Special Attacks

Summon (1)

Summon, denoted by special attack 1 or "S" (old code), allows you to teleport the player to the NPC, or the NPC to the player.
Settings
Defaults
Level 1
Summon Target to NPC
0
Level 2
Summon NPC to Target
0
Parameter 0
Cooldown in ms
6000
Parameter 1
HP ratio required to summon
97

Example:

1
1,1,2,10000,90
Copied!
1
Special Attack "Summon"
1
Special Attack "Summon" enabled
2
Summon npc to target enabled
10000
10 second cooldown
90
Requires 90 percent or less HP

Enrage (2)

Enrage, denoted by special attack 2 or "E" (old code), allows the NPC to riposte incoming melee attacks.
Settings
Defaults
Parameter 0
HP percent required to enrage
Rule: NPC:StartEnrageValue
Parameter 1
Duration of Special Attack in ms
10000
Parameter 2
Cooldown of Special Attack in ms
360000

Example:

1
2,1,25,8000,60000
Copied!
2
Special Attack "Enrage"
1
Special Attack "Enrage" enabled
25
Begin Special Attack when HP reaches 25 percent
8000
Special Attack will last 8 seconds
60000
Special Attack will cooldown in 1 minute

Rampage (3)

Rampage, denoted by special attack 3 or "R" (old code), allows the NPC to attack additional players.
Settings
Defaults
Parameter 0
Percent chance of Special Attack Proc
20 percent
Parameter 1
Special Attack Target Count
Rule: Combat:MaxRampageTargets
Parameter 2
Percent of a normal attack damage to deal
100
Parameter 3
Flat damage bonus to add to the Special Attack
0
Parameter 4
Percent of AC ignored for the Special Attack
0
Parameter 5
Flat amount of AC ignored for the Special Attack
0
Parameter 6
Percent of natural crit used by this Special Attack
100
Parameter 7
Flat crit bonus to add to base crit for the Special Attack
0

Example:

1
3,1,15,1,75
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3
Special Attack "Rampage"
1
Special Attack "Rampage" enabled
15
15 percent chance to proc
1
1 target
75
75 percent of normal damage

Area Rampage (4)

Area Rampage, denoted by special attack 4 or "r" (old code), allows the NPC to attack additional players.
Settings
Defaults
Parameter 0
Percent chance of Special Attack Proc
20 percent
Parameter 1
Special Attack Target Count
-1 (all in range)
Parameter 2
Percent of a normal attack damage to deal
100
Parameter 3
Flat damage bonus to add to the Special Attack
0
Parameter 4
Percent of AC ignored for the Special Attack
0
Parameter 5
Flat amount of AC ignored for the Special Attack
0
Parameter 6
Percent of natural crit used by this Special Attack
100
Parameter 7
Flat crit bonus to add to base crit for the Special Attack
0

Example:

1
4,1,15,-1,75
Copied!
4
Special Attack "Area Rampage"
1
Special Attack "Area Rampage" enabled
15
15 percent chance to proc
-1
All targets within range
75
75 percent of normal damage

Flurry (5)

Flurry, denoted by special attack 5 or "F" (old code), allows the NPC to have additional melee attacks against a player.
Settings
Defaults
Parameter 0
Percent chance of Special Attack Proc
Rule: Combat:NPCFlurryChance
Parameter 1
Special Attack count
Rule: Combat:MaxFlurryHits
Parameter 2
Percent of a normal attack damage to deal
100
Parameter 3
Flat damage bonus to add to the Special Attack
0
Parameter 4
Percent of AC ignored for the Special Attack
0
Parameter 5
Flat amount of AC ignored for the Special Attack
0
Parameter 6
Percent of natural crit used by this Special Attack
100
Parameter 7
Flat crit bonus to add to base crit for the Special Attack
0

Example:

1
5,1,25,5,50
Copied!
5
Special Attack "Flurry"
1
Special Attack "Flurry" enabled
25
25 percent chance to proc
5
5 added attacks
50
50 percent of normal damage

Triple Attack (6)

Triple Attack, denoted by special attack 6 or "T" (old code), allows the NPC to have three melee attacks against a player.
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
6,1
Copied!
6
Special Attack "Triple Attack"
1
Special Attack "Triple Attack" enabled

Quad Attack (7)

Quad Attack, denoted by special attack 7 or "Q" (old code), allows the NPC to have four melee attacks against a player.
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
7,1
Copied!
7
Special Attack "Quad Attack"
1
Special Attack "Quad Attack" enabled

Dual Wield (8)

Dual Wield, denoted by special attack 8 or "L" (old code), allows the NPC to utilize two weapons.
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
8,1
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8
Special Attack "Dual Wield"
1
Special Attack "Dual Wield" enabled

Bane Attack (9)

Bane Attack, denoted by special attack 9 or "b" (old code), gives the NPC the ability to hit NPCs that require bane weapons to damage.
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
9,1
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9
Special Attack "Bane Attack"
1
Special Attack "Bane Attack" enabled

Magical Attack (10)

Magical Attack, denoted by special attack 10 or "m" (old code), gives the NPC the ability to hit NPCs that require magical weapons to damage.
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
10,1
Copied!
10
Special Attack "Magical Attack"
1
Special Attack "Magical Attack" enabled

Ranged Attack (11)

Ranged Attack, denoted by special attack 11 or "Y" (old code), gives the NPC the ability to perform ranged attacks if their target is out of melee range.
Settings
Defaults
Parameter 0
Minimum ranged distance
25
Parameter 1
Maximum ranged distance
250
Parameter 2
Percent hit chance modifier
0
Parameter 3
Percent damage modifier
0

Example:

1
11,1,50
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11
Special Attack "Ranged Attack"
1
Special Attack "Ranged Attack" enabled
50
Minimum distance 50 units

Unslowable (12)

Unslowable, denoted by special attack 12 or "U" (old code), makes the NPC immune to slow effects.
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
12,1
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12
Special Attack "Unslowable"
1
Special Attack "Unslowable" enabled

Unmezable (13)

Unmezable, denoted by special attack 13 or "M" (old code), makes the NPC immune to mesmerization effects.
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
13,1
Copied!
13
Special Attack "Unmezable"
1
Special Attack "Unmezable" enabled

Uncharmable (14)

Uncharmable, denoted by special attack 14 or "C" (old code), makes the NPC immune to charm effects.
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
14,1
Copied!
14
Special Attack "Uncharmable"
1
Special Attack "Uncharmable" enabled

Unstunable (15)

Unstunable, denoted by special attack 15 or "N" (old code), makes the NPC immune to stun effects.
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
15,1
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15
Special Attack "Unstunable"
1
Special Attack "Unstunable" enabled

Unsnareable (16)

Unsnareable, denoted by special attack 16 or "I" (old code), makes the NPC immune to snare effects.
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
16,1
Copied!
16
Special Attack "Unsnareable"
1
Special Attack "Unsnareable" enabled

Unfearable (17)

Unfearable, denoted by special attack 17 or "D" (old code), makes the NPC immune to fear effects.
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
17,1
Copied!
17
Special Attack "Unfearable"
1
Special Attack "Unfearable" enabled

Immune to Dispell (18)

Immune to Dispell, denoted by special attack 18 or "K" (old code), makes the NPC immune to dispelling spells.
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
18,1
Copied!
18
Special Attack "Immune to Dispell"
1
Special Attack "Immune to Dispell" enabled

Immune to Melee (19)

Immune to Melee, denoted by special attack 19 or "A" (old code), makes the NPC immune to all melee damage.
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
19,1
Copied!
19
Special Attack "Immune to Melee"
1
Special Attack "Immune to Melee" enabled

Immune to Magic (20)

Immune to Magic, denoted by special attack 20 or "B" (old code), makes the NPC immune to all magic spells.
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
20,1
Copied!
20
Special Attack "Immune to Magic"
1
Special Attack "Immune to Magic" enabled

Immune to Fleeing (21)

Immune to Fleeing, denoted by special attack 21 or "f" (old code), prevents the NPC from fleeing under any circumstances.
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
21,1
Copied!
21
Special Attack "Immune to Fleeing"
1
Special Attack "Immune to Fleeing" enabled

Immune to Non-Bane Damage (22)

Immune to Non-Bane Damage, denoted by special attack 22 or "O" (old code), prevents the NPC from being damaged by weapons that don't have the bane type matching its bodytype.
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
22,1
Copied!
22
Special Attack "Immune to Non-Bane Damage"
1
Special Attack "Immune to Non-Bane Damage" enabled

Immune to Non-Magical Damage (23)

Immune to Non-Magical Damage, denoted by special attack 23 or "W" (old code), prevents the NPC from being damaged by weapons that are not magical.
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
23,1
Copied!
23
Special Attack "Immune to Non-Bane Damage"
1
Special Attack "Immune to Non-Bane Damage" enabled

Will Not Aggro (24)

Will Not Aggro, denoted by special attack 24 or "H" (old code), prevents a player from getting on an NPC's hate list.
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
24,1
Copied!
24
Special Attack "Will Not Aggro"
1
Special Attack "Will Not Aggro" enabled

Immune to Aggro (25)

Immune to Aggro, denoted by special attack 25 or "G" (old code), prevents the NPC from getting on an NPC's hate list.
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
25,1
Copied!
25
Special Attack "Immune to Aggro"
1
Special Attack "Immune to Aggro" enabled

Resist Ranged Spells (26)

Resist Ranged Spells, denoted by special attack 26 or "g" (old code), prevents the NPC from being damaged from spells cast outside of melee range ("belly caster" mob).
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
26,1
Copied!
26
Special Attack "Resist Ranged Spells"
1
Special Attack "Resist Ranged Spells" enabled

See through Feign Death (27)

Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
27,1
Copied!
27
Special Attack "See through Feign Death"
1
Special Attack "See through Feign Death" enabled

Immune to Taunt (28)

Immune to Taunt, denoted by special attack 28 or "i" (old code), prevents the NPC from taunted by players.
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
28,1
Copied!
28
Special Attack "Immune to Taunt"
1
Special Attack "Immune to Taunt" enabled

Tunnel Vision (29)

Tunnel Vision, denoted by special attack 29 or "t" (old code), makes anyone not on the top of the hate list generate a different amount of hate.
Settings
Defaults
Parameter 0
aggro modifier
Rule: Aggro:TunnelVisionAggroMod

Example:

1
29,1,0
Copied!
29
Special Attack "Tunnel Vision"
1
Special Attack "Tunnel Vision" enabled
0
aggro modifier 0

Does NOT buff/heal friends (30)

Does NOT buff/heal friends, denoted by special attack 30 or "n" (old code), makes the NPC NOT buff or heal members of the same faction.
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
30,1
Copied!
30
Special Attack "Does NOT buff/heal friends"
1
Special Attack "Does NOT buff/heal friends" enabled

Unpacifiable (31)

Unpacifiable, denoted by special attack 31 or "p" (old code), makes the NPC immune to lull effects.
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
31,1
Copied!
31
Special Attack "Unpacifiable"
1
Special Attack "Unpacifiable" enabled

Leashed (32)

Leashed, denoted by special attack 32 or "J" (old code), makes the NPC return to their aggro point, fully heal, and wipes their hate list if the NPC is pulled out of a particular range.
Settings
Defaults
Parameter 0
range
aggro range * aggro range

Example:

1
32,1,150
Copied!
32
Special Attack "Leashed"
1
Special Attack "Leashed" enabled
150
Leash at 150 units

Tethered (33)

Tethered, denoted by special attack 33 or "j" (old code), is used to leashe the mob to their aggro range.
Settings
Defaults
Parameter 0
range
aggro range * aggro range

Example:

1
33,1,100
Copied!
33
Special Attack "Tethered"
1
Special Attack "Tethered" enabled
100
Leash at 100 units

Destructible Object (34)

Destructible Object, denoted by special attack 34 or "o" (old code), is used on destructing NPCs. (Deprecated?)
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
34,1
Copied!
34
Special Attack "Destructible Object"
1
Special Attack "Destructible Object" enabled

No Harm from Players (35)

No Harm from Players, denoted by special attack 35 or "Z" (old code), prevents players from being able to harm the NPC in any way.
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
35,1
Copied!
35
Special Attack "No Harm from Players"
1
Special Attack "No Harm from Players" enabled

Always Flee (36)

Always Flee, denoted by special attack 36, makes the NPC flee at low health even if faction allies are near.
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
36,1
Copied!
36
Special Attack "Always Flee"
1
Special Attack "Always Flee" enabled

Flee Percentage (37)

Flee Percentage, denoted by special attack 37, makes the NPC flee at low health even if faction allies are near, at a given percent.
Settings
Defaults
Level 1
Percent NPC will flee at
Parameter 0
Percent chance to flee

Example:

1
37,10
Copied!
37
Special Attack "Flee Percentage"
10
Flee when health reaches 10 percent

Allow Beneficial (38)

Allow Beneficial, denoted by special attack 38, allows players to cast beneficial spells on the NPC.
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
38,1
Copied!
38
Special Attack "Allow Beneficial"
1
Special Attack "Allow Beneficial" enabled

Disable Melee (39)

Disable Melee, denoted by special attack 39, makes the NPC unable to melee, but does allow the NPC to aggro.
Settings
Defaults
Bool
1 = on, 0 = off
0

Example:

1
39,1
Copied!
39
Special Attack "Disable Melee"
1
Special Attack "Disable Melee" enabled

Chase Distance (40)

Chase Distance, denoted by special attack 40, establishes the minimum and maximum distances between the NPC and an aggro player.
Settings
Defaults
Parameter 0
Maximum chase distance