Door Open Types¶
- 115-152: All need invert_state to 1 to work correctly. If invert_state is 0, they don't move but you take damage still if you touch them (Thanks Qadar, for this information):
Open Type ID | Description | Notes |
---|---|---|
0 | normal 90 degree door swing backward | |
1 | normal 90 degree door swing backward | |
2 | normal 90 degree door swing backward | |
3 | normal 90 degree door swing backward | |
4 | normal 90 degree door swing backward | |
5 | normal 90 degree door swing forward | |
6 | normal 90 degree door swing forward | |
7 | normal 90 degree door swing forward | |
8 | normal 90 degree door swing backward | |
9 | no movement, click events will only fire once | |
10 | slides forward | |
11 | slides forward | |
12 | slides forward | |
13 | nothing | |
14 | nothing | |
15 | slides further forward | |
16 | slides further forward | |
17 | slides further forward | |
18 | nothing | |
19 | nothing | |
20 | slides even further forward | |
21 | slides even further forward | |
22 | slides even further forward | |
23 | nothing | |
24 | nothing | |
25 | slides furthest forward | |
26 | slides furthest forward | |
27 | slides furthest forward | |
28 | nothing | |
29 | nothing | |
30 | rotates 90 degrees clockwise and returns | |
31 | nothing | |
32 | nothing | |
33 | nothing | |
34 | nothing | |
35 | rotates 90 degrees clockwise and returns faster | |
36 | rotates 90 degrees and jumps back | |
37 | nothing | |
38 | nothing | |
39 | nothing | |
40 | rotates 90 degrees clockwise and returns slower | |
41 | nothing | |
42 | nothing | |
43 | nothing | |
44 | nothing | |
45 | slide sideways open and closes slowly | |
46 | nothing | |
47 | nothing | |
48 | nothing | |
49 | nothing | |
50 | no door showing (invisible) | |
51 | nothing | |
52 | nothing | |
53 | no door showing (invisible) | |
54 | no door showing (invisible) | |
55 | nothing - will not trigger "can't reach that" message | |
56 | nothing | |
57 | In-zone teleporter. door_param will be linked to number and dest_zone will be linked to zone from zone_points |
|
58 | nothing | |
59 | moves up and down Z axis on click | used for lifts such as the ones in gfaydark If using this opentype you can use door_param to change how high it will go If you make another door and set the 'triggerdoor' to the door id of your lift you can remotely activate it |
60 | moves up and down Z axis on click | same as 59 with the addition of playing drawbridge sound effect |
100 | spins around the 'heading' value in a full circle | can set invert_state=1 to have rotating doors without clicking clicking will stop rotation but you can lock it to prevent stopping |
101 | spins around the 'heading' value in a full circle (faster) | |
102 | spins around the 'heading' value in a full circle (fastest) | |
105 | spins around the 'incline' value in a full circle | can set invert_state=1 to have rotating doors without clicking clicking will stop rotation but you can lock it to prevent stopping |
106 | spins around the 'incline' value in a full circle (faster) | |
107 | spins around the 'incline' value in a full circle (fastest) | |
115 | spins nonstop, 4 points saw damage | |
116 | spins with pause, 4 points saw damage | |
120 | moves down then up, 30 points spear damage | |
125 | moves left then right, 30 points spear damage | |
130 | swings back and forth, 4 points pendulum damage | |
135 | no movement, 4 points blade damage if touched | |
140 | moves up then down, 4 points crush damage | |
142 | moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0) | |
143 | moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0) | |
144 | moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0) | |
145 | down then up, slow movement, 10 points crushed damage | |
146 | down then up, fast movement, 50 points crushed damage | |
150 | slide fast left, back slowly, 10 points crushed damage | |
151 | slide slow left, back slowly, 10 points crushed damage | |
152 | slide fast left, back quickly, 50 points crushed damage |