Server Rules
This page describes the Rules and Rule Values for your EQEmu Server. These rules are found in the rule_values table.

Editing rules

To edit rules, you can use the #rules set <key> <value> command to set a rule.
You can then use #reloadallrules to force all zones to reload the new rules.
The notes field in the database is set by the server software. If you adjust the values in the field, they will be overwritten and restored to default values when you update your server binaries.
If you would like to improve upon the descriptions or notes in the Server Rules table, please submit a pull request on the ruletypes header file.
Type
Category
Name
Default Value
Description
Integer
Character
MaxLevel
65
Boolean
Character
PerCharacterQglobalMaxLevel
FALSE
This will check for qglobal 'CharMaxLevel' character qglobal (Type 5), if player tries to level beyond that point, it will not go beyond that level
Integer
Character
MaxExpLevel
0
Sets the Max Level attainable via Experience
Integer
Character
DeathExpLossLevel
10
Any level greater than this will lose exp on death
Integer
Character
DeathExpLossMaxLevel
255
Any level greater than this will no longer lose exp on death
Integer
Character
DeathItemLossLevel
10
Integer
Character
DeathExpLossMultiplier
3
Adjust how much exp is lost
Boolean
Character
UseDeathExpLossMult
FALSE
Adjust to use the above multiplier or to use code default.
Integer
Character
CorpseDecayTimeMS
10800000
Integer
Character
CorpseResTimeMS
10800000
time before cant res corpse(3 hours
Boolean
Character
LeaveCorpses
TRUE
Boolean
Character
LeaveNakedCorpses
FALSE
Integer
Character
MaxDraggedCorpses
2
Decimal
Character
DragCorpseDistance
400
If the corpse is <= this distance from the player, it won't move
Decimal
Character
ExpMultiplier
0.5
Decimal
Character
AAExpMultiplier
0.5
Decimal
Character
GroupExpMultiplier
0.5
Decimal
Character
RaidExpMultiplier
0.2
Boolean
Character
UseXPConScaling
TRUE
Integer
Character
ShowExpValues
0
0 - normal, 1 - Show raw experience values, 2 - Show raw experience values AND percent.
Integer
Character
LightBlueModifier
40
Integer
Character
BlueModifier
90
Integer
Character
WhiteModifier
100
Integer
Character
YellowModifier
125
Integer
Character
RedModifier
150
Integer
Character
AutosaveIntervalS
300
0=disabled
Integer
Character
HPRegenMultiplier
100
Integer
Character
ManaRegenMultiplier
100
Integer
Character
EnduranceRegenMultiplier
100
Integer
Character
ConsumptionMultiplier
100
item's hunger restored = this value * item's food level, 100 = normal, 50 = people eat 2x as fast, 200 = people eat 2x as slow
Boolean
Character
HealOnLevel
FALSE
Boolean
Character
FeignKillsPet
FALSE
Integer
Character
ItemManaRegenCap
15
Integer
Character
ItemHealthRegenCap
35
Integer
Character
ItemDamageShieldCap
30
Integer
Character
ItemAccuracyCap
150
Integer
Character
ItemAvoidanceCap
100
Integer
Character
ItemCombatEffectsCap
100
Integer
Character
ItemShieldingCap
35
Integer
Character
ItemSpellShieldingCap
35
Integer
Character
ItemDoTShieldingCap
35
Integer
Character
ItemStunResistCap
35
Integer
Character
ItemStrikethroughCap
35
Integer
Character
ItemATKCap
250
Integer
Character
ItemHealAmtCap
250
Integer
Character
ItemSpellDmgCap
250
Integer
Character
ItemClairvoyanceCap
250
Integer
Character
ItemDSMitigationCap
50
Integer
Character
ItemEnduranceRegenCap
15
Integer
Character
ItemExtraDmgCap
150
Cap for bonuses to melee skills like Bash, Frenzy, etc
Integer
Character
HasteCap
100
Haste cap for non-v3(overhaste) haste.
Integer
Character
SkillUpModifier
100
skill ups are at 100%
Boolean
Character
SharedBankPlat
FALSE
off by default to prevent duping for now
Boolean
Character
BindAnywhere
FALSE
Integer
Character
RestRegenPercent
0
0 to enable rest state bonus HP and mana regen. Set to >0 to enable rest state bonus HP and mana regen.
Integer
Character
RestRegenTimeToActivate
30
Time in seconds for rest state regen to kick in.
Integer
Character
RestRegenRaidTimeToActivate
300
Time in seconds for rest state regen to kick in with a raid target.
Boolean
Character
RestRegenEndurance
FALSE
Whether rest regen will work for endurance or not.
Integer
Character
KillsPerGroupLeadershipAA
250
Number of dark blues or above per Group Leadership AA
Integer
Character
KillsPerRaidLeadershipAA
250
Number of dark blues or above per Raid Leadership AA
Integer
Character
MaxFearDurationForPlayerCharacter
4
4 tics, each tic calculates every 6 seconds.
Integer
Character
MaxCharmDurationForPlayerCharacter
15
Integer
Character
BaseHPRegenBonusRaces
4352
a bitmask of race(s) that receive the regen bonus. Iksar (4096) & Troll (256) = 4352. see common/races.h for the bitmask values
Boolean
Character
SoDClientUseSoDHPManaEnd
FALSE
Setting this to true will allow SoD clients to use the SoD HP/Mana/End formulas and previous clients will use the old formulas
Boolean
Character
UseRaceClassExpBonuses
TRUE
Setting this to true will enable Class and Racial experience rate bonuses
Boolean
Character
UseOldRaceExpPenalties
FALSE
Setting this to true will enable racial exp penalties for Iksar, Troll, Ogre, and Barbarian, as well as the bonus for Halflings
Boolean
Character
UseOldClassExpPenalties
FALSE
Setting this to true will enable old class exp penalties for Paladin, SK, Ranger, Bard, Monk, Wizard, Enchanter, Magician, and Necromancer, as well as the bonus for Rogues and Warriors
Boolean
Character
RespawnFromHover
FALSE
Use Respawn window, or not.
Integer
Character
RespawnFromHoverTimer
300
Respawn Window countdown timer, in SECONDS
Boolean
Character
UseNewStatsWindow
TRUE
New stats window shows everything
Boolean
Character
ItemCastsUseFocus
FALSE
If true, this allows item clickies to use focuses that have limited max levels on them
Integer
Character
MinStatusForNoDropExemptions
80
This allows status x and higher to trade no drop items.
Integer
Character
SkillCapMaxLevel
75
Sets the Max Level used for Skill Caps (from skill_caps table). -1 makes it use MaxLevel rule value. It is set to 75 because PEQ only has skillcaps up to that level, and grabbing the players' skill past 75 will return 0, breaking all skills past that level. This helps servers with obsurd level caps (75+ level cap) function without any modifications.
Integer
Character
StatCap
0
Boolean
Character
CheckCursorEmptyWhenLooting
TRUE
If true, a player cannot loot a corpse (player or NPC) with an item on their cursor
Boolean
Character
MaintainIntoxicationAcrossZones
TRUE
If true, alcohol effects are maintained across zoning and logging out/in.
Boolean
Character
EnableDiscoveredItems
TRUE
If enabled, it enables EVENT_DISCOVER_ITEM and also saves character names and timestamps for the first time an item is discovered.
Boolean
Character
EnableXTargetting
TRUE
Enable Extended Targetting Window, for users with UF and later clients.
Boolean
Character
KeepLevelOverMax
FALSE
Don't delevel a character that has somehow gone over the level cap
Integer
Character
FoodLossPerUpdate
35
How much food/water you lose per stamina update
Integer
Character
BaseInstrumentSoftCap
36
Softcap for instrument mods, 36 commonly referred to as "3.6" as well.
Boolean
Character
UseSpellFileSongCap
TRUE
When they removed the AA that increased the cap they removed the above and just use the spell field
Integer
Character
BaseRunSpeedCap
158
Base Run Speed Cap, on live it's 158% which will give you a runspeed of 1.580 hard capped to 225.
Integer
Character
OrnamentationAugmentType
20
Ornamentation Augment Type
Decimal
Character
EnvironmentDamageMulipliter
1
Boolean
Character
UnmemSpellsOnDeath
TRUE
Integer
Character
TradeskillUpAlchemy
2
Alchemy skillup rate adjust. Lower is faster.
Integer
Character
TradeskillUpBaking
2
Baking skillup rate adjust. Lower is faster.
Integer
Character
TradeskillUpBlacksmithing
2
Blacksmithing skillup rate adjust. Lower is faster.
Integer
Character
TradeskillUpBrewing
3
Brewing skillup rate adjust. Lower is faster.
Integer
Character
TradeskillUpFletching
2
Fletching skillup rate adjust. Lower is faster.
Integer
Character
TradeskillUpJewelcrafting
2
Jewelcrafting skillup rate adjust. Lower is faster.
Integer
Character
TradeskillUpMakePoison
2
Make Poison skillup rate adjust. Lower is faster.
Integer
Character
TradeskillUpPottery
4
Pottery skillup rate adjust. Lower is faster.
Integer
Character
TradeskillUpResearch
1
Research skillup rate adjust. Lower is faster.
Integer
Character
TradeskillUpTinkering
2
Tinkering skillup rate adjust. Lower is faster.
Boolean
Character
SpamHPUpdates
FALSE
if your server has stupid amounts of HP that causes client display issues, turn this on!
Boolean
Character
MarqueeHPUpdates
FALSE
Will show Health % in center of screen < 100%
Integer
Character
IksarCommonTongue
95
95 By default (live-like?
Integer
Character
OgreCommonTongue
95
95 By default (live-like?
Integer
Character
TrollCommonTongue
95
95 By default (live-like?
Boolean
Character
ActiveInvSnapshots
FALSE
Takes a periodic snapshot of inventory contents from online players
Integer
Character
InvSnapshotMinIntervalM
180
Minimum time (in minutes) between inventory snapshots
Integer
Character
InvSnapshotMinRetryM
30
Time (in minutes) to re-attempt an inventory snapshot after a failure
Integer
Character
InvSnapshotHistoryD
30
Time (in days) to keep snapshot entries
Boolean
Character
RestrictSpellScribing
FALSE
Restricts spell scribing to allowable races/classes of spell scroll, if true
Boolean
Character
UseStackablePickPocketing
TRUE
Allows stackable pickpocketed items to stack instead of only being allowed in empty inventory slots
Boolean
Character
EnableAvoidanceCap
FALSE
Integer
Character
AvoidanceCap
750
750 Is a pretty good value, seen people dodge all attacks beyond 1,000 Avoidance
Boolean
Character
AllowMQTarget
FALSE
Disables putting players in the 'hackers' list for targeting beyond the clip plane or attempting to target something untargetable
Boolean
Character
UseOldBindWound
FALSE
Uses the original bind wound behavior
Boolean
Character
GrantHoTTOnCreate
FALSE
Grant Health of Target's Target leadership AA on character creation
Integer
Expansion
CurrentExpansion
-1
Sets which server side expansion is enabled. See https://eqemu.gitbook.io/server/in-development/project-peq-expansions/expansion-content-filtering for more details.
Integer
Mercs
SuspendIntervalMS
10000
Integer
Mercs
UpkeepIntervalMS
180000
Integer
Mercs
SuspendIntervalS
10
Integer
Mercs
UpkeepIntervalS
180
Boolean
Mercs
AllowMercs
FALSE
Boolean
Mercs
ChargeMercPurchaseCost
FALSE
Boolean
Mercs
ChargeMercUpkeepCost
FALSE
Integer
Mercs
AggroRadius
100
Determines the distance from which a merc will aggro group member's target(also used to determine the distance at which a healer merc will begin healing a group member
Integer
Mercs
AggroRadiusPuller
25
Determines the distance from which a merc will aggro group member's target, if they have the group role of puller (also used to determine the distance at which a healer merc will begin healing a group member, if they have the group role of puller
Integer
Mercs
ResurrectRadius
50
Determines the distance from which a healer merc will attempt to resurrect a group member's corpse
Integer
Mercs
ScaleRate
100
Integer
Guild
MaxMembers
2048
Boolean
Guild
PlayerCreationAllowed
FALSE
Allow players to create a guild using the window in Underfoot+
Integer
Guild
PlayerCreationLimit
1
Only allow use of the UF+ window if the account has < than this number of guild leaders on it
Integer
Guild
PlayerCreationRequiredStatus
0
Required admin status.
Integer
Guild
PlayerCreationRequiredLevel
0
Required Level of the player attempting to create the guild.
Integer
Guild
PlayerCreationRequiredTime
0
Required Time Entitled On Account (in Minutes) to create the guild.
Integer
Skills
MaxTrainTradeskills
21
Boolean
Skills
UseLimitTradeskillSearchSkillDiff
TRUE
Integer
Skills
MaxTradeskillSearchSkillDiff
50
Integer
Skills
MaxTrainSpecializations
50
Max level a GM trainer will train casting specializations
Integer
Skills
SwimmingStartValue
100
Boolean
Skills
TrainSenseHeading
FALSE
Integer
Skills
SenseHeadingStartValue
200
Decimal
Pets
AttackCommandRange
150
Boolean
Pets
UnTargetableSwarmPet
FALSE
Decimal
Pets
PetPowerLevelCap
10
Max number of levels your pet can go up with pet power
Integer
GM
MinStatusToSummonItem
250
Integer
GM
MinStatusToZoneAnywhere
250
Integer
World
ZoneAutobootTimeoutMS
60000
Integer
World
ClientKeepaliveTimeoutMS
65000
Boolean
World
UseBannedIPsTable
FALSE
Toggle whether or not to check incoming client connections against the Banned_IPs table. Set this value to false to disable this feature.
Boolean
World
EnableTutorialButton
TRUE
Boolean
World
EnableReturnHomeButton
TRUE
Integer
World
MaxLevelForTutorial
10
Integer
World
TutorialZoneID
189
Integer
World
GuildBankZoneID
345
Integer
World
MinOfflineTimeToReturnHome
21600
21600 seconds is 6 Hours
Integer
World
MaxClientsPerIP
-1
Maximum number of clients allowed to connect per IP address if account status is < AddMaxClientsStatus. Default value: -1 (feature disabled)
Integer
World
ExemptMaxClientsStatus
-1
#ERROR!
Integer
World
AddMaxClientsPerIP
-1
Maximum number of clients allowed to connect per IP address if account status is < ExemptMaxClientsStatus. Default value: -1 (feature disabled
Integer
World
AddMaxClientsStatus
-1
#ERROR!
Boolean
World
MaxClientsSetByStatus
FALSE
MaxClientsPerIP. If True, IP Limiting will be set to the status on the account as long as the status is > MaxClientsPerIP
Boolean
World
EnableIPExemptions
FALSE
If True, ip_exemptions table is used, if there is no entry for the IP it will default to RuleI(World:MaxClientsPerIP)
Boolean
World
ClearTempMerchantlist
TRUE
Clears temp merchant items when world boots.
Boolean
World
DeleteStaleCorpeBackups
TRUE
Deletes stale corpse backups older than 2 weeks.
Integer
World
AccountSessionLimit
-1
Max number of characters allowed on at once from a single account (-1 is disabled
Integer
World
ExemptAccountLimitStatus
-1
Min status required to be exempt from multi-session per account limiting (-1 is disabled
Boolean
World
GMAccountIPList
FALSE
Check ip list against GM Accounts, AntiHack GM Accounts.
Integer
World
MinGMAntiHackStatus
1
Minimum GM status to check against AntiHack list
Integer
World
SoFStartZoneID
-1
Sets the Starting Zone for SoF Clients separate from Titanium Clients (-1 is disabled
Integer
World
TitaniumStartZoneID
-1
Sets the Starting Zone for Titanium Clients (-1 is disabled). Replaces the old method.
Integer
World
ExpansionSettings
16383
Sets the expansion settings for the server, This is sent on login to world and affects client expansion settings. Defaults to all expansions enabled up to TSS.
Boolean
World
UseClientBasedExpansionSettings
TRUE
if true it will overrule World:ExpansionSettings and set someone's expansion based on the client they're using
Integer
World
PVPSettings
0
Sets the PVP settings for the server, 1 = Rallos Zek RuleSet, 2 = Tallon/Vallon Zek Ruleset, 4 = Sullon Zek Ruleset, 6 = Discord Ruleset, anything above 6 is the Discord Ruleset without the no-drop restrictions removed. TODO: Edit IsAttackAllowed in Zone to accomodate for these rules.
Boolean
World
IsGMPetitionWindowEnabled
FALSE
Integer
World
FVNoDropFlag
0
Sets the Firiona Vie settings on the client. If set to 2, the flag will be set for GMs only, allowing trading of no-drop items.
Boolean
World
IPLimitDisconnectAll
FALSE
Integer
World
TellQueueSize
20
Integer
Zone
NPCPositonUpdateTicCount
32
ms between intervals of sending a position update to the entire zone.
Integer
Zone
ClientLinkdeadMS
180000
the time a client remains link dead on the server after a sudden disconnection
Integer
Zone
GraveyardTimeMS
1200000
ms time until a player corpse is moved to a zone's graveyard, if one is specified for the zone
Boolean
Zone
EnableShadowrest
1
enables or disables the shadowrest zone feature for player corpses. Default is turned on.
Boolean
Zone
UsePlayerCorpseBackups
TRUE
Keeps backups of player corpses.
Integer
Zone
MQWarpExemptStatus
-1
Required status level to exempt the MQWarpDetector. Set to -1 to disable this feature.
Integer
Zone
MQZoneExemptStatus
-1
Required status level to exempt the MQZoneDetector. Set to -1 to disable this feature.
Integer
Zone
MQGateExemptStatus
-1
Required status level to exempt the MQGateDetector. Set to -1 to disable this feature.
Integer
Zone
MQGhostExemptStatus
-1
Required status level to exempt the MGhostDetector. Set to -1 to disable this feature.
Boolean
Zone
EnableMQWarpDetector
TRUE
Enable the MQWarp Detector. Set to False to disable this feature.
Boolean
Zone
EnableMQZoneDetector
TRUE
Enable the MQZone Detector. Set to False to disable this feature.
Boolean
Zone
EnableMQGateDetector
TRUE
Enable the MQGate Detector. Set to False to disable this feature.
Boolean
Zone
EnableMQGhostDetector
TRUE
Enable the MQGhost Detector. Set to False to disable this feature.
Decimal
Zone
MQWarpDetectionDistanceFactor
9
clients move at 4.4 about if in a straight line but with movement and to acct for lag we raise it a bit
Boolean
Zone
MarkMQWarpLT
FALSE
Integer
Zone
AutoShutdownDelay
5000
How long a dynamic zone stays loaded while empty
Integer
Zone
PEQZoneReuseTime
900
How long, in seconds, until you can reuse the #peqzone command.
Integer
Zone
PEQZoneDebuff1
4454
First debuff casted by #peqzone Default is Cursed Keeper's Blight.
Integer
Zone
PEQZoneDebuff2
2209
Second debuff casted by #peqzone Default is Tendrils of Apathy.
Boolean
Zone
UsePEQZoneDebuffs
TRUE
Will determine if #peqzone will debuff players or not when used.
Decimal
Zone
HotZoneBonus
0.75
Integer
Zone
ReservedInstances
30
Will reserve this many instance ids for globals... probably not a good idea to change this while a server is running.
Integer
Zone
EbonCrystalItemID
40902
Integer
Zone
RadiantCrystalItemID
40903
Boolean
Zone
LevelBasedEXPMods
FALSE
Allows you to use the level_exp_mods table in consideration to your players EXP hits
Integer
Zone
WeatherTimer
600
Weather timer when no duration is available
Boolean
Zone
EnableLoggedOffReplenishments
TRUE
Integer
Zone
MinOfflineTimeToReplenishments
21600
21600 seconds is 6 Hours
Boolean
Zone
UseZoneController
TRUE
Enables the ability to use persistent quest based zone controllers (zone_controller.pl/lua
Boolean
Zone
EnableZoneControllerGlobals
FALSE
Enables the ability to use quest globals with the zone controller NPC
Boolean
Map
FixPathingZWhenLoading
TRUE
increases zone boot times a bit to reduce hopping.
Boolean
Map
FixPathingZAtWaypoints
FALSE
alternative to WhenLoading, accomplishes the same thing but does it at each waypoint instead of once at boot time.
Boolean
Map
FixPathingZWhenMoving
FALSE
very CPU intensive, but helps hopping with widely spaced waypoints.
Boolean
Map
FixPathingZOnSendTo
FALSE
try to repair Z coords in the SendTo routine as well.
Decimal
Map
FixPathingZMaxDeltaMoving
20
at runtime while pathing: max change in Z to allow the BestZ code to apply.
Decimal
Map
FixPathingZMaxDeltaWaypoint
20
at runtime at each waypoint: max change in Z to allow the BestZ code to apply.
Decimal
Map
FixPathingZMaxDeltaSendTo
20
at runtime in SendTo: max change in Z to allow the BestZ code to apply.
Decimal
Map
FixPathingZMaxDeltaLoading
45
while loading each waypoint: max change in Z to allow the BestZ code to apply.
Integer
Map
FindBestZHeightAdjust
1
Adds this to the current Z before seeking the best Z position
Boolean
Pathing
Aggro
TRUE
Enable pathing for aggroed mobs.
Boolean
Pathing
AggroReturnToGrid
TRUE
Enable pathing for aggroed roaming mobs returning to their previous waypoint.
Boolean
Pathing
Guard
TRUE
Enable pathing for mobs moving to their guard point.
Boolean
Pathing
Find
TRUE
Enable pathing for FindPerson requests from the client.
Boolean
Pathing
Fear
TRUE
Enable pathing for fear
Decimal
Pathing
ZDiffThreshold
10
If a mob las LOS to it's target, it will run to it if the Z difference is < this.
Integer
Pathing
LOSCheckFrequency
1000
A mob will check for LOS to it's target this often (milliseconds).
Integer
Pathing
RouteUpdateFrequencyShort
1000
How often a new route will be calculated if the target has moved.
Integer
Pathing
RouteUpdateFrequencyLong
5000
How often a new route will be calculated if the target has moved.
Integer
Pathing
RouteUpdateFrequencyNodeCount
5
Decimal
Pathing
MinDistanceForLOSCheckShort
40000
(NoRoot). While following a path, only check for LOS to target within this distance.
Decimal
Pathing
MinDistanceForLOSCheckLong
1000000
(NoRoot). Min distance when initially attempting to acquire the target.
Integer
Pathing
MinNodesLeftForLOSCheck
4
Only check for LOS when we are down to this many path nodes left to run.
Integer
Pathing
MinNodesTraversedForLOSCheck
3
Only check for LOS after we have traversed this many path nodes.
Integer
Pathing
CullNodesFromStart
1
Checks LOS from Start point to second node for this many nodes and removes first node if there is LOS
Integer
Pathing
CullNodesFromEnd
1
Checks LOS from End point to second to last node for this many nodes and removes last node if there is LOS
Decimal
Pathing
CandidateNodeRangeXY
400
When searching for path start/end nodes, only nodes within this range will be considered.
Decimal
Pathing
CandidateNodeRangeZ
10
When searching for path start/end nodes, only nodes within this range will be considered.
Boolean
Watermap
CheckWaypointsInWaterWhenLoading
FALSE
Does not apply BestZ as waypoints are loaded if they are in water
Boolean
Watermap
CheckForWaterAtWaypoints
FALSE
Check if a mob has moved into/out of water when at waypoints and sets flymode
Boolean
Watermap
CheckForWaterWhenMoving
FALSE
Checks if a mob has moved into/out of water each time it's loc is recalculated
Boolean
Watermap
CheckForWaterOnSendTo
FALSE
Checks if a mob has moved into/out of water on SendTo
Boolean
Watermap
CheckForWaterWhenFishing
FALSE
Only lets a player fish near water (if a water map exists for the zone
Decimal
Watermap
FishingRodLength
30
How far in front of player water must be for fishing to work
Decimal
Watermap
FishingLineLength
100
If water is more than this far below the player, it is considered too far to fish
Decimal
Watermap
FishingLineStepSize
1
Basic step size for fishing calc, too small and it will eat cpu, too large and it will miss potential water
Integer
Spells
AutoResistDiff
15
Decimal
Spells
ResistChance
2
chance to resist given no resists and same level
Decimal
Spells
ResistMod
0.4
multiplier, chance to resist = this * ResistAmount
Decimal
Spells
PartialHitChance
0.7
The chance when a spell is resisted that it will partial hit.
Decimal
Spells
PartialHitChanceFear
0.25
The chance when a fear spell is resisted that it will partial hit.
Integer
Spells
BaseCritChance
0
base % chance that everyone has to crit a spell
Integer
Spells
BaseCritRatio
100
base % bonus to damage on a successful spell crit. 100 = 2x damage
Integer
Spells
WizCritLevel
12
level wizards first get spell crits
Integer
Spells
WizCritChance
7
wiz's crit chance, on top of BaseCritChance
Integer
Spells
WizCritRatio
0
wiz's crit bonus, on top of BaseCritRatio (should be 0 for Live-like
Integer
Spells
ResistPerLevelDiff
85
8.5 resist per level difference.
Integer
Spells
TranslocateTimeLimit
0
If not zero, time in seconds to accept a Translocate.
Integer
Spells
SacrificeMinLevel
46
first level Sacrifice will work on
Integer
Spells
SacrificeMaxLevel
69
last level Sacrifice will work on
Integer
Spells