Spell Heal Modifiers¶
Overview of spell effects that modify Healing
Key: Focus Effect, Item Effect, Non-Focus Spell Effect
INSTANT HEALS
*Heal critical modfier is always set at 100% (2x)
_*If multiple of same Focus Effect, highest avialable value is used. [Stacks] Indicates that if multiple of same effect, the final amount is the total of all effects. _
- Focus Effects that increase/decrease healing by percent.
- SE_FcBaseEffects (413) Modifies by % the base heal value of the spell cast.
- SE_ImprovedHeal **(125) **Modifies by % the heal value after (413) is applied.
- Effects on CASTER that increase/decrease healing by a specific amount.
- SE_FcHealAmt (392) ± a set heal amount. (This value CAN NOT criticals).
- **SE_FcHealAmtCrital (396) **± a set heal amount. (This value CAN critical)
- Item 'Heal Amount" - Amount specified on the item modified by formula bellow. (This value CAN critical)
- Value is modified by the 'total cast time' of the spell it is being applied to
- Total Cast Time is derived from adding which ever is greater(Recast OR Recovery time) to cast time.
- Total Cast Time (0 - 2.5 seconds).
- Heal Amount = Heal Amount / 4
- Total Cast Time (2.6 - 7.0 seconds)
- Heal Amount = Heal Amount*(0.167*(Total Cast Time)/1000))
- Total Cast Time ( > 7.0 seconds)
- Heal Amount = Heal Amount / 7
- Effects on TARGET that increase/decrease healing by a specific amount.
- **SE_FcHealAmtIncoming (394) **± a set amount of healing. (This value CAN NOT critical)
- Effects on TARGET that increase/decrease healing by percent.
SE_HealRate (120)Modfies by % the casters base heal value. (This value CAN NOT critical) [Stacks]- SE_FcHealPctIncoming (393) Modifies by % the casters base heal value. (This value CAN NOT critical).
- Effects on CASTER that increase critical spell chance.
SE_CriticalHealChance (274)Modfies by % the chance to critical heal.[Stacks]SE_CriticalHealDecay (434)Modifies by % the chance to critical heal. [Stacks]- Effect value decreases if spell cast is over the maximum level specified.
- Effects on TARGET that increase critical spell chance.
- SE_FcHealPctCritIncoming (395) Modifies by % the casters chance to critical heal.
**Calculation **
Critical Chance = **SE_CriticalHealChance + SE_CriticalHealDecay + SE_FcHealPctCritIncoming**
X = Heal Amount
CritMod = 2 (Assume we critical, no critical set to 1)
**Final Heal Amount = (((X * SE_FcBaseEffects) * SE_ImprovedHeal )*CritMod) + SE_FcHealAmt + (SE_FcHealAmtCrital * CritMod) + (Item 'Heal Amount" * CritMod) + SE_FcHealAmtIncoming **
+ ((X * SE_FcBaseEffects) * **SE_HealRate )) + ((X * SE_FcBaseEffects) * SE_FcHealPctIncoming )) **
HEAL OVER TIME
*Heal critical modfier is always set at 100% (2x)
- Heal Over Time spells are NOT modifed by the following
- Effects on TARGET that increase/decrease healing by a specific amount.
- Effects on CASTER or TARGET that increase/decrease healing by a specific amount.
- **Effects on CASTER that increase critical spell chance. **
SE_CriticalHealOverTime (319)Modfies by % the chance to critical heal. [Stacks]SE_CriticalRegenlDecay (435)** **Modifies by % the chance to critical heal. [Stacks]- Effect value decreases if spell cast is over the maximum level specified.
- Effects on TARGET that increase critical spell chance.
- **SE_FcHealPctCritIncoming (395) **Modifies by % the casters chance to critical heal.