Door Open Types
    115-152: All need invert_state to 1 to work correctly. If invert_state is 0, they don't move but you take damage still if you touch them (Thanks Qadar, for this information):
Open Type ID
Description
Notes
0
normal 90 degree door swing backward
1
normal 90 degree door swing backward
2
normal 90 degree door swing backward
3
normal 90 degree door swing backward
4
normal 90 degree door swing backward
5
normal 90 degree door swing forward
6
normal 90 degree door swing forward
7
normal 90 degree door swing forward
8
normal 90 degree door swing backward
9
nothing
10
slides forward
11
slides forward
12
slides forward
13
nothing
14
nothing
15
slides further forward
16
slides further forward
17
slides further forward
18
nothing
19
nothing
20
slides even further forward
21
slides even further forward
22
slides even further forward
23
nothing
24
nothing
25
slides furthest forward
26
slides furthest forward
27
slides furthest forward
28
nothing
29
nothing
30
rotates 90 degrees clockwise and returns
31
nothing
32
nothing
33
nothing
34
nothing
35
rotates 90 degrees clockwise and returns faster
36
rotates 90 degrees and jumps back
37
nothing
38
nothing
39
nothing
40
rotates 90 degrees clockwise and returns slower
41
nothing
42
nothing
43
nothing
44
nothing
45
slide sideways open and closes slowly
46
nothing
47
nothing
48
nothing
49
nothing
50
no door showing (invisible)
51
nothing
52
nothing
53
no door showing (invisible)
54
no door showing (invisible)
55
nothing
56
nothing
57
nothing
115
spins nonstop, 4 points saw damage
116
spins with pause, 4 points saw damage
120
moves down then up, 30 points spear damage
125
moves left then right, 30 points spear damage
130
swings back and forth, 4 points pendulum damage
135
no movement, 4 points blade damage if touched
140
moves up then down, 4 points crush damage
142
moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0)
143
moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0)
144
moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0)
145
down then up, slow movement, 10 points crushed damage
146
down then up, fast movement, 50 points crushed damage
150
slide fast left, back slowly, 10 points crushed damage
151
slide slow left, back slowly, 10 points crushed damage
152
slide fast left, back quickly, 50 points crushed damage
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