traps
Column
Data Type
Description
id
int
Unique Trap Identifier
zone
varchar
version
smallint
Version: -1 For All
x
int
X Coordinate
y
int
Y Coordinate
z
int
Z Coordinate
chance
tinyint
Chance: 0 = None, 100 = Always
maxzdiff
float
Max Z Difference
radius
float
Trap Radius
effect
int
Trap Type
effectvalue
int
Effect Value: (Based on Trap Type) 0 = Spell Identifier, 1 = Radius, 2 = NPC Type Identifier, 3 = NPC Type Identifier, 4 = Minimum Damage
effectvalue2
int
Effect Value 2: (Based on Trap Type) 0 = Unused, 1 = (0 = Everything Will Aggro, 1 = Only KoS Will Agro), 2 = Number of NPCs, 3 = Number of NPCs, 4 = Maximum Damage
message
varchar
Message
skill
int
level
mediumint
Level
respawn_time
int
Respawn Timer in Seconds
respawn_var
int
Random Respawn Timer Variance in Seconds
triggered_number
tinyint
Triggered Member
group
tinyint
Group
despawn_when_triggered
tinyint
Despawn When Triggered: 0 = False, 1 = True
undetectable
tinyint
Undetectable: 0 = False, 1= True
Last modified 1yr ago
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