Server Variables¶
Editing Rules¶
To edit variables, some are tied to admin #commands that will refresh the variable cache (noted on description below), otherwise you must restart world and zone to have them take full effect.
Type | Name | Example Value | Description |
---|---|---|---|
String | hotfix_name | This is used as a temporary cache for #hotfix. It is recommended to not touch this unless advised by a developer. | |
Integer | loglevel | 7 | Related to Commands, Merchants, Trades, Loot. Used for setting verbosity of log level for above events. Special rule for >9, not recommended to use unless advised by a developer. |
String | MOTD | Message of the Day to display on login. Use #motd to set this while in game. | |
Boolean | new_faction_conversion | true | Script ran against quests folder to convert new faction values |
Integer | DisableNoRent | 0 | when set to 1, shared memory will ignore no rent flag when loading items |
Integer | DisableNoDrop | 0 | when set to 1, shared memory will ignore no drop flag when loading items |
Integer | DisableLore | 0 | when set to 1, shared memory will ignore lore flag when loading items |
Integer | DisableNoTransfer | 0 | when set to 1, shared memory will ignore no transfer flag when loading items |
String | GuildCreation | Creates a 30 minute founder guild creation system. Appears a delimited list of numbers needed. This is unsupported. | |
Integer | HonorLSWorldAdmin | 0 | when set to 1, CheckAuth() will honor login server world admin. This is unlikely to be used in majority of cases. |
Integer | PvPItem | 0 |
if variable ServerType is set to 1, and variable PVPReward is set to 3,
and this value is >0 and < 200000, then..
if PVPItem is set > 1, value is an itemid that will be created on corpse. |
Integer | PVPReward | 0 |
If set to 1, then one item can be looted (unconfirmed) If set to 2, player can loot all items from corpse. If set to 3, PVPItem logic is in effect |
String | Rules | If rules exists as a record, the value is sent to player as white text, freezing player until they accept rules. #serverrules and #acceptrules need to be set to a level allowed by a player to enforce this system | |
String | RuleSet | Sets active ruleset. By default not needed | |
Integer | ServerType | 0 | Legacy system. If you set to 1, can enable PVP system |