Textures¶
Texture ID | Texture Name |
---|---|
0 | Naked for Player Races |
1 | Cloth for Player Races |
2 | Chain for Player Races |
3 | Plate for Player Races |
4 | Leather for Player Races |
5 | NPC Race Only |
6 | NPC Race Only |
7 | NPC Race Only |
8 | NPC Race Only |
9 | NPC Race Only |
10 | NPC Race Only |
11 | Robe 1 for Player Races |
12 | Robe 2 for Player Races |
13 | Robe 3 for Player Races |
14 | Robe 4 for Player Races |
15 | Robe 5 for Player Races |
16 | Robe 6 for Player Races |
17 | Velious Leather 1 |
18 | Velious Chain 1 |
19 | Velious Plate 1 |
20 | Velious Leather 2 |
21 | Velious Chain 2 |
22 | Velious Plate 2 |
23 | Velious Monk |
240 | Velious Helmets |
Velious Textures¶
The following lines must exist in your client file "eqclient.ini" in order for Velious textures to load properly on the client:
LoadArmor17=TRUE
LoadArmor18=TRUE
LoadArmor19=TRUE
LoadArmor20=TRUE
LoadArmor21=TRUE
LoadArmor22=TRUE
LoadArmor23=TRUE
LoadArmor240=TRUE
In order to use Velious helmet textures on an item the idfile field should be "IT240" and the material field should be 240. The client determines which helmet model to load based on the race and gender of the player that equips it.