Special Attacks¶
Summon (1)¶
Info
Summon, denoted by special attack 1 or "S" (old code), allows you to teleport the player to the NPC, or the NPC to the player.
Setting | Description | Default |
---|---|---|
Level | 1 = Summon Target to NPC, 2 = Summon NPC to Target | No Default, Setting is Required |
Parameter 0 | Cooldown in Milliseconds | 6000 |
Parameter 1 | HP ratio required to summon | 97 |
Example:¶
1,1,2,10000,90
Setting | Description |
---|---|
1 | Special Attack "Summon" |
1 | Special Attack "Summon" enabled |
2 | Summon npc to target enabled |
10000 | 10 second cooldown |
90 | Requires 90 percent or less HP |
Enrage (2)¶
Info
Enrage, denoted by special attack 2 or "E" (old code), allows the NPC to riposte incoming melee attacks.
Setting | Description | Default |
---|---|---|
Parameter 0 | HP percent required to enrage | Rule: NPC:StartEnrageValue |
Parameter 1 | Duration of Special Attack in Milliseconds | 10000 |
Parameter 2 | Cooldown of Special Attack in Milliseconds | 360000 |
Example:¶
2,1,25,8000,60000
Setting | Description |
---|---|
2 | Special Attack "Enrage" |
1 | Special Attack "Enrage" enabled |
25 | Begin Special Attack when HP reaches 25 percent |
8000 | Special Attack will last 8 seconds |
60000 | Special Attack will cooldown in 1 minute |
Rampage (3)¶
Info
Rampage, denoted by special attack 3 or "R" (old code), allows the NPC to attack additional players.
Setting | Description | Default |
---|---|---|
Parameter 0 | Percent chance of Special Attack Proc | 20 percent |
Parameter 1 | Special Attack Target Count | Rule: Combat:MaxRampageTargets |
Parameter 2 | Percent of a normal attack damage to deal | 100 |
Parameter 3 | Flat damage bonus to add to the Special Attack | 0 |
Parameter 4 | Percent of AC ignored for the Special Attack | 0 |
Parameter 5 | Flat amount of AC ignored for the Special Attack | 0 |
Parameter 6 | Percent of natural crit used by this Special Attack | 100 |
Parameter 7 | Flat crit bonus to add to base crit for the Special Attack | 0 |
Example:¶
3,1,15,1,75
Setting | Description |
---|---|
3 | Special Attack "Rampage" |
1 | Special Attack "Rampage" enabled |
15 | 15 percent chance to proc |
1 | 1 target |
75 | 75 percent of normal damage |
Area Rampage (4)¶
Info
Area Rampage, denoted by special attack 4 or "r" (old code), allows the NPC to attack additional players.
Setting | Description | Default |
---|---|---|
Parameter 0 | Percent chance of Special Attack Proc | 20 percent |
Parameter 1 | Special Attack Target Count | -1 (all in range) |
Parameter 2 | Percent of a normal attack damage to deal | 100 |
Parameter 3 | Flat damage bonus to add to the Special Attack | 0 |
Parameter 4 | Percent of AC ignored for the Special Attack | 0 |
Parameter 5 | Flat amount of AC ignored for the Special Attack | 0 |
Parameter 6 | Percent of natural crit used by this Special Attack | 100 |
Parameter 7 | Flat crit bonus to add to base crit for the Special Attack | 0 |
Example:¶
4,1,15,-1,75
Setting | Description |
---|---|
4 | Special Attack "Area Rampage" |
1 | Special Attack "Area Rampage" enabled |
15 | 15 percent chance to proc |
-1 | All targets within range |
75 | 75 percent of normal damage |
Flurry (5)¶
Info
Flurry, denoted by special attack 5 or "F" (old code), allows the NPC to have additional melee attacks against a player.
Setting | Description | Default |
---|---|---|
Parameter 0 | Percent chance of Special Attack Proc | Rule: Combat:NPCFlurryChance |
Parameter 1 | Special Attack count | Rule: Combat:MaxFlurryHits |
Parameter 2 | Percent of a normal attack damage to deal | 100 |
Parameter 3 | Flat damage bonus to add to the Special Attack | 0 |
Parameter 4 | Percent of AC ignored for the Special Attack | 0 |
Parameter 5 | Flat amount of AC ignored for the Special Attack | 0 |
Parameter 6 | Percent of natural crit used by this Special Attack | 100 |
Parameter 7 | Flat crit bonus to add to base crit for the Special Attack | 0 |
Example:¶
5,1,25,5,50
Setting | Description |
---|---|
5 | Special Attack "Flurry" |
1 | Special Attack "Flurry" enabled |
25 | 25 percent chance to proc |
5 | 5 added attacks |
50 | 50 percent of normal damage |
Triple Attack (6)¶
Info
Triple Attack, denoted by special attack 6 or "T" (old code), allows the NPC to have three melee attacks against a player.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
6,1
Setting | Description |
---|---|
6 | Special Attack "Triple Attack" |
1 | Special Attack "Triple Attack" enabled |
Quad Attack (7)¶
Info
Quad Attack, denoted by special attack 7 or "Q" (old code), allows the NPC to have four melee attacks against a player.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
7,1
Setting | Description |
---|---|
7 | Special Attack "Quad Attack" |
1 | Special Attack "Quad Attack" enabled |
Dual Wield (8)¶
Info
Dual Wield, denoted by special attack 8 or "L" (old code), allows the NPC to utilize two weapons.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
8,1
Setting | Description |
---|---|
8 | Special Attack "Dual Wield" |
1 | Special Attack "Dual Wield" enabled |
Bane Attack (9)¶
Info
Bane Attack, denoted by special attack 9 or "b" (old code), gives the NPC the ability to hit NPCs that require bane weapons to damage.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
9,1
Setting | Description |
---|---|
9 | Special Attack "Bane Attack" |
1 | Special Attack "Bane Attack" enabled |
Magical Attack (10)¶
Info
Magical Attack, denoted by special attack 10 or "m" (old code), gives the NPC the ability to hit NPCs that require magical weapons to damage.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
10,1
Setting | Description |
---|---|
10 | Special Attack "Magical Attack" |
1 | Special Attack "Magical Attack" enabled |
Ranged Attack (11)¶
Info
Ranged Attack, denoted by special attack 11 or "Y" (old code), gives the NPC the ability to perform ranged attacks if their target is out of melee range.
Setting | Description | Default |
---|---|---|
Parameter 0 | Minimum ranged distance | 25 |
Parameter 1 | Maximum ranged distance | 250 |
Parameter 2 | Percent hit chance modifier | 0 |
Parameter 3 | Percent damage modifier | 0 |
Example:¶
11,1,50
Setting | Description |
---|---|
11 | Special Attack "Ranged Attack" |
1 | Special Attack "Ranged Attack" enabled |
50 | Minimum distance 50 units |
Unslowable (12)¶
Info
Unslowable, denoted by special attack 12 or "U" (old code), makes the NPC immune to slow effects.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
12,1
Setting | Description |
---|---|
12 | Special Attack "Unslowable" |
1 | Special Attack "Unslowable" enabled |
Unmezable (13)¶
Info
Unmezable, denoted by special attack 13 or "M" (old code), makes the NPC immune to mesmerization effects.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
13,1
Setting | Description |
---|---|
13 | Special Attack "Unmezable" |
1 | Special Attack "Unmezable" enabled |
Uncharmable (14)¶
Info
Uncharmable, denoted by special attack 14 or "C" (old code), makes the NPC immune to charm effects.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
14,1
Setting | Description |
---|---|
14 | Special Attack "Uncharmable" |
1 | Special Attack "Uncharmable" enabled |
Unstunable (15)¶
Info
Unstunable, denoted by special attack 15 or "N" (old code), makes the NPC immune to stun effects.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
15,1
Setting | Description |
---|---|
15 | Special Attack "Unstunable" |
1 | Special Attack "Unstunable" enabled |
Unsnareable (16)¶
Info
Unsnareable, denoted by special attack 16 or "I" (old code), makes the NPC immune to snare effects.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
16,1
Setting | Description |
---|---|
16 | Special Attack "Unsnareable" |
1 | Special Attack "Unsnareable" enabled |
Unfearable (17)¶
Info
Unfearable, denoted by special attack 17 or "D" (old code), makes the NPC immune to fear effects.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
17,1
Setting | Description |
---|---|
17 | Special Attack "Unfearable" |
1 | Special Attack "Unfearable" enabled |
Immune to Dispell (18)¶
Info
Immune to Dispell, denoted by special attack 18 or "K" (old code), makes the NPC immune to dispelling spells.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
18,1
Setting | Description |
---|---|
18 | Special Attack "Immune to Dispell" |
1 | Special Attack "Immune to Dispell" enabled |
Immune to Melee (19)¶
Info
Immune to Melee, denoted by special attack 19 or "A" (old code), makes the NPC immune to all melee damage.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
19,1
Setting | Description |
---|---|
19 | Special Attack "Immune to Melee" |
1 | Special Attack "Immune to Melee" enabled |
Immune to Magic (20)¶
Info
Immune to Magic, denoted by special attack 20 or "B" (old code), makes the NPC immune to all magic spells.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
20,1
Setting | Description |
---|---|
20 | Special Attack "Immune to Magic" |
1 | Special Attack "Immune to Magic" enabled |
Immune to Fleeing (21)¶
Info
Immune to Fleeing, denoted by special attack 21 or "f" (old code), prevents the NPC from fleeing under any circumstances.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
21,1
Setting | Description |
---|---|
21 | Special Attack "Immune to Fleeing" |
1 | Special Attack "Immune to Fleeing" enabled |
Immune to Non-Bane Damage (22)¶
Info
Immune to Non-Bane Damage, denoted by special attack 22 or "O" (old code), prevents the NPC from being damaged by weapons that don't have the bane type matching its bodytype.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
22,1
Setting | Description |
---|---|
22 | Special Attack "Immune to Non-Bane Damage" |
1 | Special Attack "Immune to Non-Bane Damage" enabled |
Immune to Non-Magical Damage (23)¶
Info
Immune to Non-Magical Damage, denoted by special attack 23 or "W" (old code), prevents the NPC from being damaged by weapons that are not magical.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
23,1
Setting | Description |
---|---|
23 | Special Attack "Immune to Non-Bane Damage" |
1 | Special Attack "Immune to Non-Bane Damage" enabled |
Will Not Aggro (24)¶
Info
Will Not Aggro, denoted by special attack 24 or "H" (old code), prevents a player from getting on an NPC's hate list.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
24,1
Setting | Description |
---|---|
24 | Special Attack "Will Not Aggro" |
1 | Special Attack "Will Not Aggro" enabled |
Immune to Aggro (25)¶
Info
Immune to Aggro, denoted by special attack 25 or "G" (old code), prevents the NPC from getting on an NPC's hate list.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
25,1
Setting | Description |
---|---|
25 | Special Attack "Immune to Aggro" |
1 | Special Attack "Immune to Aggro" enabled |
Resist Ranged Spells (26)¶
Info
Resist Ranged Spells, denoted by special attack 26 or "g" (old code), prevents the NPC from being damaged from spells cast outside of melee range ("belly caster" mob).
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
26,1
Setting | Description |
---|---|
26 | Special Attack "Resist Ranged Spells" |
1 | Special Attack "Resist Ranged Spells" enabled |
See through Feign Death (27)¶
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
27,1
Setting | Description |
---|---|
27 | Special Attack "See through Feign Death" |
1 | Special Attack "See through Feign Death" enabled |
Immune to Taunt (28)¶
Info
Immune to Taunt, denoted by special attack 28 or "i" (old code), prevents the NPC from taunted by players.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
28,1
Setting | Description |
---|---|
28 | Special Attack "Immune to Taunt" |
1 | Special Attack "Immune to Taunt" enabled |
Tunnel Vision (29)¶
Info
Tunnel Vision, denoted by special attack 29 or "t" (old code), makes anyone not on the top of the hate list generate a different amount of hate.
Setting | Description | Default |
---|---|---|
Parameter 0 | aggro modifier | Rule: Aggro:TunnelVisionAggroMod |
Example:¶
29,1,0
Setting | Description |
---|---|
29 | Special Attack "Tunnel Vision" |
1 | Special Attack "Tunnel Vision" enabled |
0 | aggro modifier 0 |
Does NOT buff/heal friends (30)¶
Info
Does NOT buff/heal friends, denoted by special attack 30 or "n" (old code), makes the NPC NOT buff or heal members of the same faction.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
30,1
Setting | Description |
---|---|
30 | Special Attack "Does NOT buff/heal friends" |
1 | Special Attack "Does NOT buff/heal friends" enabled |
Unpacifiable (31)¶
Info
Unpacifiable, denoted by special attack 31 or "p" (old code), makes the NPC immune to lull effects.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
31,1
Setting | Description |
---|---|
31 | Special Attack "Unpacifiable" |
1 | Special Attack "Unpacifiable" enabled |
Leashed (32)¶
Info
Leashed, denoted by special attack 32 or "J" (old code), makes the NPC return to their aggro point, fully heal, and wipes their hate list if the NPC is pulled out of a particular range.
Setting | Description | Default |
---|---|---|
Parameter 0 | range | aggro range * aggro range |
Example:¶
32,1,150
Setting | Description |
---|---|
32 | Special Attack "Leashed" |
1 | Special Attack "Leashed" enabled |
150 | Leash at 150 units |
Tethered (33)¶
Info
Tethered, denoted by special attack 33 or "j" (old code), is used to leashe the mob to their aggro range.
Setting | Description | Default |
---|---|---|
Parameter 0 | range | aggro range * aggro range |
Example:¶
33,1,100
Setting | Description |
---|---|
33 | Special Attack "Tethered" |
1 | Special Attack "Tethered" enabled |
100 | Leash at 100 units |
Destructible Object (34)¶
Info
Destructible Object, denoted by special attack 34 or "o" (old code), is used on destructing NPCs. (Deprecated?)
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
34,1
Setting | Description |
---|---|
34 | Special Attack "Destructible Object" |
1 | Special Attack "Destructible Object" enabled |
No Harm from Players (35)¶
Info
No Harm from Players, denoted by special attack 35 or "Z" (old code), prevents players from being able to harm the NPC in any way.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
35,1
Setting | Description |
---|---|
35 | Special Attack "No Harm from Players" |
1 | Special Attack "No Harm from Players" enabled |
Always Flee (36)¶
Info
Always Flee, denoted by special attack 36, makes the NPC flee at low health even if faction allies are near.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
36,1
Setting | Description |
---|---|
36 | Special Attack "Always Flee" |
1 | Special Attack "Always Flee" enabled |
Flee Percentage (37)¶
Info
Flee Percentage, denoted by special attack 37, makes the NPC flee at low health even if faction allies are near, at a given percent.
Setting | Description | Default |
---|---|---|
Parameter 0 | Percent NPC will flee at | No Default, Setting is Required |
Example:¶
37,10
Setting | Description |
---|---|
37 | Special Attack "Flee Percentage" |
10 | Flee when health reaches 10 percent |
Allow Beneficial (38)¶
Info
Allow Beneficial, denoted by special attack 38, allows players to cast beneficial spells on the NPC.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
38,1
Setting | Description |
---|---|
38 | Special Attack "Allow Beneficial" |
1 | Special Attack "Allow Beneficial" enabled |
Disable Melee (39)¶
Info
Disable Melee, denoted by special attack 39, makes the NPC unable to melee, but does allow the NPC to aggro.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
39,1
Setting | Description |
---|---|
39 | Special Attack "Disable Melee" |
1 | Special Attack "Disable Melee" enabled |
Chase Distance (40)¶
Info
Chase Distance, denoted by special attack 40, establishes the minimum and maximum distances between the NPC and an aggro player.
Setting | Description | Default |
---|---|---|
Parameter 0 | Maximum chase distance | No Default, Setting is Required |
Parameter 1 | Minimum chase distance | No Default, Setting is Required |
Parameter 2 | Ignore line of sight | false |
Example:¶
40,1,200,20
Setting | Description |
---|---|
40 | Special Attack "Chase Distance" |
1 | Special Attack "Chase Distance" enabled |
200 | NPC will chase you if you're greater than 200 units away |
20 | NPC will chase you if you're less than 20 units away |
Allow Tank (41)¶
Info
Allow Tank, denoted by special attack 41, sets the NPC to allow other NPCs to take aggro from players.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
41,1
Setting | Description |
---|---|
41 | Special Attack "Allow Tank" |
1 | Special Attack "Allow Tank" enabled |
Ignore Root Aggro (42)¶
Info
Ignore Root Aggro, denoted by special attack 42, sets the NPC to ignore the rules of root aggro--the NPC will not attack the closest player, but rather the player on top of the hate list.
Setting | Description | Default |
---|---|---|
Toggle | 0 = Disabled, 1 = Enabled | 0 |
Example:¶
42,1
Setting | Description |
---|---|
42 | Special Attack "Ignore Root Aggro" |
1 | Special Attack "Ignore Root Aggro" enabled |
Casting Resist Diff (43)¶
Info
Casting Resist Diff, denoted by special attack 43, makes the NPC's spells cast at a different resist level.
Setting | Description | Default |
---|---|---|
Parameter 0 | Flat modifier to the resist diff of the spell | 0 |
Example:¶
43,1,-200
Setting | Description |
---|---|
43 | Special Attack "Casting Resist Diff" |
1 | Special Attack "Casting Resist Diff" enabled |
-200 | Add -200 to the resist modifier for the spell cast |
Counter Avoid Damage (44)¶
Info
Counter Avoid Damage, denoted by special attack 44, makes the NPC more likely to hit a player, decreasing their chance for at avoiding melee through dodge/parry/riposte/etc.
Setting | Description | Default |
---|---|---|
Parameter 0 | Flat negative percent modifier to ALL avoidance skills | 0 |
Parameter 1 | Flat negative percent modifier to Riposte skill | 0 |
Parameter 2 | Flat negative percent modifier to Block skill | 0 |
Parameter 3 | Flat negative percent modifier to Parry skill | 0 |
Parameter 4 | Flat negative percent modifier to Dodge skill | 0 |
Examples:¶
44,1,50
Setting | Description |
---|---|
44 | Special Attack "Counter Avoid Damage" |
1 | Special Attack "Counter Avoid Damage" enabled |
50 | 50 percent reduction to ALL avoidance skills |
44,1,0,0,0,0,50
Setting | Description |
---|---|
44 | Special Attack "Counter Avoid Damage" |
1 | Special Attack "Counter Avoid Damage" enabled |
0 | 0 percent reduction to ALL avoidance skills |
0 | 0 percent reduction to Riposte skill |
0 | 0 percent reduction to Block skill |
0 | 0 percent reduction to Parry skill |
50 | 50 percent reduction to Dodge skill |
Proximity Aggro (45)¶
Info
Proximity Aggro, denoted by special attack 45, allows the NPC to engage new clients while in combat if the client is within their proximity.
Example:¶
45,1
Setting | Description |
---|---|
45 | Special Attack "Proximity Aggro" |
1 | Special Attack "Proximity Aggro" enabled |
Immune Ranged Attacks (46)¶
Info
Immune Ranged Attacks, denoted by special attack 46, makes the NPC immune to ranged attacks.
Example:¶
46,1
Setting | Description |
---|---|
46 | Special Attack "Immune Ranged Attacks" |
1 | Special Attack "Immune Ranged Attacks" enabled |
Immune Client Damage (47)¶
Info
Immune Client Damage, denoted by special attack 47, makes the NPC immune to damage by clients.
Example:¶
47,1
Setting | Description |
---|---|
47 | Special Attack "Immune Client Damage" |
1 | Special Attack "Immune Client Damage" enabled |
Immune NPC Damage (48)¶
Info
Immune NPC Damage, denoted by special attack 48, makes the NPC immune to damage by NPCs.
Example:¶
48,1
Setting | Description |
---|---|
48 | Special Attack "Immune NPC Damage" |
1 | Special Attack "Immune NPC Damage" enabled |
Immune Client Aggro (49)¶
Info
Immune Client Aggro, denoted by special attack 49, makes the NPC immune to aggro by clients.
Example:¶
49,1
Setting | Description |
---|---|
49 | Special Attack "Immune Client Aggro" |
1 | Special Attack "Immune Client Aggro" enabled |
Immune NPC Aggro (50)¶
Info
Immune NPC Aggro, denoted by special attack 50, makes the NPC immune to aggro by NPCs.
Example:¶
50,1
Setting | Description |
---|---|
50 | Special Attack "Immune NPC Aggro" |
1 | Special Attack "Immune NPC Aggro" enabled |
Modify Avoid Damage (51)¶
Info
Modify Avoid Damage, denoted by special attack 51, allows you to modify specific avoidances for an NPC.
Setting | Description | Default |
---|---|---|
Parameter 0 | Flat percent modifier to ALL avoidance skills | 0 |
Parameter 1 | Flat percent modifier to Riposte skill | 0 |
Parameter 2 | Flat percent modifier to Block skill | 0 |
Parameter 3 | Flat percent modifier to Parry skill | 0 |
Parameter 4 | Flat percent modifier to Dodge skill | 0 |
Examples:¶
51,1,50
Setting | Description |
---|---|
51 | Special Attack "Modify Avoid Damage" |
1 | Special Attack "Modify Avoid Damage" enabled |
50 | 50 percent increase to ALL avoidance skills |
51,1,0,0,0,0,50
Setting | Description |
---|---|
51 | Special Attack "Modify Avoid Damage" |
1 | Special Attack "Modify Avoid Damage" enabled |
0 | 0 percent increase to ALL avoidance skills |
0 | 0 percent increase to Riposte avoidance skill |
0 | 0 percent increase to Block avoidance skill |
0 | 0 percent increase to Parry avoidance skill |
50 | 50 percent increase to Dodge avoidance skill |
Immune Fading Memories (52)¶
Info
Immune Fading Memories, denoted by special attack 52, makes the NPC immune to memory fades.
Example:¶
52,1
Setting | Description |
---|---|
52 | Special Attack "Immune Fading Memories" |
1 | Special Attack "Immune Fading Memories" enabled |
Immune to Open (53)¶
Info
Immune to Open, denoted by special attack 53, makes the NPC immune to /open.
Example:¶
53,1
Setting | Description |
---|---|
53 | Special Attack "Immune to Open" |
1 | Special Attack "Immune to Open" enabled |
Immune to Assassinate (54)¶
Info
Immune to Assassinate, denoted by special attack 54, makes the NPC immune to being Assassinated.
Example:¶
54,1
Setting | Description |
---|---|
54 | Special Attack "Immune to Assassinate" |
1 | Special Attack "Immune to Assassinate" enabled |
Immune to Headshot (55)¶
Info
Immune to Headshot, denoted by special attack 55, makes the NPC immune to being Headshotted.
Example:¶
55,1
Setting | Description |
---|---|
55 | Special Attack "Immune to Headshot" |
1 | Special Attack "Immune to Headshot" enabled |
Immune to Bot Aggro (56)¶
Info
Immune to Bot Aggro, denoted by special attack 56, makes the NPC immune to Bot Aggro.
Example:¶
56,1
Setting | Description |
---|---|
56 | Special Attack "Immune to Bot Aggro" |
1 | Special Attack "Immune to Bot Aggro" enabled |
Immune to Bot Damage (57)¶
Info
Immune to Bot Damage, denoted by special attack 57, makes the NPC immune to Bot Damage.
Example:¶
57,1
Setting | Description |
---|---|
57 | Special Attack "Immune to Bot Damage" |
1 | Special Attack "Immune to Bot Damage" enabled |