Spell Damage Modifiers¶
Overview of spell effects that modify Spell Damage
Key: Focus Effect, **_**Item Effect_**, **Non-Focus Spell Effect
*Spell damage criticals are not a flat (2x) they are determined soely by your 'critical damage modifer' value.
_*If multiple of same Focus Effect, highest avialable value is used. [Stacks] Indicates that if multiple of same effect, the final amount is the total of all effects. _
Direct Damage
- Focus Effects that increase/decrease damage by percent.
- SE_FcBaseEffects (413) Modifies by % the base damage value of the spell cast.
- SE_ImprovedDamage **(124) **Modifies by % the damage value after (413) is applied. (This value CAN NOT critical)
- **SE_FcDamagePctCrit (302) **Modifies by % the damage value after (413) is applied. (This value CAN critical)
- Effects on CASTER that increase/decrease damage by a specific amount.
- SE_FcDamageAmt (286) ± a set damage amount (This value CAN NOT criticals).
- SE_FcDamageAmtCrit (303) ± a set damageamount (This value CAN critical)
- Item 'Spell Damage Amount" - Amount specified on the item modified by formula bellow (This value CAN critical)
- Value is modified by the 'total cast time' of the spell it is being applied to
- Total Cast Time is derived from adding which ever is greater(Recast OR Recovery time) to cast time.
- Total Cast Time (0 - 2.5 seconds).
- Damage Amount = Damagel Amount / 4
- Total Cast Time (2.6 - 7.0 seconds)
- Damage Amount = Damage Amount*(0.167*(Total Cast Time)/1000))
- Total Cast Time ( > 7.0 seconds)
- Damage Amount = Damage Amount / 7
- Effects on TARGET that increase/decrease damage by a specific amount.
- SE_FcDamageAmtIncoming (297) ± a set amount of damage (This value CAN NOT critical)
- Effects on TARGET that increase/decrease damage by percent.
- **SE_FcSpellVulnerability (296) ** Modifies by % the casters base damage value (This value CAN critical).
- **Effects on CASTER that increase/decrease critical spell chance. **
SE_CriticalSpellChance (294)** **Modfies by % the chance to critical spell chance AND critical damage modifer. [c_ritcal portion_ Stacks]SE_SpellCritChance (170)Modifies by % the chance to critical spell. [Stacks]SE_FrenziedDevastation (212)** **Modifies by % the chance to critical spells AND increases DD spells mana cost by 2x [Stacks]- Effects on CASTER that increase/decrease critical spell damage. (Critcal Spell Damage Modifier)
SE_CriticalSpellChance (294)** **Modfies by % the chance to critical spell chance AND critical damage modifer. [damage portion does not Stack]SE_SpellCritDmgIncrease (155)** **Modifies by % the critical damage modifier. [Stacks]
**Calculation **
Critical Chance = **SE_CriticalSpellChance + SE_SpellCritChance + **SE_FrenziedDevastation
X = Damage Amount
CritMod = SE_CriticalSpellChance** + **SE_SpellCritDmgIncrease
Final Damage Amount = ( (X * SE_FcBaseEffects) * SE_ImprovedDamage ) + ** ((X * SE_FcBaseEffects) * FcDamagePctCrit )CritMod) + SE_FcDamageAmt + (SE_FcDamageAmtCrital * CritMod) + (_**Item 'Spell Damage Amount"_** * CritMod) + SE_FcDamageAmtIncoming + (((X * SE_FcBaseEffects) * SE_FcSpellVulnerability ) CritMod))) **
DAMAGE OVER TIME
*Critcal damage modifer for DOTs is always (2x) at baseline if you have a chance to critical.
- Focus Effects that increase/decrease damage by percent.
- SE_FcBaseEffects (413) Modifies by % the base damage value of the spell cast.
- SE_ImprovedDamage **(124) **Modifies by % the damage value after (413) is applied. (This value CAN critical) *Unlike DD spells this does critical for DOTS
- **SE_FcDamagePctCrit (302) **Modifies by % the damage value after (413) is applied. (This value CAN critical)
- **Effects on CASTER that increase/decrease damage by a specific amount. **_ *Damage is divided by duration and that value is applied to each tick_
- SE_FcDamageAmt (286) ± a set damage amount (This value CAN NOT criticals).
- SE_FcDamageAmtCrit (303) ± a set damageamount (This value CAN critical)
- Item 'Spell Damage Amount" * Not applied to DOTS
- **Effects on TARGET that increase/decrease damage by a specific amount. ***Damage is divided by duration and that value is applied to each tick
- SE_FcDamageAmtIncoming (297) ± a set amount of damage (This value CAN NOT critical)
- Effects on TARGET that increase/decrease damage by percent.
- **SE_FcSpellVulnerability (296) ** Modifies by % the casters base damage value (This value CAN critical).
- **Effects on CASTER that increase/decrease critical dot chance. **
SE_CriticalDotChance (273)** **Modfies by % the chance to critical dot hance [Stacks]SE_CriticalDotlDecay (433)** **Modifies by % the chance to critical dots. [Stacks]- Effect value decreases if spell cast is over the maximum level specified.
- Effects on CASTER that increase/decrease critical dot damage. (Critical Spell Damage Modifier)
- SE_DotCritDmgIncrease (375) Modifies by % the critical damage modifier. [Stacks]
**Calculation **
Critical Chance = **SE_CriticalDotChance + SE_CriticalDotDecay **
**X = **Damage Amount
CritMod = Baseline(100%)** + **SE_DotCritDmgIncrease
Final DOT Damage Amount = ( (X * SE_FcBaseEffects) * SE_ImprovedDamage ) + ((X * SE_FcBaseEffects) * FcDamagePctCrit )*CritMod) + ((SE_FcDamageAmt + (SE_FcDamageAmtCrital * CritMod)
**+ SE_FcDamageAmtIncoming)/DURATION) + (((X * SE_FcBaseEffects) * SE_FcSpellVulnerability )* CritMod))) **