (invisible) |
|
54 |
no door showing (invisible) |
|
55 |
nothing - will not trigger "can't reach that" message |
|
56 |
nothing |
|
57 |
In-zone teleporter. door_param will be linked to number and dest_zone will be linked to zone from zone_points |
|
115 |
spins nonstop, 4 points saw damage |
|
116 |
spins with pause, 4 points saw damage |
|
120 |
moves down then up, 30 points spear damage |
|
125 |
moves left then right, 30 points spear damage |
|
130 |
swings back and forth, 4 points pendulum damage |
|
135 |
no movement, 4 points blade damage if touched |
|
140 |
moves up then down, 4 points crush damage |
|
142 |
moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0) |
|
143 |
moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0) |
|
144 |
moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0) |
|
145 |
down then up, slow movement, 10 points crushed damage |
|
146 |
down then up, fast movement, 50 points crushed damage |
|
150 |
slide fast left, back slowly, 10 points crushed damage |
|
151 |
slide slow left, back slowly, 10 points crushed damage |
|
152 |
slide fast left, back quickly, 50 points crushed damage |
|